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Admit It... The New Hill Climb 'fix' Broke Your New Map


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#21 AlmightyAeng

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Posted 09 July 2013 - 08:01 AM

I like the changes that the mechanic has brought to many of the maps...but it's a bit odd to have your 'Mech suddenly just STOP.

I found myself wishing for a slight screenshake 'jarring' mechanic. Your 'mech hits something it can't go over, it shudders...kinda like when you trip over a curb slightly, that little hop/shake CRAP!

There have been a few times where I just suddenly stopped...seemed a little less in keeping with other physics aspects in the game.

#22 Lugh

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Posted 09 July 2013 - 08:03 AM

View PostGhost Badger, on 09 July 2013 - 08:01 AM, said:

I like the changes that the mechanic has brought to many of the maps...but it's a bit odd to have your 'Mech suddenly just STOP.

I found myself wishing for a slight screenshake 'jarring' mechanic. Your 'mech hits something it can't go over, it shudders...kinda like when you trip over a curb slightly, that little hop/shake CRAP!

There have been a few times where I just suddenly stopped...seemed a little less in keeping with other physics aspects in the game.

I'd prefer an audible POP peoireporiepop sound as the myomar muscle rips off a leg ....

#23 GingerBang

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Posted 09 July 2013 - 08:22 AM

Map is better than before, OP just needs to stop relying on exploits and cheap tricks.

#24 Bhael Fire

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Posted 09 July 2013 - 08:31 AM

I wonder why some people are having such a difficult time with the new terrain physics?

The new slope mechanic greatly improved the game, IMO. Much more realistic. All they have to do is fix the collision on a few set pieces (AKA "pebbles of steel") and the best way to do that is for players to report it whenever they come across it.

#25 Gevurah

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Posted 09 July 2013 - 08:48 AM

While I appreciate their effort and think it's a step in the right direction many of the medium/light mechs need a buff for agility's sake. It's unreasonable to get stuck on a rock half the height of your leg when your mech's hallmark is it's dexterity.

#26 Alex Warden

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Posted 09 July 2013 - 09:55 AM

lol@OP... that´s all, thx for listening

#27 Goose

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Posted 10 July 2013 - 08:03 AM

Welcome to RockCrawler Online

#28 PropagandaWar

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Posted 10 July 2013 - 09:11 AM

Whattt.... Canyons easy to navigate. Yeah there are some rocks that slow you down heck i was in river city last night near our cap base and all the sudden my mech hit a molassas bump that felt like it took 5 seconds (We needed that 5 seconds to get there I was a foot from base when cap ended the game) But those snags are being fixed, But again Canyons fine for the most part. I kind of like houw I have to twist to get over certain terrains and get/or get a running start to get over another. My only concern is making sure that if your at the edge of a incline that they let you step up. There are a few parts where its just bad. Or let you crush walls to get over them.

#29 Helmer

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Posted 10 July 2013 - 09:22 AM

If you're running into those gravity well educing pebbles that stop a 100 Ton Atlas cold, please make sure to report it in the feedback thread here



Cheers.


(You silly people and your heavy 'mechs. 'Take a light, and things are alright')

#30 Bilbo

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Posted 10 July 2013 - 09:24 AM

View PostHelmer, on 10 July 2013 - 09:22 AM, said:

...
(You silly people and your heavy 'mechs. 'Take a light, and things are alright')

Until someone decides to shoot at me. :)

#31 Ransack

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Posted 10 July 2013 - 09:26 AM

View PostBilbo, on 10 July 2013 - 09:24 AM, said:

Until someone decides to shoot at me. :)


hell, in this game lights are more durable than some heavies

#32 Bilbo

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Posted 10 July 2013 - 09:28 AM

View PostRansack, on 10 July 2013 - 09:26 AM, said:


hell, in this game lights are more durable than some heavies


Unfortunately, never when I'm the pilot. I don't think I'll ever be the least bit competent piloting one.

#33 MaxStr

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Posted 10 July 2013 - 09:54 AM

Its probably my favorite map. I am having a ton of fun using JJ mechs. Any disadvantage to your non-JJ mech is also shared by enemies using them...

I still see far too many people struggling to get to the top of the canyons in a rush to get wtfpwnt by PPC/Gauss though. A lot of people who play heavier mechs need to learn that being in the valley part is the most survivable area.

Its one of the most strategic maps, idk whats not to love really.

Edited by MaxKarnage, 10 July 2013 - 09:55 AM.


#34 Donnie Silveray

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Posted 10 July 2013 - 09:59 AM

IMO PGI will have to perform general map gameplay passes to assure that the maps meet up to quality standards in gameplay now that vast tracts of land are now impassible and that what was once a traditional path of approach is now obsolete. This flies in the face of the level designers and their QA testers who worked on the map previously. Thus it'd only make sense to go through and make sure the game is still functional. However, like many here, the changes are generally for the better as it makes map awareness more important and as some have previously said, certain maps make snipers less prominent. This is a good thing and I expect there to be much more to do.

#35 Bilbo

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Posted 10 July 2013 - 10:05 AM

View PostDonnie Silveray, on 10 July 2013 - 09:59 AM, said:

IMO PGI will have to perform general map gameplay passes to assure that the maps meet up to quality standards in gameplay now that vast tracts of land are now impassible and that what was once a traditional path of approach is now obsolete. This flies in the face of the level designers and their QA testers who worked on the map previously. Thus it'd only make sense to go through and make sure the game is still functional. However, like many here, the changes are generally for the better as it makes map awareness more important and as some have previously said, certain maps make snipers less prominent. This is a good thing and I expect there to be much more to do.


The level designers designed the maps with these movement limitations in mind. That is why there are ramps and paths in place that allow you to go pretty much anywhere you used to be able to go. You just need to learn how to go about getting there again.

#36 Belorion

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Posted 10 July 2013 - 10:10 AM

View PostLotarr, on 09 July 2013 - 07:12 AM, said:

The new climb changes are ridiculous, you have broken the map balance, as they were not designed with this idea in mind. The maps would have been made differently with more places to climb. Please fix this as you are ruining a good game. Why don't you concentrate on less disconnects and only getting 7 or even 6 team mates in a match against 8. There simply was not a problem to fix, if it is not broken don't try to fix it.


The new maps were designed with these new changes in mind. These changes reflect the desire to place greater value on JJs, and smaller more nimble mechs. Returning to the former broken state is not desirable.

Collisions are coming back in at some point too. I am sure there will be people claiming the fix broken the current game as well, when actually it is addressing something that is broken.

In short this is the game it was always supposed to be.

#37 Khobai

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Posted 10 July 2013 - 09:03 PM

These changes have a severely negative impact on the viability of light mechs. Any light mech without jumpjets has been rendered completely useless. Because losing speed while going uphill means instant death for a light mech.

#38 Suri Curume

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Posted 12 July 2013 - 02:08 PM

View PostKhobai, on 10 July 2013 - 09:03 PM, said:

These changes have a severely negative impact on the viability of light mechs. Any light mech without jumpjets has been rendered completely useless. Because losing speed while going uphill means instant death for a light mech.


That just means you have to adjust your piloting. My RVN-2X simply has to be piloted with these limitations in mind.

The only thing that irks me are rocks that are shorter than your legs being completely impassable. It makes sense to not be able to just truck through the larger ones, but there's no reason I shouldn't be able to step up if it's significantly shorter than my legs. After all, that's the whole point of a legged vehicle.





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