Jump to content

What happened to the Art Style?


39 replies to this topic

#21 Cake Bandit

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 500 posts
  • Facebook: Link
  • LocationHipsterland, USA

Posted 09 November 2011 - 06:26 PM

One thing I can't help but notice about that old video is exactly how brown everything is.

I would much rather have cell shading if the Alternative were more Modern warfare Realbrown Bullshit.

#22 Gorthaur

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 186 posts

Posted 09 November 2011 - 06:34 PM

View PostCake Bandit, on 09 November 2011 - 06:26 PM, said:

One thing I can't help but notice about that old video is exactly how brown everything is.

I would much rather have cell shading if the Alternative were more Modern warfare Realbrown Bullshit.

i can't stand the coloring of games like call of duty. its too much of the same shades and i have to strain my eyes to see anything. another game that kind of hurt my eyes was gears of war, everything was the same grey color. but i don't really know if i want cell shading, i want to get away from the cartoonish look mw4 brought us.

#23 PewPew

    Member

  • PipPipPipPipPipPip
  • 403 posts
  • LocationUS - East

Posted 09 November 2011 - 06:36 PM

View PostParan01ac, on 09 November 2011 - 06:11 PM, said:

The only immature here is you. You saw some harsh words and thought you should start cursing too.
What are you complaining about?

I'm pretty sure I didn't swear a single time

View PostParan01ac, on 09 November 2011 - 06:11 PM, said:

Games back then were different, they were made for an idea not for money. And now all developers do is treating their users like retards.

Now you're just being naive. Okay, maybe some games are made out of simple passion, but this is not a game like that.

All I want to do is ease your anxiety that the game's going to be "g@y" with all the cell shading. We can say with certainty that the published media thus far is not cell shaded.

In response to more recent posts, if you read the interview, the artist, and presumably everyone working in the art development, has a high degree of creative flexibility. The artist has and will change designs to create a feeling of functionality. If this means less articulation in the Atlas head, so be it.

#24 UnseenFury

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 961 posts
  • LocationСтрана Мечты (Strana Mechty)

Posted 09 November 2011 - 07:09 PM

2PewPew

I'm really scared that they gonna make the game look easy and kinda child'ish to attract more people means sell more product.

Will see of course.

#25 Blackstorm

    Member

  • PipPip
  • 38 posts

Posted 09 November 2011 - 08:01 PM

You know, if it's done well, I think cell sharing could actually work in the games favour, create a point of difference and introduce a more fluid style of game play without chugging older systems.
That being said I'd love everthing to be rendered in complete 3d juicey goodness, either way, I'm happy.

#26 Cake Bandit

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 500 posts
  • Facebook: Link
  • LocationHipsterland, USA

Posted 09 November 2011 - 08:03 PM

So long as it's not. Brown.


Let's see color already!


... Please

Edited by Cake Bandit, 09 November 2011 - 08:09 PM.


#27 Blackstorm

    Member

  • PipPip
  • 38 posts

Posted 09 November 2011 - 08:22 PM

^fair.

#28 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 09 November 2011 - 09:31 PM

So, the question now is whether or not to use, bright, primary colors or a muted and worn look?

#29 Cake Bandit

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 500 posts
  • Facebook: Link
  • LocationHipsterland, USA

Posted 09 November 2011 - 09:40 PM

It's about Aesthetic. Do we want it to look like a big muddled pool of brown or do we want something vivid and alive? Let me dig up a couple of videos I like on the subject.

Here is one on the uncanny valley and the trials and decisions associated with it.

And here is one that talks about the differences between "Good graphics" and "Good Aesthetics"

Just so we all have something in common that we can talk about. I'm very much of the opinion that we need to carefully craft the gameworld to be bright, and vivid while retaining the feel of mechwarrior through the gameplay we are presented.



Considering the free to play nature, and the fact that I'm not entirely sure of what kind of budget our friends at Piranha are working with I think it would be a lot safer to find some minor stylization to work with. In the same regard, I think it would do well at the time to stand out from the existing market of "Gritty, Hardcore, Real World" styled games we're seeing the markets flooded with. While I certainly don't want to suggest the game look anything like this I would really like to see it stand apart from the crowds with a unique visual style. As opposed to, y'know. Brown.

Edited by Cake Bandit, 09 November 2011 - 09:54 PM.


#30 Mchawkeye

    Member

  • PipPipPipPipPipPipPip
  • 883 posts

Posted 10 November 2011 - 01:51 AM

I also hope they avoid the Cell shaded thing, but I get the feeling it won't be like that anyway.

I don't know If any of you ever played Enslaved; it had a vibrantly colourful post apocalyptic thing going on. Looked great and really was the antidote to the very prevalent earth-tones...

#31 Corsair114

    Member

  • PipPipPipPipPipPip
  • 213 posts

Posted 10 November 2011 - 02:14 AM

Just a minor note, while the shaders used in Borderlands gives it something of a hand drawn or comic book-esque look, it does not actually use cell-shading.

#32 Cake Bandit

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 500 posts
  • Facebook: Link
  • LocationHipsterland, USA

Posted 10 November 2011 - 06:15 AM

View PostMchawkeye, on 10 November 2011 - 01:51 AM, said:

I also hope they avoid the Cell shaded thing, but I get the feeling it won't be like that anyway.

