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What happened to the Art Style?


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#1 Durahl

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Posted 09 November 2011 - 12:15 PM

So when I saw the Teaser of MW5 on YouTube ( quite a while ago... ) I almost bricked my pants how awesome everything looked but even then there was something bothering me...

So now that I've seen the Artwork for 3 of the Mechs and I was totally in love with the style: It's edgy, it's dirty, it's detailed and it looks functionally realistic!
( I could swear it's the same style of an artist on DeviantArt I have a picture faved )

But when I compare the Atlas from the video and the pictures it's somewhat like they're worlds apart in design and quality almost like who ever was responsible for the Atlas in the Movie version took a short glimpse at the actual artwork, threw it into the trash, took a break for a week and started working on it with his own ideas.

My Question: What the hell happened to the proposed Art Style when the Teaser went into production? Will the finished game look more like the Teaser or will you try to make it more like the Art your work seems to be based of?

#2 Gaius Cavadus

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Posted 09 November 2011 - 12:18 PM

I think Alex's style looks great. A lot of the canon art is very poorly done and some of the mechs can't even functionally walk let alone participate in combat.

I'd my only criticism so far is that the Atlas' head is pushed way too far into it's torso. I dislike that the tops of the shoulders are actually higher than the top of the head. It really makes the mech look... off.

#3 Mchawkeye

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Posted 09 November 2011 - 12:21 PM

I don't know if you saw this:

http://mwomercs.com/...-alex-iglesias/

but it's good interview with some great wee pieces of development, especially the Atlas.

Incidentally, he probably is the artist you liked on deviantart...

#4 Silent

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Posted 09 November 2011 - 12:26 PM

Not sure if you're asking why the trailer doesn't look more like the concept art, or if you're asking why the trailer doesn't look more like the books, but:

The teaser trailer was released back in 2009, when the developers were shopping around for publishers to fund a standard singleplayer/multiplayer Mechwarrior game. I imagine the models and artwork in that trailer were placeholder and just a proof of concept to drum up media exposure and get publishers interested.

They didn't pick up Alex Iglesias (flyingdebris) until later, who is responsible for all the recent concept artwork that has been posted.

Edited by Silent, 09 November 2011 - 12:30 PM.


#5 Cake Bandit

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Posted 09 November 2011 - 12:34 PM

I'm really hoping they aren't going to hold down my little integrated graphics chipset and beat it too hard.

#6 Paladin1

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Posted 09 November 2011 - 12:51 PM

View PostCake Bandit, on 09 November 2011 - 12:34 PM, said:

I'm really hoping they aren't going to hold down my little integrated graphics chipset and beat it too hard.

I hope not either, but I swear that every time I look at Alex's stuff, my nvidia card starts to whimper softly...

#7 Rogal Dorn

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Posted 09 November 2011 - 12:56 PM

The art style got awesome. Don't get me wrong the tech readouts and stuff are cool but this makes it look more real. I doubt the game itself will have that level of detail.

#8 Dihm

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Posted 09 November 2011 - 12:57 PM

I wish all my old Tech Readouts were done by Alex.

#9 TheForce

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Posted 09 November 2011 - 12:58 PM

I personally love the new art but feel that the Atlas head needs to be raised above the shoulders a little bit.

I'm not expert...thats just my preference :)

#10 Rogal Dorn

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Posted 09 November 2011 - 01:02 PM

I like the hunched-over look, makes it look more like an overgrown brawler.

#11 John Clavell

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Posted 09 November 2011 - 01:26 PM

The reason the art style is so different I think comes down to two reasons. Alex stated in the interview he was only hired in July of this year. So he had nothing to do with the style of the Mechs we saw in the 2009 movie. Furthermore, that video was meant to not only be a launch platform for the MechWarrior 3015 pitch, it was also to celebrate Battletechs 20 years. This, tied with the time setting of the game (3015) I believe called for an art style close to the original TRO artwork. I'd guess all of the design was done in house.

#12 Tyrant

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Posted 09 November 2011 - 01:49 PM

View PostCake Bandit, on 09 November 2011 - 12:34 PM, said:

I'm really hoping they aren't going to hold down my little integrated graphics chipset and beat it too hard.


View PostPaladin1, on 09 November 2011 - 12:51 PM, said:

I hope not either, but I swear that every time I look at Alex's stuff, my nvidia card starts to whimper softly...


