Are Catapults Viable For 8 Man?
#1
Posted 09 July 2013 - 11:00 AM
Is this true about all Catapults or is there a good build out there for them?
#2
Posted 09 July 2013 - 11:11 AM
Edited by Skinless2, 09 July 2013 - 11:12 AM.
#3
Posted 09 July 2013 - 11:12 AM
it's not NECESSARILY because of a poor weapon arrangement (although that is a consideration) i think it's more so the extreme ease at which you can headshot the cockpit of any catapult, making all forms (even the once godlike K-2) obsolete.
also there is opportunity cost
if you make your assaults like stalker or atlas DDC carry the missiles instead of taking catapults, that frees up your heavies to bump up to cataphracts or jagermechs with AC/20s, both staple mechs in 8mans
Edited by Wolf Ender, 09 July 2013 - 11:13 AM.
#4
Posted 09 July 2013 - 12:04 PM
Catapults are the best! It's a shame that they are no longer considered competitive.
#5
Posted 09 July 2013 - 12:34 PM
Catapult ------------->>>>> Every other mech.
Then again the SRM nerf in late March was temporary.
#6
Posted 09 July 2013 - 01:13 PM
#7
Posted 09 July 2013 - 01:48 PM
Praehotec8, on 09 July 2013 - 12:04 PM, said:
Catapults are the best! It's a shame that they are no longer considered competitive.
dont worry once PGI final puts 8 man groups being able to drop with 6+ assaults the catapult will get back into popularity.
#8
Posted 09 July 2013 - 01:53 PM
#9
Posted 09 July 2013 - 02:49 PM
Unfortunately as much as I like Catapults, the powers at be do not. But at least it isn't a medium mech, Amiright!
#10
Posted 09 July 2013 - 02:59 PM
Agent 0 Fortune, on 09 July 2013 - 02:49 PM, said:
Unfortunately as much as I like Catapults, the powers at be do not. But at least it isn't a medium mech, Amiright!
Two more LRM 20s AND close defence lasers AND huge survivability :/.
Cats are simply not worth their CB-cost as long as their cockpit hitbox isn't fixed.
#11
Posted 09 July 2013 - 03:16 PM
My builds are
C1
300xl close or max armor
2x Lrm15 1080ammo
4x mediu lasers
15 dhs
4/4 JJ
K2
300xl close or max armor
2x Pcc
2x small laser(or swap for one more heat sink)
2x ac2 3 tons of ammo
15 dhs
I like either for supporting. I find the 300xl a good balance for speed heat sink slots and tonnage which is good for reposistion to support. The c1 has good backup weapons and still good lrm output, i think the speed is better than using rhe tonnage for the lrm20. I also like to support bigger mechs within medium laser range for more damage an faster missile hit. The k2 with dual ppc and dual ac2 is good for sniping but also does quite well if you get caught close range. The k2 is probably one of my favorite builds right now. Also facing a Lrm catapult I find it very easy to take out their missle arms, they are quite vulnerable, another reason I like the k2 more.
Edited by Thejuggla, 09 July 2013 - 03:18 PM.
#12
Posted 09 July 2013 - 04:43 PM
Edited by Hyperlynx, 09 July 2013 - 04:43 PM.
#13
Posted 10 July 2013 - 05:49 AM
Wolf Ender, on 09 July 2013 - 11:12 AM, said:
it's not NECESSARILY because of a poor weapon arrangement (although that is a consideration) i think it's more so the extreme ease at which you can headshot the cockpit of any catapult, making all forms (even the once godlike K-2) obsolete.
I think PGI might have changed the hitbox. I have not been taking the same level of head damage in my Cat's head recently. I have noticed some additional damage to side torsos though.
I think in one of the last patches they might have shrunk the head hitbox, but enlarged the side torsos a bit.
BTW, Catapults are extremely underrated. It helps, because my C1 is left largly alone and I can clean house. So to all you out there...
Catapult C1s are soooo bad, just ignore them and go after other mechs first.
Edited by MeiSooHaityu, 10 July 2013 - 07:42 AM.
#14
Posted 10 July 2013 - 06:01 AM
#15
Posted 10 July 2013 - 07:18 AM
XL300 engine
Max armor
1 AMS with 2 tons of ammo-note that the ammo is in the opposite side to the AMS
C.A.S.E to protect said ammo
2 stock PPCs-ER are overrated IMO
2 Medium Pulse Lasers for in close defence
20-21 double Heatsinks(cant remember and a long way from nearest server port)
Choice of modules.
Works like a dream. The big thing to remember is to keep moving and to learn to shoot accurately whilst doing so along with using the terrain to your advantage. In a city, cross a street and shoot whilst doing so. The window is so small that your opponent will almost never get the shot unless their prepared whilst you are.
#16
Posted 10 July 2013 - 10:07 AM
#17
Posted 10 July 2013 - 09:56 PM
My Current build would be
300XL
2 PPC's
2 M.lasers
1 Gausse Riffle
dble sinks
I find it very good to pilot because of the speed that the engine gives. And the position of the cannons to be on top, allowing me to do a peek-a-boo style of snipping. (just don't show your head 2x in the same place lol)
#18
Posted 11 July 2013 - 02:40 AM
Which doesn't happen very often in the current game.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users