

November 30th
#1
Posted 27 November 2011 - 06:22 AM
What do you guys and gals think? Would rather see another new Mech? Or maybe find out more on a specific feature?
#2
Posted 27 November 2011 - 06:26 AM
#3
Posted 27 November 2011 - 06:57 AM
#5
Posted 27 November 2011 - 07:27 AM
It's up to them to decide.

#6
Posted 27 November 2011 - 07:42 AM
#7
Posted 27 November 2011 - 07:45 AM
Mechwarrior 4 scared me off of Mechwarrior online play due to abuse of the customization system and jump sniping. Long story short, it heavily upset what a Battletech game was supposed to be like, making one-hit-kills commonplace.
I want to see what they're doing in this game to balance gameplay so that the game isn't decided based on who has the best aim and quickest reflexes. I'm going to be flat out honest - I suck at those. I stick to single player because going online and getting my *** handed to me day-in-and-out is not fun, and I really don't want to be humiliated for weeks on end just to come close to being adequate. At least with tabletop, I can use my head rather than my hands, using tactics to increase or decrease probability of success - rather than having every possible tactic I can think of being usurped by the guy with the quicker trigger finger.
Besides that, single player has story that makes me compelled to fight. I've not got the sports minded competitive spirit, where "High Score" and beating everyone else is enough to satisfy me. I need to know why I'm doing what I'm doing. Why I'm blowing up the other guy. Considering that this is an online game, I have to assume that story has already gone out the window.
Long story short - Tell me why I, as a fan of single player, should give an online game a chance. Give me reason to believe it won't be dominated by "pro players" and make the game unapproachable. Why I shouldn't just stick to Dosbox and my old copy of Mechwarrior 2.
Edited by ice trey, 27 November 2011 - 07:50 AM.
#8
Posted 27 November 2011 - 07:51 AM
#10
Posted 27 November 2011 - 07:55 AM
#11
Posted 27 November 2011 - 08:25 AM
However, if I had to pick something, I would probably go with either a Dev interview focused on a specific gameplay element (whether it be actual combat or more along the lines of something like how Information Warfare is being planned out) or some more information on Merc corps and how they are going to function in game (or House armies as well if that option is available).
#12
Posted 27 November 2011 - 08:26 AM
#13
Posted 27 November 2011 - 09:25 AM
ice trey, on 27 November 2011 - 07:45 AM, said:
Because most people will suck. Even pros can't overcome random chance that will happen. Look at world of tanks. People might be pretty good but if you're on a team of idiots, you're not going to go very far. I've seen it time and again. People don't cover each other and people camp to hell and then die because they left the other flank open.
#14
Posted 27 November 2011 - 10:09 AM
#15
Posted 27 November 2011 - 10:25 AM
#16
Posted 27 November 2011 - 10:39 AM
#17
Posted 27 November 2011 - 12:09 PM
Black Sunder, on 27 November 2011 - 09:25 AM, said:
Because most people will suck. Even pros can't overcome random chance that will happen. Look at world of tanks. People might be pretty good but if you're on a team of idiots, you're not going to go very far. I've seen it time and again. People don't cover each other and people camp to hell and then die because they left the other flank open.
Yeah, but then WoT has a somewhat over-the-top randomizer integrated. And some weird... hm... let's call them "russian" ideas about balancing occasionally. Hopefully nothing of that will find its way into MWO.
Sure, the random people you get thrown into a match with (apart from your lancemates hopefully), make you go "WTH?" more often than not. Still, assuming we get a company battle mode at first, means with a full lance of four you should at least know one third of your team and their capabilities. Might tune the complete randomness of teams down a notch compared to WoT.
#18
Posted 27 November 2011 - 12:37 PM
The release of concept art only at this point really concerns me that they don't really have alot made.
#19
Posted 27 November 2011 - 12:44 PM
Just the most basic facts. Do we respawn battlefield style or a single wave of mechs WoT style? What is the general effect of pilot skills?
#20
Posted 27 November 2011 - 12:55 PM
3D models
more Concept art (mechs enviroments)
story boards
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