CPU: AMD Phenom II x6 1090T 3.2Ghz
RAM: 16Gb 1333 DDR3
GPU: Sapphire Radeon HD6850
M/B: Gigabyte GA-MA770T-UD3P
OS: Windows 7 64bit Ultimate
DX: DirectX 11
Country: Malaysia (South East Asia)
Settings
Resolution: 1440 x 900
Quality: Medium
Motion Blur: Off
Pro
- Frame rate remains the same for PTS and Live, getting 50+FPS average with occasional minor drop during brawls.
- HSR seem to be working most of the time for all weapon type.
Con
- Only suffer crash to mechlab once, that is before Matthew discover there are server port not utilized. After that, there have been no crash. [Fixed]
- Ping is slightly increased, from 280~350ping to 300~400ping.
- Missile firing seems to be delayed. Even with bay doors opened they suffer a 1 to 2 second delay in leaving the tubes.
- Charlie lance needs a different colour on the mini-map.
- Phantom damage still occurs, taking damage with no damage indicator or screen shake. Possible due to HSR and high ping.
Gameplay
- AMS and ECM are now very vital equipment for a team, as the number of missile tubes has increase generally.
- Having token back amour are now very dangerous, as flanking are more common and frequent.
- Fast light with JJ seems to be thriving in the chaos.
- Traffic jam in canyon map at middle and side valley lane, the slop area in the middle is now a death trap.
- Medium mechs are dying even faster due to high number of focus fire. I find myself trimming down ammo and DHS to install bigger engine.
Summery
Overall, 12v12 is working but with minor hiccups.