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We Need A Solo Queue


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#201 armyof1

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Posted 09 July 2013 - 09:08 AM

View PostTaemien, on 09 July 2013 - 08:41 AM, said:


Difference was, I wasn't trolling.

8man only queue and solo queue would mean many people would quit and the game would die. At least with a lobby, A couple of friends who are one or two short could pick up a random and go. Needing 5-6 to drop wouldn't be so easy. But you apparently haven't played the previous titles (or remember how they were) to know that.


While you weren't trolling, you were just thinking about the way you want to play the game and thought funk all the others. If they don't want to play the way you like, they shouldn't be allowed to play at all. I don't need to play the previous titles to see that.

View PostGhogiel, on 09 July 2013 - 08:55 AM, said:

I never said I believe PGI for a second. I just don't believe you either.


Ok so you're saying you don't believe the player count is rising, and neither do you believe the player count is dropping. What the heck do you believe then?

Edited by armyof1, 09 July 2013 - 09:08 AM.


#202 Purlana

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Posted 09 July 2013 - 09:10 AM

View Postarmyof1, on 09 July 2013 - 09:08 AM, said:


While you weren't trolling, you were just thinking about the way you want to play the game and thought funk all the others. If they don't want to play the way you like, they shouldn't be allowed to play at all. I don't need to play the previous titles to see that.

Your wrong, because a drop lobby would solve everyone's problem. But for some reason you guys keep ignoring the obvious solution.

Edited by Purlana, 09 July 2013 - 09:11 AM.


#203 Angel of Annihilation

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Posted 09 July 2013 - 09:12 AM

View PostDisapirro, on 07 July 2013 - 04:39 PM, said:

This game needs a solo queue where people are not on voice comms, except through the game, and a ‘pro’ queue where organized teams on voice comms can get what they claim to desire, a competitive match.

I believe this will damper some of the balance issues. I think the ppc, or other fotm issues really become a problem when one side or the other has too many running that build and the other side does not. More solo randomization for casual players may lesson this by distributing the ‘good’ builds by randomly assigning them to teams, rather than what is currently happening with the people who know what they are doing and getting a drop in their favor by dropping together with others in like builds

I don't have a problem with the 'pro' players playing the way they like against other 'pro' players with only the ‘best’ weapons and tactics. What I have a problem with, as an exclusively pug playing member of the base, is the pug stomping. Mostly what I hear is, “I am competitive and want to be the best so I use the best weapons and group up because that is how you win.” Great, now do this in the ‘pro’ player queue, and once and for all, you will now know if you are as good as you think you are.

*posted earlier in another thread, but thought it should be own topic discussion.


Since I always drop solo, I could get behind this feature.

#204 armyof1

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Posted 09 July 2013 - 09:13 AM

View PostPurlana, on 09 July 2013 - 09:10 AM, said:

Your wrong, because a drop lobby would solve everyone's problem. But for some reason you guys keep ignoring the obvious solution.


Drop lobby would require a bit of work to get done, solo queue would require very little do get in working order. We're talking about PGI here, which solution do you think has a higher probability to happen?

#205 soarra

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Posted 09 July 2013 - 09:13 AM

View Postarmyof1, on 09 July 2013 - 09:13 AM, said:


Drop lobby would require a bit of work to get done, solo queue would require very little do get in working order. We're talking about PGI here, which solution do you think has a higher probability to happen?

drop lobbies are not that difficult to do and would solve a lot of problems

#206 Ghogiel

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Posted 09 July 2013 - 09:14 AM

View Postarmyof1, on 09 July 2013 - 09:08 AM, said:


Ok so you're saying you don't believe the player count is rising, and neither do you believe the player count is dropping. What the heck do you believe then?

I believe it would be pointless to jump to conclusions when there is no evidence to support that conclusion.

#207 armyof1

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Posted 09 July 2013 - 09:15 AM

View PostGhogiel, on 09 July 2013 - 09:14 AM, said:

I believe it would be pointless to jump to conclusions when there is no evidence to support that conclusion.


Yeah more like you believe in not drawing any conclusions whatsoever.

#208 Purlana

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Posted 09 July 2013 - 09:16 AM

View Postarmyof1, on 09 July 2013 - 09:13 AM, said:


Drop lobby would require a bit of work to get done, solo queue would require very little do get in working order. We're talking about PGI here, which solution do you think has a higher probability to happen?


Not really, a drop lobby is pretty simple.

#209 Ghogiel

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Posted 09 July 2013 - 09:16 AM

View Postarmyof1, on 09 July 2013 - 09:15 AM, said:


Yeah more like you believe in not drawing any conclusions whatsoever.

How can I draw conclusions with such a lack of evidence?

#210 armyof1

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Posted 09 July 2013 - 09:17 AM

View Postsoarra, on 09 July 2013 - 09:13 AM, said:

drop lobbies are not that difficult to do and would solve a lot of problems


In comparision to solo queue that is a whole lot more work. It's just a queue with premade limit of zero, it would take nothing to do.

#211 Purlana

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Posted 09 July 2013 - 09:18 AM

View Postarmyof1, on 09 July 2013 - 09:17 AM, said:


In comparision to solo queue that is a whole lot more work. It's just a queue with premade limit of zero, it would take nothing to do.


Yeah but our solution fixes a host of other problems. Tired of seeing 8 PPC stalkers / highlanders? Drop lobbies can fix this, solo Qs don't. Instead of just helping out 1 group of players, you make the entire population happy.

Edited by Purlana, 09 July 2013 - 09:19 AM.


#212 General Taskeen

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Posted 09 July 2013 - 09:19 AM

I usually don't see very many platoons in WoT. I play that game solo, and even if I does, the game drops a platoon on your team too and shows who is in one on each side.

