

12V12 - Ballistics Will Need More Shots / Ton To Be Balanced
#21
Posted 10 July 2013 - 11:34 PM
So far you (ideally) had to play against one enemy mech.
In 12vs12 you (ideally) still have to play against one enemy mech.
What do you need the extra ammo for?
If it were 4vs8 or 8vs12 I would understand that one team would need more ammo.
#22
Posted 10 July 2013 - 11:40 PM
#23
Posted 10 July 2013 - 11:46 PM
So far the PPCs have all the advantage (heavy damage and range) of ballistics without any of the drawbacks (ammo and ammo explosions, less slots then ac 10 and 20.. lighter then those two and most importantly the availability of energy hardpoints compared to balistics)
Otherwise it has to be seen if 12 vs 12 will infact be shorter game time wise or longer... personaly i believe the games to get alot shorter with how the current meta goes.
#24
Posted 11 July 2013 - 01:41 AM
Edited by jakucha, 11 July 2013 - 01:41 AM.
#25
Posted 11 July 2013 - 04:25 AM
Because what you`re basically saying, even if you don`t realize it, is "Everyone else sucks so bad that I now have to kill 12 mechs all by myself instead of 8, because there`s still nobody else on my team scoring damage and making kills. Please give me more ammo."
Here`s a novel idea: How about actually testing it in todays PTR rounds and then asking for a change?? I know, It doesn`t sound like something most MWO Forumwarriors are capable of, but just try it.

Edited by Zerberus, 11 July 2013 - 04:30 AM.
#27
Posted 11 July 2013 - 08:15 AM
#28
Posted 11 July 2013 - 08:21 AM
#29
Posted 11 July 2013 - 08:51 AM
Mackman, on 11 July 2013 - 08:21 AM, said:
And part of the solution to that is to push the heat on the PPC family back up to the BT values (10 heat/salvo for standard PPCs and 15 heat/salvo for ER-PPCs).

#30
Posted 11 July 2013 - 08:53 AM
0okami, on 10 July 2013 - 12:42 PM, said:
Why?
Well sure there are 4 more enemy mechs that needs shooting at, buuuut you also have 4 more friendlies who can help with that.
You were never supposed to be ¨Rambo Mac Mech¨ and take on the entire enemy team by yourself.
To be honest I even hope that we will eventually get to see more than 12v12 just to make it even less likely that one or two people can carry an entire fight.
Plus the ammo ¨problems¨ you seem to point out will make energy weapons more liked which is a great thing since that will make heat matter alot more in this game.
0okami, on 10 July 2013 - 12:42 PM, said:
Why?
Well sure there are 4 more enemy mechs that needs shooting at, buuuut you also have 4 more friendlies who can help with that.
You were never supposed to be ¨Rambo Mac Mech¨ and take on the entire enemy team by yourself.
To be honest I even hope that we will eventually get to see more than 12v12 just to make it even less likely that one or two people can carry an entire fight.
Plus the ammo ¨problems¨ you seem to point out will make energy weapons more liked which is a great thing since that will make heat matter alot more in this game.
This.
#31
Posted 11 July 2013 - 08:56 AM
j/k, though maybe for testing to show how imbalanced things are...
Edited by Syrkres, 11 July 2013 - 08:57 AM.
#32
Posted 11 July 2013 - 10:58 AM
The OP puts the case that Ballistic weapons will need more shots because they will need to fire over a longer period of time. This, by logical definition, would extend to Missile weapons as well, as they, too will need to fire over the same increased period of time. And Energy Weapons would also need a reduction in heat due to their need to fire over the same increased period (without a reduction in fire rate, which is what the OP is basically claiming should be avoided).
Of course, one of the perplexing things about this is that running out of ammo would seem to -enhance- the game according to the playerbase who have complained from Day One about "LRM Online" or "Gausscat Online", as these weapons would not be able to be fired as often, reducing the number of weapons being unloaded. So, if reducing the number of these weapons being fired is a good thing, how then can it be justified that increasing the number of shots to avoid this is -also- a good thing? Both cannot be correct, as they contradict each other.
All of this is moot, however, as other posters have correctly noted that the need for firing more is countered by having more weapons available to use (the additional mechs on your own side) with their own supply of additional ammo. In short, the 4 extra mechs on the enemy side are dealt with by the four extra mechs on your side, requiring no extra shots from your mech to take out. Thus the entire argument is moot, unless the OP is claiming they fight all their battles isolated from their team against all of the other mechs on the other team. In this case, I would advise the problem doesn't rest on the ammo load available.
#33
Posted 11 July 2013 - 11:36 AM
Windsaw, on 10 July 2013 - 11:34 PM, said:
So far you (ideally) had to play against one enemy mech.
In 12vs12 you (ideally) still have to play against one enemy mech.
What do you need the extra ammo for?
If it were 4vs8 or 8vs12 I would understand that one team would need more ammo.
And to properly balance clans you really should account for fewer v more numbers...
The ammo using ACs are already ~25% short on what they should have received because of the armor buff...
#34
Posted 11 July 2013 - 12:06 PM
Windsaw, on 10 July 2013 - 11:34 PM, said:
So far you (ideally) had to play against one enemy mech.
In 12vs12 you (ideally) still have to play against one enemy mech.
What do you need the extra ammo for?
#35
Posted 11 July 2013 - 12:13 PM
#36
Posted 11 July 2013 - 12:28 PM
Sybreed, on 11 July 2013 - 07:41 AM, said:
If they pack nothing but ALRM30(6 or 7 tons of ammo), a Tag and 1 Mlaz, then yes it is a boat.
Worst part is when they actually run out of ammo without killing anyone and have to sneak to cap enemy base.
#37
Posted 11 July 2013 - 01:10 PM
xengk, on 11 July 2013 - 12:28 PM, said:
If they pack nothing but ALRM30(6 or 7 tons of ammo), a Tag and 1 Mlaz, then yes it is a boat.
Worst part is when they actually run out of ammo without killing anyone and have to sneak to cap enemy base.
I'm using the stock loadout
Yeah, I know, NARC is a total waste...
#38
Posted 11 July 2013 - 04:58 PM
#39
Posted 11 July 2013 - 06:00 PM
Did just fine with 6 tons of AC/20 ammo. Played several winning matches without dying and had leftover ammo each time.
However, it was very tight and I had to conserve ammo, being much more careful with my shots. For those that didn't get to play in today's test, OMFG...brutality awaits.
#40
Posted 11 July 2013 - 07:07 PM
Bhael Fire, on 11 July 2013 - 06:00 PM, said:
Did just fine with 6 tons of AC/20 ammo. Played several winning matches without dying and had leftover ammo each time.
However, it was very tight and I had to conserve ammo, being much more careful with my shots. For those that didn't get to play in today's test, OMFG...brutality awaits.
Its like a meat/mech grinder in there.
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