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Max Alpha Suggestion


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#1 Glucose

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Posted 11 July 2013 - 11:01 AM

How about instead of assigning a max alpha count per weapon type, you instead assign a max alpha value across all weapons, and each one contributes to this max alpha value? Do we really necessarily care that they fire the exact same weapon when they alpha strike?

Here is the proposed table converted to this 'new system'

The max alpha value is 12:

PPC: 6
ERPPC: 6
LRM-15: 6
LL: 6
ML: 2
AC/20: 12
SRM-2: 3
SSRM-2: 3
SRM-4: 3
SRM-6: 4

Now, for each weapon fired in a single alpha strike you add up their alpha limit values . If it goes over the max alpha limit of 12, the *total* amount of heat generated for this alpha strike is increased by a certain % (depending how far over it goes).

This way, a staker can't just go boat 2x PPC and 2x ERPPC and see no difference. Now they are treated the same way, against the same max alpha system.

Even more interesting, is that you can then change the max alpha limit value per mech if you want. You could have the HBK-SP be an optimized mech for high alphas. Keeping in mind the actual heat generated from firing that many weapons still happens, its just the heat penalty is reduced for the HBK-SP.

Just my 2 cents.

Edited by Glucose, 11 July 2013 - 11:05 AM.


#2 FupDup

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Posted 11 July 2013 - 11:03 AM

The max alpha idea is ret@rded beyond comprehension no matter how it's handled.

#3 JokerVictor

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Posted 11 July 2013 - 11:24 AM

This is only a good idea if we're stuck with the horribad heat penalty system.

A system that I hope dies on the test server.

#4 Glucose

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Posted 11 July 2013 - 12:02 PM

View PostJokerVictor, on 11 July 2013 - 11:24 AM, said:

This is only a good idea if we're stuck with the horribad heat penalty system.

A system that I hope dies on the test server.


Agreed. It feels a little hacky, but if boating truly needs to be 'fixed' then I'd hope for something that allows some mech variants to have some flexibility.

#5 skullman86

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Posted 11 July 2013 - 12:49 PM

What about gauss? Is it just going to explode when boated instead of generating heat?

Edited by skullman86, 11 July 2013 - 12:50 PM.


#6 Glucose

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Posted 11 July 2013 - 01:16 PM

Gauss cannons are 15 tons, 7 slots, need ammo and explode huge. Though I guess they're comparable to the AC/20 boating, so maybe should have some issue. Problem there is they generate little enough heat for a penalty to matter?

#7 Glucose

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Posted 11 July 2013 - 01:23 PM

View Postskullman86, on 11 July 2013 - 12:49 PM, said:

What about gauss? Is it just going to explode when boated instead of generating heat?


Though if you gave it a small value, like 1. You could have it contribute to the case where you fire 2xPPC+1Gauss. Now you've gone slightly over, and all 3 get a heat penalty. So I guess that would work.





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