Roland, on 11 July 2013 - 08:29 AM, said:
Yes, this would make the entire system better. I've been thinking about a related issue.
A big problem with balance currently, that is going to continue screwing things up, is that we have these various components which dramatically change the effectiveness of other pieces of equipment, thus making balancing those things virtually impossible.
Off/on buttons are a very bad way to balance.
ECM is a off/on button for LRMs.
and BAP is a off/on button for ECM
HIlls were a off/on button for LRMs. but they changed trajectory to make LRMs more consistent, and therefore more easy to balance.
these off/on buttons create very binomial gameplay.. and very hard to balance for two extremes, much easier if its a fluid spectrum, variables like sensor range or lockon time, which are integers and can be adjusted easily, unlike boolean systems. Which go from one extreme to another and are not only hard to balance, but not fun to play. Because a player going against an off button feel like they have no chance.
Edited by Tennex, 11 July 2013 - 08:40 AM.