Number of initial release 'Mechs speculation!
#1
Posted 31 October 2011 - 10:16 PM
http://twitter.com/#...0014720/photo/1
Judging by the number of yellow Piranha Games logos, there are possibly... at least 18 'Mechs? Of course, some of that artwork could probably be that of non-'Mech units, for flavor.
Consider that they might be divided in to weight classes, that's 4-5 'Mechs per class in Light, Medium, Heavy, and Assault, if they're balanced.
Or, perhaps they're classified by 'Mech role, Scout, or Attacker, or Defender, or some other class?
And so far, we know about several 'Mechs in existence specifically mentioned by @InnerSphereNews and other sources. We know of the Jenner, Hunchback, possibly the Warhammer, the Atlas, Mauler, and Devastator.
Looking at it all, it does seem to look like a lot of the big bads are all set up and ready to go. What are we missing for a proper game with a balanced selection of 'Mechs?
Post your thoughts!
#2
Posted 31 October 2011 - 10:21 PM
#3
Posted 31 October 2011 - 10:27 PM
I'd say 16 for an initial release works out nicely, too. Enough selection to give a feeling of personalization, yet basic enough for the developers to flesh out the distinct 'Mech classes properly.
#4
Posted 01 November 2011 - 02:14 AM
youngblood, on 31 October 2011 - 10:27 PM, said:
I'd say 16 for an initial release works out nicely, too. Enough selection to give a feeling of personalization, yet basic enough for the developers to flesh out the distinct 'Mech classes properly.
Of course people wish for huge numbers of Mechs. But I would prefer a smaller, but perfectly balanced number of mechs. At least in the beginning. Because a huge number of mechs will be overshadowed by bad balance very soon.
#5
Posted 01 November 2011 - 02:20 AM
What 'Mechs the developers pick out of BattleTech canon for future expansions might change the gameplay of the universe a little bit, but hopefully not a lot.
#6
Posted 01 November 2011 - 02:27 AM
I would like to see a large selection of Mechs, around 30 or so, which would allow us some variety in the different weight classes. I don't think balancing would be that big of an issue. I imagine that within each weight class they would have a stat budget of some kind and each mech would simply have it layed out differently, Atlas having more armour than a Mauler for but with the Mauler carrying more weaponry as an example.
#7
Posted 01 November 2011 - 02:48 AM
I note that, judging by the logoes, some of the concept art is in landscape and some in portrait. Presumably that's to show multiple views of particular mechs.
Oh man, I am seriously jonesing for more concept art at this point. I hope they've got more media releases planned for the near future.
#8
Posted 01 November 2011 - 03:07 AM
Fury, on 01 November 2011 - 02:27 AM, said:
There already is a nice balancing system, and that would be the space and tonnage requirements from the canon BattleTech tabletop game that MechWarrior is based off of. Fixed stats and weapon configurations from BattleTech really made a lot of 'Mechs quite distinct from each other.
phytochrome, on 01 November 2011 - 02:48 AM, said:
I note that, judging by the logoes, some of the concept art is in landscape and some in portrait. Presumably that's to show multiple views of particular mechs.
Oh man, I am seriously jonesing for more concept art at this point. I hope they've got more media releases planned for the near future.
Me too. There's a bunch of work that seems to have been done already that still hasn't been revealed, and it's almost like this whole site and forum are yet another teaser.
#9
Posted 01 November 2011 - 03:45 AM
At least, until we get into clan tech munchkins.
Oh, and for the guy wanting a Timberwolf? The Falcon invasion, at -best- was in the periphery at this point (given the assumed launch date of August 3049), and the houses themselves, that is, who we're working for, had no idea of the invasion until the first wave of Operation Revivial, which hit in March of 3050
Note: just because Timmys and Mad Dogs will be -seen- in 3050, doesn't mean we'll get them. Canonically, all clan salvage went to either research or to house military, and we're all mercs.
Personally, I'll be happy so long as they have the Warhammer, the Awesome, and the Ostsol
#10
Posted 01 November 2011 - 03:56 AM
I would like to think however that player skill > mechanics though, at least partially, regardless of size. Ever the optimist.
Edited by Dozer, 01 November 2011 - 04:00 AM.
#11
Posted 01 November 2011 - 03:58 AM
aegis kleais™, on 01 November 2011 - 03:48 AM, said:
It was a tactical misnomer, to say the least. Classifying a Mech may give a newcomer an idea on chassis that excel better at particular roles, but the pilot's skill will dictate what the Mech will be able to do, not some label.
Strongly agreed!
#12
Posted 01 November 2011 - 04:07 AM
aegis kleais™, on 01 November 2011 - 03:48 AM, said:
It was a tactical misnomer, to say the least. Classifying a Mech may give a newcomer an idea on chassis that excel better at particular roles, but the pilot's skill will dictate what the Mech will be able to do, not some label.
Amen to that. I think a "Suggestion" as to what the mech was set up for would be helpful to the new player. But let them learn how to use it their way. I think it would boost diversity among playing styles by a ton. And that's always a nice thing.
#13
Posted 01 November 2011 - 04:09 AM
#14
Posted 01 November 2011 - 04:17 AM
All that over a certain period of time of course.
#15
Posted 01 November 2011 - 06:03 AM
#16
Posted 01 November 2011 - 06:40 AM
Fury, on 01 November 2011 - 02:27 AM, said:
I would like to see a large selection of Mechs, around 30 or so, which would allow us some variety in the different weight classes. I don't think balancing would be that big of an issue. I imagine that within each weight class they would have a stat budget of some kind and each mech would simply have it layed out differently, Atlas having more armour than a Mauler for but with the Mauler carrying more weaponry as an example.
I think you will be disappointed, at least at game launch. It sounds like we will not see the clans initially at the start date, so no Timberwolf early on.
I also believe that they will make certain mechs available from the outset as the standard base set. It may even depend on which Great House you start with (Kurita makes Jenner, Panther, Mauler available as specials versus Enforcer, Jaegermech, and Victor [though by now, doesn't Kurita own most of the Victor factory worlds after the war of 3039?] etc.) After that, mechs may be introduced as new patches are released at times of large changes. Finally, I think that mechs will be obtainable via two other methods. 1) In game rewards for attaining certain ranks/achievements. 2) Buy them for cash. I am actually ok with this. I do not see it as a huge game changer for an Atlas to be available to all, but it costs me $5 to buy the rights to use a King Crab.
#17
Posted 10 June 2012 - 08:04 AM
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