I know this has been harped about for a bit now that 12v12s are out, and i think i have a fair solution. Consumable ammo drops.
Make it very obvious, like giant flare or beacon on the ground before the drop so that it could be a potential deathtrap. Make it either limited to a certain tonnage of ammo or a certain time limit. Also usable by both teams if the opposition were to overrun its position after drop.
You now have more ammo and its fair for everyone.
2
12V12 Ammo Shortage Fix.
Started by Griemhild, Jul 13 2013 08:49 PM
2 replies to this topic
#1
Posted 13 July 2013 - 08:49 PM
#2
Posted 13 July 2013 - 09:04 PM
My solution - take mechs with some energy weapons as backup.
We have WAY to much ammo right now. 12v12 should put ammo back where it belongs and remind everyone that some infinite ammo weapons for backup is a good idea.
We have WAY to much ammo right now. 12v12 should put ammo back where it belongs and remind everyone that some infinite ammo weapons for backup is a good idea.
#3
Posted 13 July 2013 - 09:10 PM
Pretty much everyone was ending up with MORE ammo left over in 12 man.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users