No, buy better computers.

#13 Paladin1

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Posted 09 November 2011 - 02:28 PM

View PostTyrant, on 09 November 2011 - 01:49 PM, said:

No, buy better computers.

Sure, let me just go out and spend money I don't have on a new computer so I can play a game. :)

I know you were probably just joking, but seriously, gaming is a low priority while the economy is slow like this and money is tight. I'm hoping it will pick back up before MWO releases because if it doesn't I won't be getting it right away.

#14 Hellgardia

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Posted 09 November 2011 - 02:41 PM

I really enjoy the new art style. I liked the art style in 2009 but when i first saw the images in the MWO Media part, i was in awe.

Cheers :)

#15 armitage

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Posted 09 November 2011 - 05:26 PM

Personally I think the atlas makes much more sense than the TRO 3025 drawing. I mean that head was seriously HUGE. To accurately represent its massive area the hit location table should have been altered for the atlas to make 9-12 all head hits. Even though the head was ment to detach in the event of ejection theres no way they would have made the head nearly as big as a union class dropship.

#16 Gorthaur

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Posted 09 November 2011 - 05:40 PM

i think the new atlas is so beautiful compared to the older ones, especially mw4's. the head looks more realistic, and its good that it is lower into the body because it makes sense for the cockpit to be more protected like that (no more head shots from behind). and the over all stance/body just looks so much more meaner and mechanical.

i cannot wait to see whats next, i love alex's style.

#17 UnseenFury

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Posted 09 November 2011 - 05:42 PM

2OP
I want the game look in serious style. Do not want it to look g@y'ish like star wars MMO or cel-shading like Borderlands. Or anything else ridiculous like that - It's ugly and stupid and doesn't fit MW universe.

Tired of developers/publishers treating their buyers like retards.

Hope you guys are agree with that.

#18 PewPew

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Posted 09 November 2011 - 05:55 PM

Detailed 2d pieces can not translate well into 3d animations.

Translating style, tone, and atmosphere from a still into animation is incredibly difficult, if not impossible to do perfectly. I think anyone that works in video game art understands that. Art teams working with 3d teams is an extremely sensitive process, and if large production cost projects like the Lord of the Rings movies have trouble with it, I'm not surprised that Piranha's will be imperfect.


View PostParan01ac, on 09 November 2011 - 05:42 PM, said:

2OP
I want the game look in serious style. Do not want it to look g@y'ish like star wars MMO or cel-shading like Borderlands. Or anything else ridiculous like that - It's ugly and stupid and doesn't fit MW universe.

Tired of developers/publishers treating their buyers like retards.

Hope you guys are agree with that.

Wow... Now you're all just being critical for the sake of being critical. Why would you perceive cell shading AT ALL to be a threat to this game? You've seen the announcement video and you've seen the concept art. And developers know what sells better than you do. Cell shading does not mean a developer thinks their market is "retarded"

Christ, I thought the median age here was in the mid-20s.

#19 UnseenFury

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Posted 09 November 2011 - 06:11 PM

View PostPewPew, on 09 November 2011 - 05:55 PM, said:

Wow... Now you're all just being critical for the sake of being critical. Why would you perceive cell shading AT ALL to be a threat to this game? You've seen the announcement video and you've seen the concept art. And developers know what sells better than you do. Cell shading does not mean a developer thinks their market is "retarded"

Christ, I thought the median age here was in the mid-20s.

The only immature here is you. You saw some harsh words and thought you should start cursing too.
What are you complaining about?

I started playing games since a remember myself. Started with RTS and simulators under age of 10. Games back then were different, they were made for an idea not for money. And now all developers do is treating their users like retards.

How about Mass Effect 3 option they making to let user skip all the story and dialogues and do only action parts? How about callofduty politics to waste millions on the advertisement and nothing on the game? Should I even start to say anything related to consoles?

The whole world is coming hell I don't know where and all I want is a serious MechWarrior game.

I can't judge by 3 years old CGI or some concept arts of course. All I said that I don't want the game to look like what I described in the previous post.

#20 Redburn

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Posted 09 November 2011 - 06:25 PM

I got the impression that from the art, that the Atlas was "ducking" it's head. Of course maybe I saw what I wanted to see. If you look at them from that perspective maybe you can see it. We know that the Atlas head had some articulation...how much was never really explored. Having that functionality would be cool...especially from a rear quarter shot!





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