

Admit It... The New Hill Climb 'fix' Broke Your New Map
#21
Posted 09 July 2013 - 08:01 AM
I found myself wishing for a slight screenshake 'jarring' mechanic. Your 'mech hits something it can't go over, it shudders...kinda like when you trip over a curb slightly, that little hop/shake CRAP!
There have been a few times where I just suddenly stopped...seemed a little less in keeping with other physics aspects in the game.
#22
Posted 09 July 2013 - 08:03 AM
Ghost Badger, on 09 July 2013 - 08:01 AM, said:
I found myself wishing for a slight screenshake 'jarring' mechanic. Your 'mech hits something it can't go over, it shudders...kinda like when you trip over a curb slightly, that little hop/shake CRAP!
There have been a few times where I just suddenly stopped...seemed a little less in keeping with other physics aspects in the game.
I'd prefer an audible POP peoireporiepop sound as the myomar muscle rips off a leg ....
#23
Posted 09 July 2013 - 08:22 AM
#24
Posted 09 July 2013 - 08:31 AM
The new slope mechanic greatly improved the game, IMO. Much more realistic. All they have to do is fix the collision on a few set pieces (AKA "pebbles of steel") and the best way to do that is for players to report it whenever they come across it.
#25
Posted 09 July 2013 - 08:48 AM
#26
Posted 09 July 2013 - 09:55 AM
#27
Posted 10 July 2013 - 08:03 AM
#28
Posted 10 July 2013 - 09:11 AM
#33
Posted 10 July 2013 - 09:54 AM
I still see far too many people struggling to get to the top of the canyons in a rush to get wtfpwnt by PPC/Gauss though. A lot of people who play heavier mechs need to learn that being in the valley part is the most survivable area.
Its one of the most strategic maps, idk whats not to love really.
Edited by MaxKarnage, 10 July 2013 - 09:55 AM.
#34
Posted 10 July 2013 - 09:59 AM
#35
Posted 10 July 2013 - 10:05 AM
Donnie Silveray, on 10 July 2013 - 09:59 AM, said:
The level designers designed the maps with these movement limitations in mind. That is why there are ramps and paths in place that allow you to go pretty much anywhere you used to be able to go. You just need to learn how to go about getting there again.
#36
Posted 10 July 2013 - 10:10 AM
Lotarr, on 09 July 2013 - 07:12 AM, said:
The new maps were designed with these new changes in mind. These changes reflect the desire to place greater value on JJs, and smaller more nimble mechs. Returning to the former broken state is not desirable.
Collisions are coming back in at some point too. I am sure there will be people claiming the fix broken the current game as well, when actually it is addressing something that is broken.
In short this is the game it was always supposed to be.
#37
Posted 10 July 2013 - 09:03 PM
#38
Posted 12 July 2013 - 02:08 PM
Khobai, on 10 July 2013 - 09:03 PM, said:
That just means you have to adjust your piloting. My RVN-2X simply has to be piloted with these limitations in mind.
The only thing that irks me are rocks that are shorter than your legs being completely impassable. It makes sense to not be able to just truck through the larger ones, but there's no reason I shouldn't be able to step up if it's significantly shorter than my legs. After all, that's the whole point of a legged vehicle.
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