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So The Battlemaster Variants Are Out!


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#1 Cold Cash

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Posted 17 August 2013 - 07:24 PM

What pleases and what annoys discuss?

BLG-1
BLG-1d minus 2 med las and srm6, + 6 hs and 1 ton of armor.
BLG-1s minus the ppc and srm6, + lrm15 lrm 5 2x srm2


From the looks of these variants ill probably sell the 1 or 1d variant i like the least after lvling it up but ill keep the 1s.
Its annoying to have an assault thats a missile platform but with 12v12 i think it balances out alot better now.
After some upgrading i can see the missile platform looking sumthing like a missile come LL or ppc boat, which on paper looks good.

#2 Johnny Marek Summers

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Posted 17 August 2013 - 07:31 PM

I don't think you can sell the 1G. That one is the Pheonix variant.

#3 Herald of Omega

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Posted 19 August 2013 - 04:57 PM

The 1D isn't much of a variant, you can make it with the 1G.

#4 Asyres

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Posted 19 August 2013 - 07:12 PM

I'm guessing that the 1D has more arm hard points to make up for the ones it loses on the torso.

#5 Draconis March

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Posted 09 September 2013 - 01:22 PM

lol I have no idea what I'm doing.

http://mwo.smurfy-ne...bdb0547455297ff

Look at how fast I can book!

#6 Mr Andersson

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Posted 09 September 2013 - 02:31 PM

How can it ever compete with the Stalker? Maybe if they released a bunch of really good modules, but that seems unlikely.

#7 HlynkaCG

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Posted 09 September 2013 - 02:38 PM

View PostMr Andersson, on 09 September 2013 - 02:31 PM, said:

How can it ever compete with the Stalker? Maybe if they released a bunch of really good modules, but that seems unlikely.


Through superior speed and maneuverability. A much bigger engine and increased weapon traverse count for a lot.

Edited by HlynkaCG, 09 September 2013 - 02:39 PM.


#8 kesuga7

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Posted 14 September 2013 - 09:26 PM

made a build i would like to run i if i do buy pheonix pack

24 heatsinks - 7 medium pulse - xl 400 :D
  • xl 400
  • 24 double heatsinks
  • 480 armor
  • 7 medium pulse lasers
  • 83.9 kph with speed tweak
  • 40% cooling efficiency ( smurfy thing )

or the 6 flamer , 1 large pulse laser - 24 heatsink xl 400 :> http://mwo.smurfy-ne...cfb5b9dd8c68ab1

Edited by kesuga7, 14 September 2013 - 09:28 PM.


#9 Raso

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Posted 15 September 2013 - 06:42 AM

View PostHerald of Omega, on 19 August 2013 - 04:57 PM, said:

The 1D isn't much of a variant, you can make it with the 1G.

Yeah you can make a HBK-4G with a HBK-4H too. There ae a lot of mechs like that right now. The problem is determining if it's actually worth while to utilize any extra hardpoints or to simply migrate the same build from mech to mech until you've unlocked elite skills for the one you prefer.

#10 Bront

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Posted 15 September 2013 - 12:14 PM

View PostMr Andersson, on 09 September 2013 - 02:31 PM, said:

How can it ever compete with the Stalker? Maybe if they released a bunch of really good modules, but that seems unlikely.

Stalker is torso limited and not suited to battle faster mechs up close very well. The Battlemaster will be able to do that better due to having a higher top speed and usable arms. The Battlemaster appears to be a cross between a VIctor and an Atlas

#11 Dawnstealer

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Posted 16 October 2013 - 07:10 AM

I'm still leveling up my G and I'm planning on doing the S next (as a SRM/LRM boat, like everyone else, I'm sure). The D...

Well, the D's kind of stumping me. My G runs plenty cool (I've overheated a whopping one time and it's because I was in a heavy brawl and not paying attention), so the ability to run more heat sinks doesn't really matter.

I was trying to play around with different kinds of builds, and can't really settle on anything I'm happy with. One thing, with the high-shoulder laser points, is that the Battlemaster can really peek-shoot at people, much like a Stalker. Taking that in mind, I'm thinking I might try this out:

http://mwo.smurfy-ne...824730759397fea

Still not completely sold, but the pulser and MGs seem to be enough to discourage the little guys, and the 4 LL build has done wonders on my RS Atlas (plus an AC20, but I find I rarely use that unless I'm in a brawl with another assault).

Finally, I've found that the STD 350 seems to be the best combo of speed and durability for this mech, along with the four HS it can store. Pretty nice.

#12 NRP

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Posted 16 October 2013 - 07:30 AM

The 1D is the best variant of the three imo. I run 3 AC/2s, 4 MLs, and a PPC with an XL350 and 18 or so DHS.

