Praetor Shepard, on 09 July 2013 - 10:46 AM, said:
I would be fine testing another speed boost to LRMs.
But the concern is with boats that spam multiple launchers for big volleys (45+) that make CTs disappear too quickly. LRM targeting needs the new "bones" system mentioned for SSRMs implemented for LRMs too, IMHO.
And AMS would need another tweak so that smaller Launchers are viable and maybe could be used as a way to prevent huge volleys (40 or 45+) from hitting the targeted mech if it was carrying an AMS. Maybe having AMS take out 20% of out of each Volley for a start?

Nice graph, but you need to keep in mind the efficiency of the missile accuracy by launcher spreads that actually hit the CT. The AMS system focuses on the immediate threat that tends to be those missiles.
Going by that;
LRM5 typically is 3-4 that land
LRM10 is 5-6
LRM15 is 6-7
LRM20 is 7-8
A stalker boat launches in LRM10 patterns of 4 volleys usually. A Catapult or Awesome can get up to LRM15 unless they boat different launchers. My A1 is using 6x LRM5 for a test for now. The C4 is handicapped to a LRM20 if it uses that. The ammo efficiency and what will hit the mech is disproportionate for what you fear.
However the AMS targeting will hit any that are a threat, so it might be hitting some that wouldn't hit the CT anyway, rendering its effectiveness less.
In my signature I have a proposed stagger fire that cuts the landing spread down to make the larger launchers as effective as the smaller. However it buffs AMS by giving the AMS more time to shoot them. That is what you want if you want the AMS to work effectively, more time.
I mentioned I'm testing my A1 with 6x LRM5. I am finding against lights I can do better with a stagger chain fire as they move and get hung up for some to hit. But its useless against AMS where I'll just toss a volley of 30. That's the difference we have for now - the AMS against a mass volley is less effective than against a few missiles on average.
I don't mind the $ shot down idea, but I don't think they can do that in this mechanic system of the game.
Hotthedd, on 09 July 2013 - 10:44 AM, said:
What I am saying is that a 6-tube launcher would only fire 6 missiles.
For example: LRM5 would fire 5 (powerful) missiles from that location, LRM10, LRM15, or LRM20 would fire 6 missiles from that location. (6-0-0-0, Not 6-6-6-2)
Oh, and no. Oh hell no. Never.
The game system has the LRM 20 using 20 ammo on launch. It'll be **** to have as you just wasted 14 shots that never went anywhere.