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Removal Of Jj Cockpit Shake


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#1 Tegiminis

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Posted 02 July 2013 - 04:25 PM

It was a bad idea to remove cockpit shake.

Mainly because everyone saying that they got motion sick from it are outright liars. They flat out fabricated responses in order to bring back their godawful unfun meta.

Thanks for reading my thread. Please complain about its content below.

#2 SuperJoe

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Posted 02 July 2013 - 04:28 PM

I think the removal of cockpit shake was the step in the right direction, now they just need to remove the weapon wobble and reticle shake and we're back in buisness. Now I can stop puking and start using my ppc/guass highlander again, i am getting pretty bored with my 4 ppc stalker.

#3 Tegiminis

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Posted 02 July 2013 - 04:29 PM

PPC damage should be upped to 25 per shot, they are underpowered. Gauss should be 40.

#4 Unbound Inferno

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Posted 02 July 2013 - 04:31 PM

I have yet to test JJ to see the result (my A1 still has them) but I'm too fed up with the PPC meta to really care to run too many matches a day again.

I agree its a bad idea to remove it completely. Make it less, sure that woudl be fine - but gone? No.

#5 Monky

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Posted 02 July 2013 - 04:32 PM

wat

#6 OneEyed Jack

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Posted 02 July 2013 - 04:36 PM

They didn't remove it, they lowered it. Haven't tried a light, yet, but there's still some in large mechs.

For those too stupid to figure it out, the cockpit shake has absolutely nothing to do with being able to hit targets. That's affected by reticle shake and randomization, which were not changed. But, please, don't let the facts interrupt that good cry you're having!

#7 Tegiminis

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Posted 02 July 2013 - 05:10 PM

I never said It had anything to do with hitting targets or randomization?

Cool reading comprehension brah.

#8 RedrumnCoke

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Posted 02 July 2013 - 05:27 PM

Honestly I think this is a good balance and I am liking it. The root problem of accuracy while jump-jetting is still addressed as the targeting reticule still shakes. All it really does is eliminate the cockpit shake which just gave some motion sickness but did not bring anything else meaningful to the table. Just because you did not get motion sickness does not mean others did not. If we're going to err, I'd rather err on the side that allows more people to play comfortably.

#9 Skunk Wolf

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Posted 02 July 2013 - 05:31 PM

Having been physically affected by the previous iteration, I can say that it's much better.

It's all based on reticule shake, there were still ace pilots who could time the shot at close range.

Now they nerfed cresting.

JJ lurming/streaking still and always works(ish).

#10 Dusty Sandals

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Posted 02 July 2013 - 05:36 PM

I don't know about convergence on larger mechs (read highlander) with JJ but my spider and catapult have perfectly accurate medlas when jumping it's just the crosshair and reticule that moves.

#11 Tennex

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Posted 02 July 2013 - 05:44 PM

they remved it ?

Edited by Tennex, 02 July 2013 - 05:44 PM.


#12 Roland

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Posted 02 July 2013 - 05:46 PM

I'm honestly surprised they removed it... I was able to jump snipe, even with the shake, without much trouble at all.

Now, it's back to being quite easy again... what's funny, is that I think I got better at it while dealing with the previous shake.

#13 Tennex

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Posted 02 July 2013 - 05:47 PM

does it scale by class now?

cuz i tried my highlander and its the same. reticle shake is worse. cockpit shake is better

but now it almost instantly goes back to still when JJ not pressed. instead of lingering shake

shake reduced during takeoff

Edited by Tennex, 02 July 2013 - 05:59 PM.


#14 Roland

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Posted 02 July 2013 - 05:50 PM

I don't think so. A Cataphract 3D, or a Quickdraw, has essentially zero shake.

The reticle still moves, so you have to stop firing the JJ's to shoot, but it's easy as hell to line up shots now.

#15 Corvus Antaka

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Posted 02 July 2013 - 05:52 PM

man i liked the cockpit shake and the immersion. i just thought the reticule shake was a bit much, expanding reticule would be a MUCH better solution. main thing is to keep the aiming/missing effect, thats the key.

#16 Tennex

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Posted 02 July 2013 - 05:53 PM

So its a lot better on heavys. About the same on assaults.

how is it on lights and mediums?

#17 skullman86

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Posted 02 July 2013 - 06:00 PM

Cockpit shake never did anything to prevent jump sniping because everyone would just wait until the very end of their jump before firing (they still do). All the shake did was make maneuvers more disorienting, and I'm glad they toned it down.

Edited by skullman86, 02 July 2013 - 06:01 PM.


#18 Inkarnus

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Posted 02 July 2013 - 06:08 PM

View PostSuperJoe, on 02 July 2013 - 04:28 PM, said:

I think the removal of cockpit shake was the step in the right direction, now they just need to remove the weapon wobble and reticle shake and we're back in buisness. Now I can stop puking and start using my ppc/guass highlander again, i am getting pretty bored with my 4 ppc stalker.

******* troll stick it up your ....

#19 Roland

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Posted 02 July 2013 - 06:11 PM

View Postskullman86, on 02 July 2013 - 06:00 PM, said:

Cockpit shake never did anything to prevent jump sniping because everyone would just wait until the very end of their jump before firing (they still do). All the shake did was make maneuvers more disorienting, and I'm glad they toned it down.

It actually made it harder since it was harder to line up the shot while in midair, and thus you had less time to line it up after you stopped firing the JJ's. Now, you can quite easily line it up while firing the JJ's, and just let go of them to pull the trigger.

I don't really understand how the shake disoriented you during simple maneuvers. It wasn't really hard to tell where your mech was facing.

#20 One Medic Army

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Posted 02 July 2013 - 06:12 PM

View PostColonel Pada Vinson, on 02 July 2013 - 05:52 PM, said:

man i liked the cockpit shake and the immersion. i just thought the reticule shake was a bit much, expanding reticule would be a MUCH better solution. main thing is to keep the aiming/missing effect, thats the key.

It would be a bit better if instead of all shots hitting the same random pinprick, they each hit their own random pinprick.





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