DV McKenna, on 08 July 2013 - 01:56 PM, said:
As to the topic at hand, i pretty much agree although a number of the weapon systems you talk about just are not in the time line yet. Brawling weapons need some serious work, FF armor needs some serious love too. Critically, the matchmaker needs to be fixed and competitive play supported for accurate balance pictures. Heat scale needs a rework- to be meaningful LBX and a lesser extent MG's need to crit seek. Pulse lasers across the board need to be redesigned. The pilot skills tree we have now, is not a skills tree at all...it's a random dumb collect em all scenario. There is no choice, no thought to it just a mindless unlock grind. I have no idea where the actual design idea for the skills tree went....not something PGI have been challenged on either.
Yes. This are some of the absolute musts. And would help with game balance more than tweaking a weapon 0.1 damage up or down.
I would also add that you must not under any circumstances enter open beta without any form of a lobby system. So I hope PGI listens to my advice that I gave them during closed beta.
oh wait.
And if things are sorely needed, get it done. Even if it breaks some TT rule. Game first, canon second. This is not Mechwarror Tactics, thank god.
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