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So Question About Lights?


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#1 TehSBGX

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Posted 07 July 2013 - 05:55 AM

I'm not sure if it's me or what but I have a MUCH harder time hitting Spiders than Ravens or Jenners, can't say about commandos... I haven't seen one in weeks.

Any ways I'm starting to notice this more and more recently. If I see a Raven I just go, "LOL it's a head on legs." I see a Jenner and go, "Well if it jumps, go for the legs other wise that torso shouldn't be too bad." Buuuut a with a spider, "GET BACK HERE, YOU LITTLE ****!!!"

Does any one else have that one Light that they just find harder to hit that the others, do i need to "learn 2 play n00b"?

#2 operator0

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Posted 07 July 2013 - 06:44 AM

The Spider hit box is bugged, much like the Raven legs used to be bugged before they fixed them. Ironically, the Spider legs are the easiest part of the mech to hit. Because the Spider is bugged, any HSR discrepancies are magnified 10 fold. That's why you can't hit them. The best weapon for dealing with Spiders are SSRMs.

#3 Rengakun

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Posted 07 July 2013 - 07:01 AM

Spiders are just small and fast (Especially in the hands of a skilled pilot). If you can't hit 'em, it isn't your fault.

#4 TehSBGX

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Posted 07 July 2013 - 07:12 AM

View Postoperator0, on 07 July 2013 - 06:44 AM, said:

The Spider hit box is bugged, much like the Raven legs used to be bugged before they fixed them. Ironically, the Spider legs are the easiest part of the mech to hit. Because the Spider is bugged, any HSR discrepancies are magnified 10 fold. That's why you can't hit them. The best weapon for dealing with Spiders are SSRMs.


I had no clue about Bugged hit boxes. Might explain a few things. I don't use streaks often, but i do like regular SRMs and in the case of jenners and ravens I can land them with proper timing.

View PostRengakun, on 07 July 2013 - 07:01 AM, said:

Spiders are just small and fast (Especially in the hands of a skilled pilot). If you can't hit 'em, it isn't your fault.

Yeah they're really tiny, almost like Protomechs. They seem to have a more agile jump than Jenners too if that makes sense.

#5 Rengakun

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Posted 07 July 2013 - 07:18 AM

View PostTehSBGX, on 07 July 2013 - 07:12 AM, said:

They seem to have a more agile jump than Jenners too if that makes sense.

I think it's because they can fit up to 7 more Jump Jets than Jenners... :unsure:

#6 Leafia Barrett

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Posted 07 July 2013 - 09:41 AM

View Postoperator0, on 07 July 2013 - 06:44 AM, said:

The Spider hit box is bugged, much like the Raven legs used to be bugged before they fixed them. Ironically, the Spider legs are the easiest part of the mech to hit. Because the Spider is bugged, any HSR discrepancies are magnified 10 fold. That's why you can't hit them. The best weapon for dealing with Spiders are SSRMs.
Wait, it is? I didn't know that, and I pilot the dang things. ._.

#7 operator0

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Posted 07 July 2013 - 10:04 AM

View PostLeafia Barrett, on 07 July 2013 - 09:41 AM, said:

Wait, it is? I didn't know that, and I pilot the dang things. ._.



Yeah, I believe I recall a dev saying as much in a previous podcast or tweet or something.

#8 Amsro

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Posted 07 July 2013 - 09:20 PM

View Postoperator0, on 07 July 2013 - 10:04 AM, said:



Yeah, I believe I recall a dev saying as much in a previous podcast or tweet or something.


While I don't have any data anywhere, I can confirm that the spider is at least as resilient as a catapult :D, while being far more agile. I have lived through moments that my spider had no business surviving, but its not like how ravens were.

SQUAWK immortality lives on in the shadow of the spider. Makes the 4 MG spider even more of a troll :P, dakka dakka you can't hit me.

Edited by Amsro, 07 July 2013 - 09:20 PM.






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