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Stop Base Races


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Poll: Introduce temporary dropship at landing zone (21 member(s) have cast votes)

Should a dropship guard the drop zone temporarily in order to allow assault games to unfold for a few minutes?

  1. Convincing idea (8 votes [38.10%])

    Percentage of vote: 38.10%

  2. I am unconvinced (8 votes [38.10%])

    Percentage of vote: 38.10%

  3. I state a different suggestion or remark below (5 votes [23.81%])

    Percentage of vote: 23.81%

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#1 Autobot9000

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Posted 10 July 2013 - 06:24 AM

I think in many games even premade, coordinated teams miss each other on pretty much any map except maybe frozen city. This inevitably leads to the entire game derailing into a state where the team who decides first to start the capping wins.

Frankly I think the community deserves better in terms of gameplay foremost, but when it comes to lore the current state also ignores the fact, that mechs drop in a dropship. Two or three lances (up to one company) can drop in a Union class dropship (for your reference http://www.sarna.net/wiki/Union).

I believe introducing a dropship at each drop location (possibly dragging the actual location a bit further outside on some maps) would fix the problem of rushing the others base: During the first minutes of the match there would be a dropship at the drop location, that is heavily armed (see reference above). This means you can cap the drop location as per usual after say 3 minutes, but before you would have to defeat the dropship on top of it.

#2 zraven7

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Posted 10 July 2013 - 06:26 AM

ITT: This thread again.

#3 Corvus Antaka

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Posted 10 July 2013 - 11:50 AM

just give us a CTF gamemode :rolleyes:

also, bases shouldnt cap faster than 4 mechs can cap.

#4 Dirus Nigh

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Posted 10 July 2013 - 01:41 PM

I have a very out of the hex idea to toss the OPs way.

Defend your base.

#5 Dracol

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Posted 10 July 2013 - 01:44 PM

How to personally stop base races:
Step 1 - choose an anti light mech
Step 2 - at the start of the match go down the opposite exit path the blob is going
Step 3 - kill any inbound light, or if none appear, join the melee after suficiant time has passed

Problem solved. Been working for me since start of open beta

#6 Dirus Nigh

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Posted 10 July 2013 - 01:48 PM

View PostDracol, on 10 July 2013 - 01:44 PM, said:

How to personally stop base races:
Step 1 - choose an anti light mech
Step 2 - at the start of the match go down the opposite exit path the blob is going
Step 3 - kill any inbound light, or if none appear, join the melee after suficiant time has passed

Problem solved. Been working for me since start of open beta


forgot a step.

Step 4 - after joining the front lines keep an eye out for an enemy unit braking off to base cap. React immediately.

Edited by Dirus Nigh, 10 July 2013 - 01:48 PM.


#7 Kissamies

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Posted 10 July 2013 - 01:48 PM

View PostDirus Nigh, on 10 July 2013 - 01:41 PM, said:

I have a very out of the hex idea to toss the OPs way.

Defend your base.

This works. Alternatively, you can also scout and possibly intercept the incoming lights. I don't know whether to laugh or cry when the whole team moves as one blob towards the enemy base on one edge of the map while the other team does the same on the opposing edge. Then they completely miss each other.

#8 Gralzeim

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Posted 10 July 2013 - 01:50 PM

I would assume the reason most teams -intentionally- base rush is because it works; lots of folks still don't bother to even try to defend (let alone scout/observe potential attack routes), or look around to try to spot a cap attempt.

It's like asking "Why do a lot of people use PPCs or Gauss?"...it's because it works.

Every time I see my team charge to the middle of the map (or beyond, actually that happens more than just 'go to the middle'), I get a sinking feeling that we're going to lose to cap. I do what I can, but if no one else wants to help, there's nothing a lone mech can do to stop 4 assaults and 2 heavies or mediums from capping while two stay back to distract my team.

If/when that happens, well, they just outplayed my team. it happens.

Edited by Gralzeim, 10 July 2013 - 01:56 PM.


#9 Dirus Nigh

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Posted 10 July 2013 - 01:54 PM

View PostKissamies, on 10 July 2013 - 01:48 PM, said:

This works. Alternatively, you can also scout and possibly intercept the incoming lights. I don't know whether to laugh or cry when the whole team moves as one blob towards the enemy base on one edge of the map while the other team does the same on the opposing edge. Then they completely miss each other.


Depends on the type of day I'm having with the game.

#10 Phemeto

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Posted 10 July 2013 - 01:59 PM

how about people just defend their bases? come on when the enemy team is entirely assault mechs or PPC boats, why would you fight them in a light or medium? everyone rushes out to the middle of the map to go pewpewpew and no one thinks about tactics or defense, so you lose to cap. you wouldnt send all your soldiers out onto the battlefield and leave your castle unguarded right? well...a lot of people that play this game would apparently, then they cry because they didnt get to fight, or they believe its unfair to lose to cap...

god this community is terrible..

Edited by Phemeto, 10 July 2013 - 02:00 PM.


#11 Jess Hazen

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Posted 10 July 2013 - 02:52 PM

id like to see dismounting from the battlemechs into elementals throw some grenades in the cockpit of those base rushers.

OARN: the reason base rushing is a problem is because of the doubling of armour. The heavier the mech is the more it benefits from this skewing of armour. bring a few light mechs go fast cap rush the base win. end of story.

#12 Jess Hazen

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Posted 10 July 2013 - 02:57 PM

perhaps they should double damage for light mechs so that they dont just base rush.

#13 Typhoon Storm 2142

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Posted 10 July 2013 - 11:38 PM

View PostAutobot9000, on 10 July 2013 - 06:24 AM, said:

This means you can cap the drop location as per usual after say 3 minutes...


Cap delay was mentioned several times in other threads already. Why do you need to repeat it again? Didn't you see the hundred other threads about the same topic? Millions of tears were already wasted by thread and poll creators, crying about how Assault mode is such a frustrating experience. Instead of opening yet another whiny thread about it, just drop your opinion in one of the others, lazy boy.





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