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Movement! (Or: Gunnery While Walking/running)


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#1 HAV0C

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Posted 06 July 2013 - 02:56 PM

Greetings <S>

I will start by saying, this is not a proposed fix to boating, or sniping, or brawling. It is not intended to be a discussion on weapon balancing either. It is simply a proposal, that I'm sure others have made by now that I feel would help the game's 'feel' and hopefully increase the ammount of simulation feel to the game.

As the thread title implies, it's all about movement.

We already have a similar system in place now with the reticle shake that occurs when we employ jump jets. I for one LOVE this feature and wish it had been in from the start.

I propose that a similar system be put in place affect a 'mechs reticle while moving. This system would scale with tonnage and speed, obviously, to prevent unduly nerfing light 'mechs.

That said, with increased speed and tonnage, you get what I would call "reticle tremble" to varying degrees. It would be far less than the reticle shake you get when jumpjetting, but more of a tremble and sway effect as your 'mech moves. The ammount of the back-and-forth sway would depend on your tonnage and speed, while the ammount of the 'tremble' would be more dependant on your tonnage alone. I'm not talking about extreme ammounts here, minute ammounts of temble and sway would be more than sufficient for walking, and slightly more would be present for faster.

To those who have ever shot a rifle standing up, I liken it to the sway you see while sighting down a rifle's sights, but only present when moving.

If you're stationary, then obviously there would be no tremble or sway to the reticle, but the downside is you're stationary for the other guy to blast you with his weapons while he remains a moving target.

Anyone have any thoughts in regard to this? Please keep the discussion civil is all I ask.

Thanks, and I look forwards to seeing the feedback to this idea.

<S> See y'all dirtside in the mean time.

-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercenaries

#2 Undead Bane

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Posted 06 July 2013 - 04:31 PM

Ehm. I personally don't like the idea of constant sway of something you are constantly looking at. You are deprived of moving together with your mech, so you are deprived of compensating the crosshair movements with your eyes basing on what your arse feels.. You basically may start to feel like a passenger in a crappy-speedy-racer subaru - you never know what will be next and want to puke therefore.

I would suggest this idea better generally, as it can incorporate movement as well: http://mwomercs.com/...active-reticle/

Edited by Undead Bane, 06 July 2013 - 04:31 PM.


#3 Aeten

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Posted 06 July 2013 - 04:56 PM

Wo, wo, wo, easy there..... my hand has built in reticle tremble, I can't hit anything on the move already unless I'm just swinging in circles with laser beams....

#4 Skyfaller

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Posted 06 July 2013 - 06:10 PM

I like the OP's idea.

If they remove the 'your torso moves when you move your legs' idiocy and replace it with this, the game would be insanely better.

After all, TT was based off WW2 and Cold War era tech...tanks back then did not have very good stabilizing devices to allow accurate fire on the move.

#5 HAV0C

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Posted 06 July 2013 - 07:44 PM

<S> Thanks for the thoughts so far guys :D

I suppose I should clarify my reasoning behind this proposal.

The 'tremble and wobble' effect would represent the 'mechs arm, shoulder, and torso actuators & gyro struggling to keep the weapons all pointed in the same general direction while forces such as momentum, gravity, and the shock of each footstep of the 'mech throw the allignment of the limb or torso slightly off-point from where it is.

Obvioulsy, torso mounted weapons would be the least effected by this, as they are mounted diectly to the frame of the 'mech, not supported by arms and movement actuators. These actuators afford a greater or wider degree/range/arc of fire, at the cost of more wobble/tremble while those points of articulation keep pace with the forces of gravity exerting force on the arms and torso of the 'mech with each step. How many tons does the arm of a Atlas weigh? How hard do the upper and lower arm actuators have to work to keep that arm lined up with the pilot's crosshairs while sttionary, let alone while moving at even a walking pace? I would like to see this represented if possible.

We'll see, and please keep the discussion going guys!

<S> See you dirtside.

-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercearies

Edited by HAV0C, 06 July 2013 - 07:45 PM.


#6 Firewuff

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Posted 06 July 2013 - 08:36 PM

it would make the stalker PPC boats even worse. you would have to stop to retaliate and the only defence agaist them is suprise and speed.

#7 HAV0C

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Posted 06 July 2013 - 10:36 PM

View PostFirewuff, on 06 July 2013 - 08:36 PM, said:

it would make the stalker PPC boats even worse. you would have to stop to retaliate and the only defence agaist them is suprise and speed.


Wait wait wait... let me check something..

HAV0C said:

I will start by saying, this is not a proposed fix to boating, or sniping, or brawling. It is not intended to be a discussion on weapon balancing either. It is simply a proposal, that I'm sure others have made by now that I feel would help the game's 'feel' and hopefully increase the ammount of simulation feel to the game.


YEP! I covered this in my original post. Thanks for trying though. Please continue the discussion about this movement mechanic and not bring weapons and their balance into the discussion please.

<S>

-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercenaries

#8 HAV0C

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Posted 07 July 2013 - 07:15 PM

Does anyone else have any thoughts, ideas, or constructive criticisms to add to this discussion?

I for one see it being a good way to add some realism to the experience of piloting these walking engines of death, doom and destruction.

What say you, MWO forumites?

<S>

-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercenaries

#9 Firewuff

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Posted 07 July 2013 - 09:29 PM

Thing is havoc that Tanks overcome this issue already, ever seen some footage of a M1 going at high speed over a bump and watched the barrel not sway? check it go over the speed bump



If it can do it so could a mech.

#10 Dr B00t

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Posted 07 July 2013 - 11:00 PM

me shooting while walking or running is the only way i can get close to those ppc carriers

edit: just like firewuff said...they have already mastered gyro stabilization at this point

maybe someone with better knowledge of the neuro helmets could clarify how it would actually look to the pilot

Edited by Dr B00t, 07 July 2013 - 11:03 PM.


#11 CeeKay Boques

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Posted 07 July 2013 - 11:08 PM

What you call "reticle tremble" has been gone over this forum about a bizillion times under the pseudonym "Cone of fire".

http://mwomercs.com/...?q=cone+of+fire

If it is a controllable sway, IE, it sways, but when I fire the trigger, it goes where I say, in the sway... eh... maybe. If you really enjoy punishing noobs.

If its the "jj shake of randomness" NO.

#12 EyeDie I

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Posted 10 July 2013 - 06:06 AM

i think they would have to give more control to joystick users b4 they could do such a change,mouse control seems to not be limited to the physics of max speed of torso turn (i could be wrong)mouse control seems almost as fast as freelook.





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