Otto Cannon, on 07 July 2013 - 02:29 PM, said:
Sure. I'm not really keen on your system only applying to certain weapons, I think it's adding complexity and possibly would just make some weapons highly unpopular (AC2 & 5 for example), making lasers the standard dps choice instead. I don't really like the idea of non-canon minimum ranges for weapons either. I posted DocBach's thread because when I worked out the solution I thought was best personally I discovered that he'd already made a thread with an almost identical but more detailed plan.
Anything other than changing the heat system or nerfing certain weapons(basically just tweaking systems that are in the game but atm i dont see a fix by that road) will surely add some complexity but when i said a fix needed to be simple i wanted the system to be simple enough to understand at first sight. If you groupfire direct damage weaponry, you can only do pinpoint strike until 20 damage, above that you will fire in a random location in a cone of fire, representing inaccuracy, which will increase directly related to how high the alpha damage was. Now this is as simple a solution as i could come up with without changing the gameplay or introducing an entire mechanic.
For ac2/5s, ac5 is actually a very good weapon considering its high dps/moderate weight/minimal heat. When boated(x4) it makes top tier dps and you can keep it up for quite a while as long as target is within your sight. Lasers are very good but they always run hot and you have to retreat/enter dodge mode to cool down not to mention they damage all over the mech. Ac5s can go for very long without stopping and they do concentrated 20 damage at every shot, you only need to connect them to right spot. We do not see them often because alpha>dps and ppl just alpha once and run/get in cover/poptart not allowing time to dps(it is a tactical matter you need to force the fight against those builds). Now in canon both ac5 and ac2 has minimum ranges 3 and 4 respectively. Gauss has 2 as well.
Ac2 though needs to have a heat reduction buff i believe it runs too hot atm. (because high fire rate its 1 heat becomes 8 within same firing period of gauss). It was used mainly for anti air in TT, and was pretty ineffective against mechs. So i'd say pgi needs to make it a utility weapon (it works like that atm when boated enemy cant properly aim under fire) also i watch some video on youtube 5xac2 looked alot of fun to play with.
Edited by Lordhammer, 07 July 2013 - 03:44 PM.