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New Game Mode: Draft


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#1 HansBlix WMD

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Posted 08 July 2013 - 01:10 PM

Pre-launch phase: Each player builds a mech of his/her choice. To launch for draft mode, the player must ready that mech, just like now

Pre-drop phase: The variants are displayed in a mech-bay type thing, showing the loadout and modules for each. After a reasonable time for looking at the loadouts (30 seconds or so), a 1-2-2-2-2-2-2-2-1 draft follows (Team A picks first, then Team B picks twice, and so on).

Drop then proceeds as normal.

Now instead of incentivizing building the biggest, cheesiest mech possible, players will endeavor to build mechs they and their teammates are adept at piloting but their enemies are not.

High skill pilots will have an advantage in the pick phase.

For example, if you are almost as good with a large laser stalker as you are with a PPC stalker, putting the LL stalker in the pool will be more beneficial to your team than the PPC stalker, since in your hands it would be a beast and in the other team's less skilled hands it would be a dud.

If you are great at piloting medium strikers, you could put a hunchback in the pool, knowing that if the enemy gets it instead you aren't risking that much (unless they too are an expert in the hit and fade strategy).

Edit: spelling is hard

Edited by HansBlix WMD, 08 July 2013 - 03:36 PM.


#2 Roland

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Posted 08 July 2013 - 01:12 PM

This would actually be kind of amusing.. building terribad mechs to force your enemies to drive them.
I would play this game mode.

#3 Doctor Smiley

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Posted 08 July 2013 - 01:18 PM

But who would be that Fat Kid no one wants in DodgeBall???

#4 Throat Punch

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Posted 08 July 2013 - 01:39 PM

View PostCountess Hemah, on 08 July 2013 - 01:18 PM, said:

But who would be that Fat Kid no one wants in DodgeBall???


The 2 tag spider with ams w/o ammo and noother weapons, minimal armor, an ICE engine and no JJ.

#5 Homeless Bill

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Posted 08 July 2013 - 01:42 PM

I'll gladly kick anyone's *** in a Spider 5K or run out of ammo trying.

#6 PEEFsmash

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Posted 08 July 2013 - 01:43 PM

This would be fun, but I can hear the outcry now..."But I keep getting picked last! I feel bad!"

#7 Rippthrough

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Posted 08 July 2013 - 01:46 PM

"You don't feel bad, you ARE bad"

Anyway, I think the players are picking the mechs rather than the teams picking the players, so moot point.

However, sounds like a whole lot of fun. I want it.

#8 HansBlix WMD

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Posted 08 July 2013 - 01:49 PM

View PostPEEFsmash, on 08 July 2013 - 01:43 PM, said:

This would be fun, but I can hear the outcry now..."But I keep getting picked last! I feel bad!"


I'm a little confused as to whether you're confused by my post or not.

My idea is about having set teams but the mechs each pilot chooses is chosen by draft. Not having captains picking pilots and mechs in order. (Although that also sounds like it could be an interesting game mode).

#9 Roland

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Posted 08 July 2013 - 01:51 PM

Yeah, it's not about picking pilots.

It's about you building mechs and then throw them into a pool for OTHER pilots to pick. Going into it, you don't actually know what mech you would end up driving.

I would definitely play this, the more I think about it.

#10 jeffsw6

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Posted 08 July 2013 - 03:10 PM

Bumping this thread because it is awesome.

#11 PEEFsmash

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Posted 08 July 2013 - 03:14 PM

View PostHansBlix WMD, on 08 July 2013 - 01:49 PM, said:

I'm a little confused as to whether you're confused by my post or not.

My idea is about having set teams but the mechs each pilot chooses is chosen by draft. Not having captains picking pilots and mechs in order. (Although that also sounds like it could be an interesting game mode).


What I wanted you to suggest is people choosing from the pool of players. That's how you get balanced teams right there!

#12 HansBlix WMD

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Posted 08 July 2013 - 03:35 PM

View PostPEEFsmash, on 08 July 2013 - 03:14 PM, said:



What I wanted you to suggest is people choosing from the pool of players. That's how you get balanced teams right there!


I see. Different idea, but still a good one. Maybe it deserves a thread as well.

#13 Fastidious

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Posted 08 July 2013 - 04:30 PM

Nice idea but impractical. It'd likely only ever work among players with almost every mech grinded out or in a custom game among friends. What happens if someone wanted to play this mode but has limited mechs? Unless you can lend a mech to your friend but that's pretty much antithesis to the required grind philosophy in MWO.

#14 jeffsw6

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Posted 08 July 2013 - 04:46 PM

View PostFastidious, on 08 July 2013 - 04:30 PM, said:

Nice idea but impractical. It'd likely only ever work among players with almost every mech grinded out or in a custom game among friends. What happens if someone wanted to play this mode but has limited mechs? Unless you can lend a mech to your friend but that's pretty much antithesis to the required grind philosophy in MWO.

They would play someone else's mech.

Like if I want to join that mode, and I pick RVN-3L, whoever ends up with that mech does not necessarily have to own one. It's me that picked it, and it will be in the game, but probably played by one of the 15 other players who isn't me.

The guy who only has 1 or 2 good mechs might like this mode because he can try different ones before he buys them.

#15 FupDup

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Posted 08 July 2013 - 04:47 PM

Something tells me that this mode would be dominated by 6 LPL Stalkers and 4 MG Spiders.

Do want.

Edited by FupDup, 08 July 2013 - 04:47 PM.


#16 HansBlix WMD

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Posted 08 July 2013 - 06:51 PM

Another post moved without a word. Ninja mod, reveal yourself..

#17 von Pilsner

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Posted 08 July 2013 - 06:59 PM

I would play this mode.

#18 HansBlix WMD

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Posted 08 July 2013 - 09:58 PM

What made me think of this mode are games with second movers advantage. For example, when cutting a piece of cake to split between two people, if the first person cuts and the second person picks slices, the first person should always cut as fairly as possible.

#19 Blue Footed Booby

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Posted 09 July 2013 - 03:56 AM

Sounds like the perfect mode for my 6xAC2 jager that goes 35 kph.

#20 Mawai

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Posted 09 July 2013 - 04:17 AM

The biggest issue that I see with this idea are the pilot tree skills. Individuals have significantly enahnced abilities with certain variants due to pilot skill training. These do increase the effectiveness and survivability of the mech.

If you are forced to choose from a pool of mechs then you would likely be best off with the mech that you put in because you have played it before and because you are skilled with it. I would expect many matches would result in which the players just selected their own mechs.

On the other hand, some folks would put in terribad builds with no armor, maybe even a stripped down mech with nothing on it, with the expectation that most of the time they would not be forced to choose this mech (unless they chose last). This would leave some poor people just exiting the game since they didn't have a remotely effective mech.





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