

What happened to the Art Style?
#1
Posted 09 November 2011 - 12:15 PM
So now that I've seen the Artwork for 3 of the Mechs and I was totally in love with the style: It's edgy, it's dirty, it's detailed and it looks functionally realistic!
( I could swear it's the same style of an artist on DeviantArt I have a picture faved )
But when I compare the Atlas from the video and the pictures it's somewhat like they're worlds apart in design and quality almost like who ever was responsible for the Atlas in the Movie version took a short glimpse at the actual artwork, threw it into the trash, took a break for a week and started working on it with his own ideas.
My Question: What the hell happened to the proposed Art Style when the Teaser went into production? Will the finished game look more like the Teaser or will you try to make it more like the Art your work seems to be based of?
#2
Posted 09 November 2011 - 12:18 PM
I'd my only criticism so far is that the Atlas' head is pushed way too far into it's torso. I dislike that the tops of the shoulders are actually higher than the top of the head. It really makes the mech look... off.
#3
Posted 09 November 2011 - 12:21 PM
http://mwomercs.com/...-alex-iglesias/
but it's good interview with some great wee pieces of development, especially the Atlas.
Incidentally, he probably is the artist you liked on deviantart...
#4
Posted 09 November 2011 - 12:26 PM
The teaser trailer was released back in 2009, when the developers were shopping around for publishers to fund a standard singleplayer/multiplayer Mechwarrior game. I imagine the models and artwork in that trailer were placeholder and just a proof of concept to drum up media exposure and get publishers interested.
They didn't pick up Alex Iglesias (flyingdebris) until later, who is responsible for all the recent concept artwork that has been posted.
Edited by Silent, 09 November 2011 - 12:30 PM.
#5
Posted 09 November 2011 - 12:34 PM
#6
Posted 09 November 2011 - 12:51 PM
Cake Bandit, on 09 November 2011 - 12:34 PM, said:
I hope not either, but I swear that every time I look at Alex's stuff, my nvidia card starts to whimper softly...
#7
Posted 09 November 2011 - 12:56 PM
#8
Posted 09 November 2011 - 12:57 PM
#9
Posted 09 November 2011 - 12:58 PM
I'm not expert...thats just my preference

#10
Posted 09 November 2011 - 01:02 PM
#11
Posted 09 November 2011 - 01:26 PM
#12
Posted 09 November 2011 - 01:49 PM
Cake Bandit, on 09 November 2011 - 12:34 PM, said:
Paladin1, on 09 November 2011 - 12:51 PM, said:
No, buy better computers.
#13
Posted 09 November 2011 - 02:28 PM
Tyrant, on 09 November 2011 - 01:49 PM, said:
Sure, let me just go out and spend money I don't have on a new computer so I can play a game.

I know you were probably just joking, but seriously, gaming is a low priority while the economy is slow like this and money is tight. I'm hoping it will pick back up before MWO releases because if it doesn't I won't be getting it right away.
#14
Posted 09 November 2011 - 02:41 PM
Cheers

#15
Posted 09 November 2011 - 05:26 PM
#16
Posted 09 November 2011 - 05:40 PM
i cannot wait to see whats next, i love alex's style.
#17
Posted 09 November 2011 - 05:42 PM
I want the game look in serious style. Do not want it to look g@y'ish like star wars MMO or cel-shading like Borderlands. Or anything else ridiculous like that - It's ugly and stupid and doesn't fit MW universe.
Tired of developers/publishers treating their buyers like retards.
Hope you guys are agree with that.
#18
Posted 09 November 2011 - 05:55 PM
Translating style, tone, and atmosphere from a still into animation is incredibly difficult, if not impossible to do perfectly. I think anyone that works in video game art understands that. Art teams working with 3d teams is an extremely sensitive process, and if large production cost projects like the Lord of the Rings movies have trouble with it, I'm not surprised that Piranha's will be imperfect.
Paran01ac, on 09 November 2011 - 05:42 PM, said:
I want the game look in serious style. Do not want it to look g@y'ish like star wars MMO or cel-shading like Borderlands. Or anything else ridiculous like that - It's ugly and stupid and doesn't fit MW universe.
Tired of developers/publishers treating their buyers like retards.
Hope you guys are agree with that.
Wow... Now you're all just being critical for the sake of being critical. Why would you perceive cell shading AT ALL to be a threat to this game? You've seen the announcement video and you've seen the concept art. And developers know what sells better than you do. Cell shading does not mean a developer thinks their market is "retarded"
Christ, I thought the median age here was in the mid-20s.
#19
Posted 09 November 2011 - 06:11 PM
PewPew, on 09 November 2011 - 05:55 PM, said:
Christ, I thought the median age here was in the mid-20s.
The only immature here is you. You saw some harsh words and thought you should start cursing too.
What are you complaining about?
I started playing games since a remember myself. Started with RTS and simulators under age of 10. Games back then were different, they were made for an idea not for money. And now all developers do is treating their users like retards.
How about Mass Effect 3 option they making to let user skip all the story and dialogues and do only action parts? How about callofduty politics to waste millions on the advertisement and nothing on the game? Should I even start to say anything related to consoles?
The whole world is coming hell I don't know where and all I want is a serious MechWarrior game.
I can't judge by 3 years old CGI or some concept arts of course. All I said that I don't want the game to look like what I described in the previous post.
#20
Posted 09 November 2011 - 06:25 PM
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