Edited by Prosperity Park, 07 July 2013 - 08:04 PM.
title changed to reflect the OP's intentions


Now Ac/2S Destroy Framerate
#1
Posted 06 July 2013 - 08:40 PM
#2
Posted 06 July 2013 - 10:50 PM
You don't need a macro to staggerfire AC/2's. The above method fires them slightly faster than your normal macro, too.
Ban fingers and keybinds!
Silly monkeys.
#3
Posted 07 July 2013 - 01:35 AM
Wintersdark, on 06 July 2013 - 10:50 PM, said:
You don't need a macro to staggerfire AC/2's. The above method fires them slightly faster than your normal macro, too.
Ban fingers and keybinds!
Silly monkeys.
I like the part where he complains about AC2s affecting the frames per sec and you think he is complaining just about macros alone... cute
#4
Posted 07 July 2013 - 05:09 AM
MonkeyCheese, on 07 July 2013 - 01:35 AM, said:
Quote
Edited by Wintersdark, 07 July 2013 - 05:09 AM.
#5
Posted 07 July 2013 - 05:47 AM
#6
Posted 07 July 2013 - 12:15 PM
Wintersdark, on 06 July 2013 - 10:50 PM, said:
Sure, but if there is an FPS drop issue, it should probably still be addressed, just not by banning the macro. Instead, by looking at what about the rapid fire is causing the FPS drop.
Also, I've experience massive FPS drops twice in the last day, but I didn't associate it with AC/2 macros or rapidfire. Once was on frozen city near theta cap, when two dragons rounded the corner. The FPS drop actually started slightly before we started exchanging fire. The second time, it was on frozen city, again, when a Quickdraw hopped over the ridge between the dropship and the mountain.
Both times on the same map, only when a particular enemy or enemies came near. Both times I had heat vision turned on, and both times it didn't seem to matter whether they were firing anything, much less AC/2s. The drop was continuous until I died. I have a high end machine and no problem running the game even on the highest graphics settings, so I am certain this is a situational issue and not some run of the mill hardware issue.
#7
Posted 07 July 2013 - 12:21 PM
LastPaladin, on 07 July 2013 - 12:15 PM, said:
Sure, but if there is an FPS drop issue, it should probably still be addressed, just not by banning the macro. Instead, by looking at what about the rapid fire is causing the FPS drop.
My objection was to the op and his irrational or ignorant rage at macros, as if they had anything whatsoever to do with the problem.
#8
Posted 07 July 2013 - 12:31 PM
Wintersdark, on 07 July 2013 - 12:21 PM, said:
Yeah, I know when I get killed by framerate rather than the enemy, it is infuriating though, so I can understand why he's looking to rage against something. It's just misplaced I think.
#10
Posted 07 July 2013 - 12:58 PM
#11
Posted 07 July 2013 - 07:47 PM
How can any gaming PC cope with this madness?
#12
Posted 07 July 2013 - 08:02 PM

#13
Posted 07 July 2013 - 08:03 PM
Modo44, on 07 July 2013 - 05:47 AM, said:
If you hold fire its still 0.5sec between shots, its better to click rapidly or even better have a macro.
As for topic, I'm going out on a limb here, but i think PGI are better off fixing w/e is causing the issue (which must've been introduced recently) rather than banning people for having a bug.
Not that it should matter, if you fire 6 at the same time or (macro) chainfired its still 6 individual projectiles and all their own animation etc going off every 0.5 seconds, so i strongly doubt macro's have much to do at all with the lag they introduce.
Ban jaggermechs with 6ac2 in general then?
#15
Posted 07 July 2013 - 10:05 PM
of course holding down fire will generate less jams per second as its firing slower than either clicking fast or using a macro. Thats just common sense.
#16
Posted 07 July 2013 - 10:40 PM
Edited by Modo44, 07 July 2013 - 10:40 PM.
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