Here is the proposed table converted to this 'new system'
The max alpha value is 12:
PPC: 6
ERPPC: 6
LRM-15: 6
LL: 6
ML: 2
AC/20: 12
SRM-2: 3
SSRM-2: 3
SRM-4: 3
SRM-6: 4
Now, for each weapon fired in a single alpha strike you add up their alpha limit values . If it goes over the max alpha limit of 12, the *total* amount of heat generated for this alpha strike is increased by a certain % (depending how far over it goes).
This way, a staker can't just go boat 2x PPC and 2x ERPPC and see no difference. Now they are treated the same way, against the same max alpha system.
Even more interesting, is that you can then change the max alpha limit value per mech if you want. You could have the HBK-SP be an optimized mech for high alphas. Keeping in mind the actual heat generated from firing that many weapons still happens, its just the heat penalty is reduced for the HBK-SP.
Just my 2 cents.
Edited by Glucose, 11 July 2013 - 11:05 AM.