El Bandito, on 07 July 2013 - 07:51 PM, said:
And communication makes all the difference.
Actually it really doesn't. Riot Games did a study for League of Legends to see how premades vs. pubs performed and found that premade teams at lower skill levels got next to no advantage whatsoever by being premade. Only at the higher levels of play does the ability to coordinate via comms come into play. Some noob teams are actually hurt by being on comms because they don't even have the fundamentals of the game down and comms is just one more thing to manage.
I would also challenge anyone who thinks that the average premade is coordinated to pop into the Outreach TS3 and listen in on some of the 4-man dropships there. Many times being on voice comms actually hurts your play because you've got people chit-chatting about things other than what's happening on the drop like recent changes to the game or different 'mech builds or whatever.
I think solo players who have never teamed up and don't know what the experience is like are blowing way out of proportion the advantages that teaming up bring and how coordinated the average 4-man premade is.
Edit: Found
the page where Riot explains what I was talking about.
Quote
How does the system deal with pre-made teams against solo teams?
We performed analyses on hundreds of thousands of games to identify how much of a skill advantage this situation gives the pre-made. We found that a variety of factors influence it, including the size of the pre-made (i.e. 2, 3, 4, 5 people), the skills of the players involved, the combinations of experienced and new players, and a couple other minor factors.
Upon identification of these advantages, we boost the pre-made’s rating to create a fair match, applying the appropriate, mathematically-justified adjustment.
While we will not give precise values because those are trade secrets, we can say that:
- 5-man pre-mades are only moderately stronger than solo queuers
- Partial pre-mades have only a slight advantage
- New players don’t benefit much from being in a pre-made, while experts benefit a lot
Why even match pre-mades against non-premades at all?
It helps the system discover skill rating much faster, so that players get fair matches faster. This works because if players pre-make teams, it reduces the amount that players win or lose games based on “bad” or “good” luck in relation to the team with which they are paired. If a player pre-makes, he joins up with people of approximately similar skill, and he is partnered with fewer random teammates boosting or impairing him, so his rating reaches an accurate value more quickly because more of each game result is due specifically to him and his friend(s), who are likely close in skill.
We want people to easily play with their friends because they will have more fun if they do, and we can’t have a 5v5 matchmaking pool of all 2 man teams, or all 3 man teams – there needs to be a mixture for it to work. We chose to include 5-man because it’s a lot of fun and the collected data shows that excluding this won’t improve the fairness of matches much at all.
Note that there are only 5 players per team so when they say "5-man premade" the analog in MWO is a full 8-man team that would be matched against solo players. We got rid of this due to the bleating so the equivalent of a 4-man MWO premade would be what Riot refers to as a "partial premade" which they claim have a slight advantage over a solo queuer.
Edited by xDeityx, 08 July 2013 - 06:13 AM.