With Pulse Lasers, they shouldn't feel like ballistics IMHO. I think they need to keep burn duration (as we already have) due to the armor they are hitting, so I'd reduce their durations so that they seem more instant and adjust damage, heat and cooldown so that they cool feel different than what we got now, but not necessarily out perform how they currently function.
LPL Damage 9, Heat 6, Cooldown 2.85, Duration 0.55.This should give a DPS of 2.65 and HPS of 1.76 (still hotter than Large Lasers) if I calculated properly.
MPL, Damage 5.5, Heat 4, Cooldown 2.50, Duration 0.55 so should be a DPS of 1.8 and HPS of 1.31.
SPL Damage 3, Heat 2, Cooldown 2.00, Duration 0.35, DPS 1.28 HPS 0.85
PPC's could possibly be compared to the concept of a
Particle-beam weapon, and considering that mechs are running fusion reactors for power, I guess a transformer and a capacitor would be essential to build up the necessary energy for them (as Gauss Rifles need in comparison) so I'd be fine with them acting more hit-scan with a duration like a laser, maybe even a feature of a slight fire delay deducted from the cooldown.
So if the cooldown will remain near 4.00 (plus beam duration), then simply introduce a 0.15 fire delay with a 3.85 cooldown. Combined with a beam duration that matches the existing animation (I guess somewhere arould 0.25 to 0.30), and we might be fine with PPC's. Raising or keeping the heat between 8 and 10 would depend on how they will feel after testing out the beam duration and delay.
Do the same with ER PPC but extend the cooldown with increased heat too. So there could be a fire delay of 0.20 and a cooldown of 4.80 and the beam duration matching the animation (again I guess around 0.25 to 0.30). With heat at 15 and a longer cooldown, should keep them hot but still useable as a sniper weapon I hope.
Having heat spike at the start of the delay could then be used to help prevent players from spamming a (ER)PPC shot if they are too hot, and make it harder to combine between the two and Gauss, which itself could use a small fire delay of 0.10 added to the cooldown (which possibly should be increased itself anyway) to lower DPS a tad, since its DPS is too high being a sniper weapon anyway.