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A (Second) Jm6-A Build You Have Got To Try


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#1 Jazzbandit1313

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Posted 09 July 2013 - 06:47 PM

Xl 300 - 74.7 kph
Endo
384 armor
DHS - 10
TAG
2 LRM 20 (one in each arm)
2 LRM 5 (one in each arm)
1 Medium laser
8 tons LRM ammo

Great LRM boat for doing strafing runs at a little higher speed than your normal heavy mech. For extra close range combat, equip another medium laser instead of the TAG, or drop 2 tons of lrm ammo for 2 MPLS.

Edited by Jazzbandit1313, 09 July 2013 - 06:47 PM.


#2 Skyfaller

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Posted 10 July 2013 - 06:23 AM

A stalker will do 66kph with a lot more weaponry... just an FYI.

The JM6-A is in my opinion not built for long range combat. A solid build you can try is:

SRM6x2
SRM4x2
3 tons SRM ammo.
Artemis
XL 300
14 DHS
Endo
2 LL
2 MG +1 ton ammo.
Full armor except legs.

It works for medium range with the 2LLs.. up close its got knockout punch and crit seekers. Fast too.

#3 Trev Firestorm

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Posted 10 July 2013 - 06:35 AM

Cats are better for that role (JJs), the A's stock loadout isnt half bad if you drop the 15s to 10s, xl280, ES and DHS, and more ammo/armor of course.





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