#213 Mudhutwarrior

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Posted 09 July 2013 - 09:20 AM

Just saw the trailer to GTA5 one of my buddies who quit here in the first week sent me. It will include a fully online version. So what will be left to attract new players here? Big Stompy robots? Big stompy egos? Just wondering.

#214 armyof1

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Posted 09 July 2013 - 09:20 AM

View PostPurlana, on 09 July 2013 - 09:18 AM, said:


Yeah but our solution fixes a host of other problems. Tired of seeing 8 PPC stalkers / highlanders? Drop lobbies can fix this, solo Qs don't. Instead of just helping out 1 group of players, you make the entire population happy.


That just tells me how huge a failure game balance is. The lobbies should not be used because of pure balance reasons.

#215 Purlana

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Posted 09 July 2013 - 09:22 AM

View Postarmyof1, on 09 July 2013 - 09:20 AM, said:


That just tells me how huge a failure game balance is. The lobbies should not be used because of pure balance reasons.

Lobbies aren't just for balance, you can set up all types of fun matches. You remember what fun is right, well drop lobbies can bring some of it back! Hell we can set up real tournaments, instead of trying to syc drop with other players...

Edited by Purlana, 09 July 2013 - 09:23 AM.


#216 Disapirro

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Posted 09 July 2013 - 09:23 AM

View Postsoarra, on 09 July 2013 - 08:43 AM, said:

This.
if if had to drop solo or only 8 man i would not play much if at all
i like playing with friends and if we don't have 8 on we have to all solo queue, no thanks

This thread was not asking for that. Just solo queue, and an any size group queue, ie. 2-3-4... whatever you want size group.

#217 armyof1

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Posted 09 July 2013 - 09:23 AM

View PostPurlana, on 09 July 2013 - 09:22 AM, said:

Lobbies aren't just for balance, you can set up all types of fun matches. You remember what fun is right, well drop lobbies can bring some of it back!


I would if I had a solo queue :D

#218 Odins Fist

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Posted 09 July 2013 - 09:26 AM

View Postarmyof1, on 09 July 2013 - 09:08 AM, said:

While you weren't trolling, you were just thinking about the way you want to play the game and thought funk all the others.


Yeah that's pretty much how people think, you know since it's what they want.
Is this an unreasonable thing..?? You know wanting what you want out of a purchase.

Kind of like people buying a car, they pick the color so they feel special, meanwhile back at the ranch 10,000 other cars of the same model with the same paintjob are making 10,000 other people "FEEL" like they have a special car.
Just like a teenager that picks out his clothes, he buys those jeans and that shirt with that doucher Che Guevara plastered on the front, thinking that they are special and unique, making a statement about their individuality, while in reality they are wearing what every other teen is wearing in an attempt to make the same statement about being a unique individual, and not realizing that they are nothing more than another clone with no clue, or life experience.

A lobby would be a good idea, now go get your shine box. :D

#219 MischiefSC

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Posted 09 July 2013 - 09:27 AM

View PostGhogiel, on 09 July 2013 - 04:09 AM, said:

They had huge selling multiplayer games on consoles before people really even had internet. I'm talking mario kart in the early 90's and console adding 4 joystick ports as standard or multitap addons. Ultima online is like 5 years late to the party.


Don't try to equate games you sit down next to your brother and play with games like Neverwinter Nights you played online with huge numbers of strangers. I was working in the game industry with Ultima Online came out. Everyone was still sort of oblivious to the psychology of it. MUDs and MUSHes had been out for a long time but they still developed small, socialized communities. The impact of large numbers of complete strangers playing a game together wasn't a concept with a lot of play or study. Everyone was still trying to figure out how to make money off of it.

Including a split-screen multiplayer was always a novelty that, again, wasn't the major draw for most consumers. Never has been.

Playing a computer game, even an MMO, is an almost exclusively selfish experience. Which is fine! It's a means for people to entertain themselves. However online social interactions tend to be pretty narcissistic. Facebooks design is a great example - a little 'me' focused universe where your interactions with other people are based entirely around how they benefit you or talk about you. People on facebook/twitter are drastically more likely to present aspects of Narcissism (as a psychological disorder) than otherwise. It's the same drive as multiplayer online games.

Not trying to say that people who play multiplayer are all narcissist but that the chemical rewards you get in your brain from playing games are all personal, not social. It skews drastically towards 'they helped me win' and 'I'm being recognized/respected' rather than 'I've helped the group win' and 'the success of these other people gratifies me'. Hence in the majority people play games for their own entertainment and not that of others. Most people still place higher value on direct in-person social connections than online ones.

Make sense? Not trying to go far afield but yeah, people prefer playing games alone rather than in groups. When they do play in groups it tends to be small, personal ones - not large and impersonal ones. Most people do not want to participate in online guilds/groups to play games. Not that some people don't enjoy that and like it or that doing so is somehow wrong or inferior, not trying to challenge anyones self image of sense of belonging but statistically? Singleplayer > Multiplayer. The big drive for online games is and has always been about dealing with piracy and secondary marketing benefits. Not player demand.

#220 Disapirro

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Posted 09 July 2013 - 09:27 AM

View PostPurlana, on 09 July 2013 - 09:18 AM, said:


Yeah but our solution fixes a host of other problems. Tired of seeing 8 PPC stalkers / highlanders? Drop lobbies can fix this, solo Qs don't. Instead of just helping out 1 group of players, you make the entire population happy.

Not sure why you think solo queue can't also help the other problems. You could put similar constraints like ELO, weight limits, old weight class structure before ELO, whatever. No difference.

Edited by Disapirro, 09 July 2013 - 09:30 AM.






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