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Classic Battlemaster.


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#1 Korlandril

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Posted 08 July 2013 - 05:41 PM

So, ive been playing with mechlab and wanted to go with a more traditional style battlemaster for when it comes out , so this is what I did. just using endo, and doubles you can make the standard B-master into a wicked up close machine, and im really looking foreward to checking this thing out.

http://mwo.smurfy-ne...8dda7f4263e8bd2

It does have a big standard engine in it too, so it will be pretty tough one I think. And who can complain about 6 medium lasers, ya know? for the weapons it carrys, its Alpha is surprisingly high. Or at least it is to me , im used to using lighter machines.

I always needed higher speeds for my mechs, super slow lumbering ones just dont do it for me, IMO it makes you to vulnerable and just a sitting duck, and considering pop-tarting and ridge popping is kind of nerfed now...a little more speed seems to just make sense right.

I kind of see going around a corner to come face to face with enemy's happening a lot more instead of accross the mapp sniper stuff, due to the new terrain and movement mechanics, also, jumpjets seem to be massively more useful than they were now as well.

So whatcha think? Would this build be viable as a semi-faster brawler in todays MWO? ( In the right hands of course)

-Jenni-

#2 Jim thorne

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Posted 08 July 2013 - 05:44 PM

not enough leg armor but its solid

#3 MoonUnitBeta

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Posted 08 July 2013 - 05:48 PM

I would move the DHS in the Machine Gun arm to the Right Torso since machine guns don't produce heat, and if that machine gun arm gets blown off then you've lost two DHS but still kept all your hottest weapon.
If your right torso gets blown away, then that's okay if you lose those two DHS, because you've also lost 3 med lasers and a PPC which generate a fair amount of heat.

I'd drop the ER PPC down to a reg PPC, just because of the heat it the ER generates. Yes, you have that 90m min range on the PPC, but it's a linear fall off to 0, so even under 90m it's doing damage. With 6 med lasers, that's quite a bit of heat as well.

I'm just nit-picking, though. It looks solid and pretty deadly in the right hands. I'd pilot it for sure and something i'll try out in Oct.

Edited by MoonUnitBeta, 08 July 2013 - 06:07 PM.


#4 Korlandril

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Posted 08 July 2013 - 06:10 PM

View PostMoonUnitBeta, on 08 July 2013 - 05:48 PM, said:

I would move the DHS in the Machine Gun arm to the Right Torso since machine guns don't produce heat, and if that machine gun arm gets blown off then you've lost two DHS but still kept all your hottest weapon.
If your right torso gets blown away, then that's okay if you lose those two DHS, because you've also lost 3 med lasers and a PPC which generate a fair amount of heat.


I'm just nit-picking, though. It looks good! I'd pilot it.



ya thats a good idea, so here is the revised heatsink layout like you suggested. Oh and jim thorn, I got squeezed some more legg armour on it..not much, but enough to make a difference maybe. I also moved the ammo around, so the MG ammo is in the arm, ( no big deal if that arm is lost) and the srm ammo to the head, which makes sense, as its a killshot anyway so it doesnt even matter if its there.

Now there isnt any reason to blow this things leggs off, other than to handi-capp its speed, while your doing that though, my torso's and arms full of weapons are killing you...just doesnt make sense now ya know?


http://mwo.smurfy-ne...128052f65858dc2

oops, this is the new ammo + heatsink arrangement

http://mwo.smurfy-ne...a03f56f50127fd1

#5 Tvae

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Posted 08 July 2013 - 06:17 PM

My quick suggestion would be to drop the engine down to a 350 from a 360. At a cost of just slightly over 2 km/h (75.5 -> 73.4, a drop of 2.1), you can fit max armor on the arms, bring the legs up to 65 each, and fit an entire extra heatsink in as well. Well worth the trade, imo.

Edited by Tvae, 08 July 2013 - 06:20 PM.


#6 Korlandril

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Posted 08 July 2013 - 06:20 PM

View PostTvae, on 08 July 2013 - 06:17 PM, said:

My quick suggestion would be to drop the engine down to a 350 from a 360. At a cost of just slightly 2 km/h (75.5 -> 73.4, a drop of 2.1), you can fit max armor on the arms, bring the legs up to 65 each, and fit an entire extra heatsink in as well. Well worth the trade, imo.


that is a good idea, i will have the check that out when its realeased

#7 MoonUnitBeta

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Posted 08 July 2013 - 06:22 PM

View PostTvae, on 08 July 2013 - 06:17 PM, said:

My quick suggestion would be to drop the engine down to a 350 from a 360. At a cost of just slightly over 2 km/h (75.5 -> 73.4, a drop of 2.1), you can fit max armor on the arms, bring the legs up to 65 each, and fit an entire extra heatsink in as well. Well worth the trade, imo.
Thoughts on not adding the heat sink, and instead adding Artemis?

