Alpha Striking Vs Macroing And Heat Penalty
#1
Posted 12 July 2013 - 05:44 AM
What's the word on this? Will only alpha striking be affected by heat penalty?
#2
Posted 12 July 2013 - 05:47 AM
There is no penalty if the weapons are shot outside of a .5 second GCD (for lack of a better term).
So ya, 4 PPC stalker using a firing macro won't be hard.
Edit:
Post from Paul:
How it works
- We set a threshold of the number of weapons fired simultaneously. By simultaneously fired, we mean weapons of the exact same type being fired in under a 0.5 second time range. This 0.5 second time comes from the amount of time between weapon switches when Chain Fire is engaged. Chain Fire is a mechanism meant to help MechWarriors manage their heat and we do not want to punish those who use this mechanic.
Edited by 3rdworld, 12 July 2013 - 05:48 AM.
#3
Posted 12 July 2013 - 05:49 AM
profit!
#4
Posted 12 July 2013 - 06:09 AM
#5
Posted 12 July 2013 - 06:18 AM
PanzerMagier, on 12 July 2013 - 06:09 AM, said:
QFT
I think that chain fire mode when in use should give more of a break to the user. I only use macro in certain cases when I want to try certain things out.
#6
Posted 12 July 2013 - 06:18 AM
PanzerMagier, on 12 July 2013 - 06:09 AM, said:
Well, this is the first idea where this could actually happen, I think.
Basically the chain-fire delay is 0.5 seconds. If the heat penalty "cooldown" wasn't 0.5 seconds either, but something lower, you could feasibly get an advantage with a macro that uses the heat penalty cooldown rather than the chain-fire delay.
But at least they have that covered.
#7
Posted 12 July 2013 - 06:23 AM
MustrumRidcully, on 12 July 2013 - 06:18 AM, said:
Basically the chain-fire delay is 0.5 seconds. If the heat penalty "cooldown" wasn't 0.5 seconds either, but something lower, you could feasibly get an advantage with a macro that uses the heat penalty cooldown rather than the chain-fire delay.
But at least they have that covered.
This assumption ignores the fact that macros for shooting presume your aim will be maintained through out the macro. Which is just silly in MWO
Not to mention all a macro would really be is chain fire for multiple weapons.
#8
Posted 12 July 2013 - 06:30 AM
#9
Posted 12 July 2013 - 06:51 AM
PanzerMagier, on 12 July 2013 - 06:09 AM, said:
Firing 4-6 AC2s kind of does. I don't have to make a button press each time I want to fire something that recycles so fast. I can literally keep my hand really steady over my target with a macro doing all my button pressing.
#10
Posted 12 July 2013 - 06:56 AM
Ngamok, on 12 July 2013 - 06:51 AM, said:
Firing 4-6 AC2s kind of does. I don't have to make a button press each time I want to fire something that recycles so fast. I can literally keep my hand really steady over my target with a macro doing all my button pressing.
Yes, but your macro doesnt alow you to "magically" increase your damage beyond the max cooldown of the weapon. In fact, to increase your overall damage you would be better just group firing all your AC2s at once for a bigger punch and less exposure.
The only weapon I use a macro on is the UAC5, because I dont want to double tap, and Im too lazy to fire on that 1.1 cooldown by hand. Even with this, its NOT increasing my damage, its just there to prevent me from jamming in the worst possible place and or time.
#11
Posted 12 July 2013 - 06:59 AM
#12
Posted 12 July 2013 - 07:02 AM
Kaldor, on 12 July 2013 - 06:56 AM, said:
The only weapon I use a macro on is the UAC5, because I dont want to double tap, and Im too lazy to fire on that 1.1 cooldown by hand. Even with this, its NOT increasing my damage, its just there to prevent me from jamming in the worst possible place and or time.
It's not the damage I am referring to, it's the accuracy. If my right hand isn't busy clicking mouse buttons or my left hand busy clicking 1-6, I'd be tons more accurate by just concentrating pushing 1 button to start and stop a macro while my hand is steady over a moving or non moving target that I am pounding with AC2s or AC5s.
Isn't that why macros are used? To make something really easy and convenient?
Edited by Ngamok, 12 July 2013 - 07:03 AM.
#13
Posted 12 July 2013 - 07:20 AM
Syllogy, on 12 July 2013 - 06:59 AM, said:
Same here. 4 AC5s on my 4X with 50ms time between shots seems to really get better hit registration than firing all 4 at once. And as a side effect, it sounds and looks bad_ss.
Ngamok, on 12 July 2013 - 07:02 AM, said:
It's not the damage I am referring to, it's the accuracy. If my right hand isn't busy clicking mouse buttons or my left hand busy clicking 1-6, I'd be tons more accurate by just concentrating pushing 1 button to start and stop a macro while my hand is steady over a moving or non moving target that I am pounding with AC2s or AC5s.
Isn't that why macros are used? To make something really easy and convenient?
Accuracy isnt the problem for me. And I dont disagree, but the knee jerking that macros are somehow giving the player that uses them this huge advantage is total BS. Like I said before, the only weapon that REALY benefits from a macro is a UAC5, and that is to avoid the horribad jamming mechanic.
#14
Posted 12 July 2013 - 07:37 AM
Chainfire on a group of lasers lets me fire each laser with a button click. It doesn't do that for ballistics.
I would MUCH rather have the control and shoot each individual shot than have to count on a macro. I guess clicking a button could hurt accuracy for some, but clicking mouse buttons doesn't in anyway cause me an issue with aiming and clicking.
I hope this does get fixed someday.
#15
Posted 12 July 2013 - 09:47 AM
Ngamok, on 12 July 2013 - 06:51 AM, said:
Firing 4-6 AC2s kind of does. I don't have to make a button press each time I want to fire something that recycles so fast. I can literally keep my hand really steady over my target with a macro doing all my button pressing.
It is funny to me that people still believe that you need a macro to achieve the fast 4-6 ac/2 fire rates...or that you have to press each button each time.
#16
Posted 12 July 2013 - 10:12 AM
Sigifrid, on 12 July 2013 - 09:47 AM, said:
Not fire rates, accuracy for not having to press anything more than once ever.
#18
Posted 12 July 2013 - 11:26 AM
It is what "group fire" is supposed to do but doesn't, since the group fire has an arbitrary "0.5" delay built into it for no good reason.
But, how we can expect the group fire to be improved now that the "heat boat penalty" applys the penalty if firing before that built in delay to group fire? In other words, it simply goes hand in hand with the "delayed" group fire.
#19
Posted 12 July 2013 - 11:32 AM
#20
Posted 12 July 2013 - 11:47 AM
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