Xajorkith, on 10 July 2013 - 07:02 PM, said:
PGI have said there are known problems with player ping jitter and HSR. They intend to fix this (soon, please!). Reportedly the last resort is measuring each players ping at high frequency so HSR can track the variations in timing that are currently throwing out calculations.
And this is where they start running into problems with server side detection. There is a reason most FPS games use client side prediction!