The 1G(P) is okay, but feels a bit lackluster compared to the 1D. I'm currently running an XL375, 2 AC/5s, 6 MLs, and a PPC. I'd probably sell it if I could once I get the basics, unless I find a build I really like.

The 1S I've no opinion on yet, as I have only dropped in it a few times. This is my "What the hell!" mech, so I'm running an XL400, 4 MLs, and 4 SRM6s. SRM6 fight paths aren't too bad on this mech, so you can probably get by w/o Artemis. I don't know what it is, but SRMs really seem to lack punch these days. There's no way I'm running an LRM boat, so if the SRM striker role doesn't pan out, this one's gonna be gone too.

#13 Dawnstealer

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Posted 16 October 2013 - 07:58 AM

I tend to shy away from XLs in Assault mechs, because it seems like I always eventually get into a brawl with them (probably more to do with me than the mech itself). I've only dropped 13 times in my BGL, so I'm hardly an expert, but I have had a side torso blown off in three of those games.

Dunno - added speed might be nice. I'll try it out on the D and decide if I like it.

#14 MisterPlanetarian

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Posted 16 October 2013 - 08:09 AM

Heres what I've been running. Don't have endo on any of my battlemasters yet for economic reasons untill i decide on a final build.

Streakboat.

4 torso large lasers allow for some really good firesupport similarly to a stalker. In my 30+ games yesterday I have only been killed from a side torso blast once. Got a 5 kill 600 damage game in the 1S, a 900 damage game in the 1D. KD is nothing remarkable so far at 1.8 but i'm not used to unmastered assault mechs, only ever owned a stalker and an atlas previously since february this year.

I only wish the 1D could use an AC20, that would have been sweet.



Battlemaster CT is cross sectioned into the side torsos which spreads out damage very evenly. This makes the XL engines very useful unlike on an atlas or a stalker where a side torso will go off before the CT in almost every case.

#15 Dawnstealer

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Posted 16 October 2013 - 08:17 AM

View PostMisterPlanetarian, on 16 October 2013 - 08:09 AM, said:

Battlemaster CT is cross sectioned into the side torsos which spreads out damage very evenly. This makes the XL engines very useful unlike on an atlas or a stalker where a side torso will go off before the CT in almost every case.

That's very good info. Hm - might have to reexamine my own builds.

#16 NRP

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Posted 16 October 2013 - 08:58 AM

Yeah, I've found the Battlemaster's durability to be quite good. I've also found that a slow Battlemaster is a boring Battlemaster, so I cram the biggest engines in them I can. It will be interesting to see how builds evolve over time.

Regarding comparisons with other Assaults, I think the Battlemaster feels/plays different enough from the other Assaults to be unique in it's own right. Neither the Stalker, Highlander, Atlas, nor Victor will be made obsolete by this mech. It's different, but not better. My opinion may change when I elite them, but I doubt it.

#17 MisterPlanetarian

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Posted 16 October 2013 - 09:00 AM

View PostDawnstealer, on 16 October 2013 - 08:17 AM, said:

That's very good info. Hm - might have to reexamine my own builds.


It took me a couple of games to realise that, tested it against a fellow lancemate and enemies alike. I don't think this is a bug since the CT is spread out into the side torsos in the mechlab.

#18 Dawnstealer

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Posted 16 October 2013 - 09:10 AM

View PostNRP, on 16 October 2013 - 08:58 AM, said:

Yeah, I've found the Battlemaster's durability to be quite good. I've also found that a slow Battlemaster is a boring Battlemaster, so I cram the biggest engines in them I can. It will be interesting to see how builds evolve over time.

Regarding comparisons with other Assaults, I think the Battlemaster feels/plays different enough from the other Assaults to be unique in it's own right. Neither the Stalker, Highlander, Atlas, nor Victor will be made obsolete by this mech. It's different, but not better. My opinion may change when I elite them, but I doubt it.

Well, even my build running a STD 350 is moving at 66kph, which is pretty nimble for an assault, and that's without Speed Tweak. If I get my Stalkers moving at 61kph, I'm happy, so this thing's a speed demon by comparison.

I've also found that if you're a big fatty and you move *too* fast, you tend to outpace the other assaults and then you end up the big-giant target amongst a bunch of mediums and heavies. Again, could just be my playing style.

But for the XL, yeah - I've noticed that I haven't had my sides blown off too often. I like my Phoenix build, but for the S and D? Might be fun to try out.

#19 Panzerjotun

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Posted 16 October 2013 - 10:33 AM

I don't mind the slower Battlemaster at all - in 12v12 leading the charge usually just gets you dead.

#20 NRP

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Posted 16 October 2013 - 10:49 AM

Yes, to be sure, outpacing your teammates and over extending is bad in so many ways. However, I like the extra speed and snappier movement while I'm in the deathball. Sometimes just that extra bit of speed in/out of cover and faster torso twist make all the difference when the heat is on.





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