Hit Detection
#1
Posted 02 July 2013 - 12:24 PM
I've had to revert to pre-HSR lag shooting. Any other high-ping players experiencing this?
#2
Posted 02 July 2013 - 01:46 PM
#3
Posted 02 July 2013 - 02:35 PM
#4
Posted 02 July 2013 - 02:47 PM
#5
Posted 02 July 2013 - 03:06 PM
#6
Posted 02 July 2013 - 04:18 PM
This problem was widely discussed in the last patch feedback forum area.
The official comment was that hit detection was being looked into. Elsewhere it was mentioned that HSR had issues where there was lag jitter and they were looking at ways to fix it.
#7
Posted 02 July 2013 - 05:18 PM
#8
Posted 02 July 2013 - 05:46 PM
#9
Posted 02 July 2013 - 06:26 PM
#10
Posted 02 July 2013 - 07:29 PM
I mean I hit on screen and all that, but no damage was done.
#12
Posted 02 July 2013 - 11:50 PM
#13
Posted 03 July 2013 - 01:53 AM
It's beyond frustrating when you lead a target perfectly and launch off that salvo of shots, watch them impact against a 'mech with little explosions of lights and all that fun stuff only to see 0 damage shift on the enemy display. It's even more frustrating when you do this against a slow moving or even momentarily stationary target.
#14
Posted 03 July 2013 - 01:57 AM
#15
Posted 03 July 2013 - 03:49 AM
#16
Posted 10 July 2013 - 11:43 AM
If you have a ping problem we should not be suffering because of it. One of the things I hated about planetside.
Where as in a game like GA I could compensate and cope with ping issues. This game is not as fast as GA was.
Edited by Veev, 10 July 2013 - 11:44 AM.
#17
Posted 10 July 2013 - 12:01 PM
Hayashi, on 02 July 2013 - 12:24 PM, said:
I've had to revert to pre-HSR lag shooting. Any other high-ping players experiencing this?
Yeah, my ping is usually around 150-180 and experience the exact same effects. Furthermore, even lag shooting is not consistent anymore as it was pre-HSR for me but rather random damage spreading everywhere. And i'm primarily a lasers user, so its very noticable when i track the beam to one spot of the enemy mech, but rather than damaging that one part primarily, the damage gets spread over most of the mech (?!).
#18
Posted 10 July 2013 - 09:15 PM
#19
Posted 11 July 2013 - 01:00 AM
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