Cathy, on 09 July 2013 - 06:07 AM, said:
Reduce ecm effectivness and there will be even more lrm boats than there are now, narc effects ecm, tag effects ecm bap effects ecm, if these are fitted to mechs in your team ecm will be far less effective, its because people chose to slap another weapon on the mech for more damage output, and then gimp themselves is the problem not ECM
Personally I think things are fine and admittedly it could do with less ppc boiating but it could also do with less lrm boating
I take the other view, I'm sick of being in teams where I'm a light, medium, or heavy expected to run the gauntlet so HGN and Stalker builds with nothing but LRMs and a tag can spam damage..
Thx for your input. The problem is the bi-polar design that is the ECM and all its counters.
You're either completely countered, or you completely counter it. I'll give you an example how it's bad design when you leave no choice to your opponent:
In LoL, there's this champion called Nasus. Nasus has a spell called Wither which slows the movement and attack speed of the targeted champion. The slows increases with time to a maximum of 90%. It was crazy and made him one of the best gankers of the game. The problem with that spells is that it left no room to the targeted champion to manoeuver. It couldn't either attack or move, so all it could do is take a pounding while it waited for the spell to end. Or, use flash if it wasn't on cooldown. What Riot did was to nerf the attack speed debuff, now letting the targetted champion the option to fight. You might not run far, but at least you can still attack.
The problem here is that ECM is all or nothing. You're either affected or not. It should be a debuff, sure, but not a 100% debuff. Your lock time should be slowed, but you should be able to attack your opponent still. Also, NARC was supposed to be countered by ECM, not the other way around. If you want to use LRMs without being completely countered by ECM, you HAVE to bring either NARC or TAG now. Even worse, the current stupidity of hardpoints makes you forced to drop a laser while the ECM carrier has its own hardpoint for ECM. PGI should just give an additionnal hardpoint to any LRM carrier so it can carry TAG because why wouldn't they? Some mechs have 3 or 4 lasers but hold 4 or 5 energy hardpoints. Where's the logic in that anyway? That's why I said hardpoints are arbitrary and don't make much sense right now.
Also, if your team wants you to run in the middle of a stalker/highlander group and tag, you might as well bring a UAV with you, run in, drop it, call it a day.
Nicholas Carlyle, on 09 July 2013 - 07:38 AM, said:
Someone really just recommended NARC?
lol

lol, I'm gonna try it and post some feedback, should be interesting.