It's not.
Because of that unnecessary and frustrating HP per beacon idea that PGI decided to stick with.
This needs to go, now. Any kind of weapon fire on a NARCed target will cancel the NARC. I tested it, I saw the uselessness. I NARced a hunchback that was already being fired at from our team and I didn't have time to fire one LRM salvo before the NARC was already destroyed by non-LRM fire.
Also, It may be a bug, but I swear that if I didn't have someone already targeted, the NARC beacon wouldn't attach. I need to target first, then fire the NARC (this needs further testing).
Still, HP per NARC beacon has to go. They can't make ECM this strong and this permanent and NARC this useless, it's utter non-sense.
Also, a range increase woulnd't be bad.
I know my poll is biased, but PGI is biased towards now NARC so it cancels it out?
Edited by Sybreed, 09 July 2013 - 08:14 AM.