#8 Tvae

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Posted 08 July 2013 - 06:28 PM

View PostMoonUnitBeta, on 08 July 2013 - 06:22 PM, said:

Thoughts on not adding the heat sink, and instead adding Artemis?


Hmm... Artemis would only help the srm6, which although nice, only really benefits that one weapon. An extra heat sink may not help the srm as much, but would help with the 6 meds and ppc as well, and they'll likely be putting out quite a bit of heat. Of course, if the srm is your weapon of choice then it could be nice to try out, but I would think for most pilots a heat sink would be preferable.

#9 Korlandril

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Posted 08 July 2013 - 06:31 PM

It depends on the artemis for me, i have and do use them on occasion for srms, but i really like the new flight path for srm. Also, i kind of want them to spread out a little. I have this concept of using the srms and dual MG as a crit seeking combo that is low heat. At the end of a bad fight when im overheated, but there armour is stripped im hoping they would possibly get me a win.

#10 Lyoncet

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Posted 08 July 2013 - 06:34 PM

Almost identical to the build I'm most interested in running:
BLR-1G 340 engine
BLR-1G 350 engine

As Tvae said as I was typing this out, the 360 engine is really awful, and it sucks that that's the stock engine. It's 1.5 tons more than the 355, which in turn is 2 tons more than the 350. I'd really recommend everyone go down to the 350 since it's hardly a noticeable speed difference and you gain a whopping 3.5 tons out of it.

IMO, the AMS will probably be useful since your'e a big slow target and LRMs are pretty good. Also I'm not 100% on ammo values because I've never used MGs and haven't used SRMs in forever, but in general we're thinking along the same lines.

I mean, two things. Just look at the size of those torsos. Wow. Second, it just seems so damn wrong to put an XL in something that has a reputation for being so sturdy, and that also can lose a side torso and still have 3 medium lasers and a PPC staring you down. And then lose the arm and still have 3 medium lasers. Or 3 mediums and an SRM 6A. All while sporting 526 max armor. Just... damn.

On a related note, for anyone looking for a little extra punch, the 335 is a pretty good breakpoint, too, in terms of efficiency. It's just hard to capitalize on the weight savings with the 340 build I posted because you're crit-limited.

Edited by Lyoncet, 08 July 2013 - 06:44 PM.


#11 Korlandril

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Posted 08 July 2013 - 07:04 PM

View PostLyoncet, on 08 July 2013 - 06:34 PM, said:

Almost identical to the build I'm most interested in running:
BLR-1G 340 engine
BLR-1G 350 engine

As Tvae said as I was typing this out, the 360 engine is really awful, and it sucks that that's the stock engine. It's 1.5 tons more than the 355, which in turn is 2 tons more than the 350. I'd really recommend everyone go down to the 350 since it's hardly a noticeable speed difference and you gain a whopping 3.5 tons out of it.

IMO, the AMS will probably be useful since your'e a big slow target and LRMs are pretty good. Also I'm not 100% on ammo values because I've never used MGs and haven't used SRMs in forever, but in general we're thinking along the same lines.

I mean, two things. Just look at the size of those torsos. Wow. Second, it just seems so damn wrong to put an XL in something that has a reputation for being so sturdy, and that also can lose a side torso and still have 3 medium lasers and a PPC staring you down. And then lose the arm and still have 3 medium lasers. Or 3 mediums and an SRM 6A. All while sporting 526 max armor. Just... damn.

On a related note, for anyone looking for a little extra punch, the 335 is a pretty good breakpoint, too, in terms of efficiency. It's just hard to capitalize on the weight savings with the 340 build I posted because you're crit-limited.


You do have a good point about the AMS and i will look at it...though often ill drop AMS and ammo and a half ton of armour and use those 2 tons for heatsinks. In general i like being able to consistently chain fire everything , and have the awesome hail of fire heading towards somone for an extended period of time, rather than the high alpha thing thats happening right now.

And i dont want the B-master for me to slip lower than 73. km/h. i want somthing relatively fast, and to not be just another slow assualt

#12 Angel of Annihilation

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Posted 08 July 2013 - 07:05 PM

View PostJim thorne, on 08 July 2013 - 05:44 PM, said:

not enough leg armor but its solid


Plenty of leg armor since very few people actually shoot for the legs and I doubt they start with the Battlemaster.





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