

So The Battlemaster Variants Are Out!
#1
Posted 17 August 2013 - 07:24 PM
BLG-1
BLG-1d minus 2 med las and srm6, + 6 hs and 1 ton of armor.
BLG-1s minus the ppc and srm6, + lrm15 lrm 5 2x srm2
From the looks of these variants ill probably sell the 1 or 1d variant i like the least after lvling it up but ill keep the 1s.
Its annoying to have an assault thats a missile platform but with 12v12 i think it balances out alot better now.
After some upgrading i can see the missile platform looking sumthing like a missile come LL or ppc boat, which on paper looks good.
#2
Posted 17 August 2013 - 07:31 PM
#3
Posted 19 August 2013 - 04:57 PM
#4
Posted 19 August 2013 - 07:12 PM
#5
Posted 09 September 2013 - 01:22 PM
http://mwo.smurfy-ne...bdb0547455297ff
Look at how fast I can book!
#6
Posted 09 September 2013 - 02:31 PM
#7
Posted 09 September 2013 - 02:38 PM
Mr Andersson, on 09 September 2013 - 02:31 PM, said:
Through superior speed and maneuverability. A much bigger engine and increased weapon traverse count for a lot.
Edited by HlynkaCG, 09 September 2013 - 02:39 PM.
#8
Posted 14 September 2013 - 09:26 PM
24 heatsinks - 7 medium pulse - xl 400

- xl 400
- 24 double heatsinks
- 480 armor
- 7 medium pulse lasers
- 83.9 kph with speed tweak
- 40% cooling efficiency ( smurfy thing )
or the 6 flamer , 1 large pulse laser - 24 heatsink xl 400 :> http://mwo.smurfy-ne...cfb5b9dd8c68ab1
Edited by kesuga7, 14 September 2013 - 09:28 PM.
#9
Posted 15 September 2013 - 06:42 AM
Herald of Omega, on 19 August 2013 - 04:57 PM, said:
Yeah you can make a HBK-4G with a HBK-4H too. There ae a lot of mechs like that right now. The problem is determining if it's actually worth while to utilize any extra hardpoints or to simply migrate the same build from mech to mech until you've unlocked elite skills for the one you prefer.
#10
Posted 15 September 2013 - 12:14 PM
Mr Andersson, on 09 September 2013 - 02:31 PM, said:
Stalker is torso limited and not suited to battle faster mechs up close very well. The Battlemaster will be able to do that better due to having a higher top speed and usable arms. The Battlemaster appears to be a cross between a VIctor and an Atlas
#11
Posted 16 October 2013 - 07:10 AM
Well, the D's kind of stumping me. My G runs plenty cool (I've overheated a whopping one time and it's because I was in a heavy brawl and not paying attention), so the ability to run more heat sinks doesn't really matter.
I was trying to play around with different kinds of builds, and can't really settle on anything I'm happy with. One thing, with the high-shoulder laser points, is that the Battlemaster can really peek-shoot at people, much like a Stalker. Taking that in mind, I'm thinking I might try this out:
http://mwo.smurfy-ne...824730759397fea
Still not completely sold, but the pulser and MGs seem to be enough to discourage the little guys, and the 4 LL build has done wonders on my RS Atlas (plus an AC20, but I find I rarely use that unless I'm in a brawl with another assault).
Finally, I've found that the STD 350 seems to be the best combo of speed and durability for this mech, along with the four HS it can store. Pretty nice.
#12
Posted 16 October 2013 - 07:30 AM
The 1G(P) is okay, but feels a bit lackluster compared to the 1D. I'm currently running an XL375, 2 AC/5s, 6 MLs, and a PPC. I'd probably sell it if I could once I get the basics, unless I find a build I really like.
The 1S I've no opinion on yet, as I have only dropped in it a few times. This is my "What the hell!" mech, so I'm running an XL400, 4 MLs, and 4 SRM6s. SRM6 fight paths aren't too bad on this mech, so you can probably get by w/o Artemis. I don't know what it is, but SRMs really seem to lack punch these days. There's no way I'm running an LRM boat, so if the SRM striker role doesn't pan out, this one's gonna be gone too.
#13
Posted 16 October 2013 - 07:58 AM
Dunno - added speed might be nice. I'll try it out on the D and decide if I like it.
#14
Posted 16 October 2013 - 08:09 AM
Streakboat.
4 torso large lasers allow for some really good firesupport similarly to a stalker. In my 30+ games yesterday I have only been killed from a side torso blast once. Got a 5 kill 600 damage game in the 1S, a 900 damage game in the 1D. KD is nothing remarkable so far at 1.8 but i'm not used to unmastered assault mechs, only ever owned a stalker and an atlas previously since february this year.
I only wish the 1D could use an AC20, that would have been sweet.
Battlemaster CT is cross sectioned into the side torsos which spreads out damage very evenly. This makes the XL engines very useful unlike on an atlas or a stalker where a side torso will go off before the CT in almost every case.
#15
Posted 16 October 2013 - 08:17 AM
MisterPlanetarian, on 16 October 2013 - 08:09 AM, said:
That's very good info. Hm - might have to reexamine my own builds.
#16
Posted 16 October 2013 - 08:58 AM
Regarding comparisons with other Assaults, I think the Battlemaster feels/plays different enough from the other Assaults to be unique in it's own right. Neither the Stalker, Highlander, Atlas, nor Victor will be made obsolete by this mech. It's different, but not better. My opinion may change when I elite them, but I doubt it.
#17
Posted 16 October 2013 - 09:00 AM
Dawnstealer, on 16 October 2013 - 08:17 AM, said:
It took me a couple of games to realise that, tested it against a fellow lancemate and enemies alike. I don't think this is a bug since the CT is spread out into the side torsos in the mechlab.
#18
Posted 16 October 2013 - 09:10 AM
NRP, on 16 October 2013 - 08:58 AM, said:
Regarding comparisons with other Assaults, I think the Battlemaster feels/plays different enough from the other Assaults to be unique in it's own right. Neither the Stalker, Highlander, Atlas, nor Victor will be made obsolete by this mech. It's different, but not better. My opinion may change when I elite them, but I doubt it.
Well, even my build running a STD 350 is moving at 66kph, which is pretty nimble for an assault, and that's without Speed Tweak. If I get my Stalkers moving at 61kph, I'm happy, so this thing's a speed demon by comparison.
I've also found that if you're a big fatty and you move *too* fast, you tend to outpace the other assaults and then you end up the big-giant target amongst a bunch of mediums and heavies. Again, could just be my playing style.
But for the XL, yeah - I've noticed that I haven't had my sides blown off too often. I like my Phoenix build, but for the S and D? Might be fun to try out.
#19
Posted 16 October 2013 - 10:33 AM
#20
Posted 16 October 2013 - 10:49 AM
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