

Diminishing Returns
#1
Posted 10 July 2013 - 01:29 PM
Kyriogu, Diablo3 forum
#2
Posted 10 July 2013 - 01:30 PM

#3
Posted 10 July 2013 - 01:34 PM
#4
Posted 10 July 2013 - 01:35 PM
#5
Posted 10 July 2013 - 01:36 PM
#6
Posted 10 July 2013 - 01:42 PM
#7
Posted 10 July 2013 - 01:45 PM
We don't need some horrible fix that will make 0 sense for why its happening.
just turn the nobs on damage and heat, a huge problem fixer right there, and you always have ideas like homeless bill's that's extremely complicated, extremely well thought out, and makes ALOT of sense canon wise and realism wise. (and fixing the game wise)
#8
Posted 10 July 2013 - 01:57 PM
#9
Posted 10 July 2013 - 01:59 PM
#10
Posted 10 July 2013 - 02:00 PM
#11
Posted 10 July 2013 - 02:06 PM
They explain the reason why pulse lasers do more damage than standard lasers is because the delayed laser pulses allow the armor to ablate and fall/blow away exposing new material underneath to damage with the next pulse.
So if PGI wanted they could lower the damage inflicted by mass alpha strikes or raise the damage of single weapons and it'd be in line with canon.
Edited by PanchoTortilla, 10 July 2013 - 02:08 PM.
#12
Posted 10 July 2013 - 02:07 PM
#15
Posted 10 July 2013 - 02:09 PM
- Totally counter-intuitive. How do you communicate to the player that you're stealing some of his damage? There's no HUD element or anything else that will accurately convey this to the player. It makes no sense from a real-world standpoint and it makes no sense from a player's point of view.
- Needlessly steals damage. Why not allow for a huge alpha strike to do tons of damage? The only problem I see with extreme, immediate damage is that right now it all goes to a single component. If you just spread the damage instead...
#16
Posted 10 July 2013 - 02:10 PM
#18
Posted 10 July 2013 - 02:14 PM
#20
Posted 10 July 2013 - 02:18 PM
Alistair Winter, on 10 July 2013 - 02:15 PM, said:
Good thread.
I hope this is sarcasm if not I don't know what to say
Edited by Countess Hemah, 10 July 2013 - 02:18 PM.
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