I don't know If any of you ever played Enslaved; it had a vibrantly colourful post apocalyptic thing going on. Looked great and really was the antidote to the very prevalent earth-tones...


*googles Enslaved*
Posted Image

Color!

Edited by Cake Bandit, 10 November 2011 - 06:16 AM.


#33 FlystreesVagann

    Member

  • PipPipPip
  • 55 posts

Posted 10 November 2011 - 06:55 AM

View PostCake Bandit, on 09 November 2011 - 12:34 PM, said:

I'm really hoping they aren't going to hold down my little integrated graphics chipset and beat it too hard.




"Integrated Graphic Chipset" ???


Sorry but this game will come out next year and if you think you will run it with integrated card,i'm sorry to burst your bubble. You can get cheap 4870 for 60 bucks which still good card,so yeah don't be cheap hah :) No offense *

#34 ice trey

    Member

  • PipPipPipPipPipPipPipPip
  • 1,523 posts
  • LocationFukushima, Japan

Posted 10 November 2011 - 07:12 AM

I just think that Mr. Iglecias AKA Flying Debris was not a part of the proposed Mechwarrior 3015 crew at the time. The pre-vis artwork would have been his own if that were the case; I can tell that's not his work. I believe that the art team may have changed since then, most likely with Mr. Iglecias as lead concept artist.

So the Jenner, atlas, and Warhammer you saw will likely be somewhat different by the time the game hits the shelves

Edited by ice trey, 10 November 2011 - 07:13 AM.


#35 Steadfast

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 767 posts
  • LocationBerlin, Germany

Posted 10 November 2011 - 07:27 AM

I'd rather see Mopdern Warfare Brown Bullshit than squeaky clean coloured ****. But thats just me. Got enough MW4 style that lasts my lifetime.
Take care all
~S~
Daniel

#36 Durahl

    Member

  • PipPipPipPipPipPip
  • 246 posts
  • LocationTerra

Posted 10 November 2011 - 09:05 AM

@ Cavadus:
I think when I opened the thread the interview was not on the Main site so no, I haven't seen that until I just got back here to check if my Post already vanished which to my surprise did not.

And yes, with the Interview linking to his DA Site I can confirm him beeing the artist I faved. ( lol at the furrys )

@ Paran01ac:
No one's been talking about the graphics like cellshading or the color palette. I'm talking about design of the Mech like all that remains from drawings if you remove all that coloring = black lines that define the shape and functions of what is going on like: Exhaust Ports, Screws, Reactive Armor Tiles, Laser Lenses, Cannon Mountings, Fingers, etc...

@ PewPew:
While not in the gaming industry myself *very sad Panda* I am doing both 2D and 3D as a hobby and I can tell you that all the artwork I've seen so far can easily be translated into 3D while preserving the style. Give me a weekend+ and I'll have that Atlas turned into a rough 3D Model resembling the 2D Artwork. Give me another day and it'll be a rigged, clean mesh ready to be animated/skinmapped for an animation/texture Artist. Why is that? Because it's functional!

Now that I've red the Interview I'm not wondering anymore why the style changed but I hope they will adapt it into the final product.

#37 Cake Bandit

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 500 posts
  • Facebook: Link
  • LocationHipsterland, USA

Posted 10 November 2011 - 09:28 AM

View PostDurahl, on 10 November 2011 - 09:05 AM, said:

@ Cavadus:
I think when I opened the thread the interview was not on the Main site so no, I haven't seen that until I just got back here to check if my Post already vanished which to my surprise did not.

And yes, with the Interview linking to his DA Site I can confirm him beeing the artist I faved. ( lol at the furrys )

@ Paran01ac:
No one's been talking about the graphics like cellshading or the color palette. I'm talking about design of the Mech like all that remains from drawings if you remove all that coloring = black lines that define the shape and functions of what is going on like: Exhaust Ports, Screws, Reactive Armor Tiles, Laser Lenses, Cannon Mountings, Fingers, etc...

@ PewPew:
While not in the gaming industry myself *very sad Panda* I am doing both 2D and 3D as a hobby and I can tell you that all the artwork I've seen so far can easily be translated into 3D while preserving the style. Give me a weekend+ and I'll have that Atlas turned into a rough 3D Model resembling the 2D Artwork. Give me another day and it'll be a rigged, clean mesh ready to be animated/skinmapped for an animation/texture Artist. Why is that? Because it's functional!

Now that I've red the Interview I'm not wondering anymore why the style changed but I hope they will adapt it into the final product.


If you could bake the textures template for me I'd love to take a crack at texturing it. Definitely want to keep it to a reasonable number of poly's though.

Edited by Cake Bandit, 10 November 2011 - 09:30 AM.


#38 Tyrant

    Member

  • PipPipPip
  • 89 posts

Posted 29 November 2011 - 03:46 AM

View PostPaladin1, on 09 November 2011 - 02:28 PM, said:

Sure, let me just go out and spend money I don't have on a new computer so I can play a game. :)

I know you were probably just joking, but seriously, gaming is a low priority while the economy is slow like this and money is tight. I'm hoping it will pick back up before MWO releases because if it doesn't I won't be getting it right away.


Generally speaking I don't care about the financial issues of others. There is no reason why the game has to support DX7 or DX8, both of these are archaic, supporting them will create more tech problems (read as costs) then the few customers the supporting them would gain.

Oh and MWO is F2P

#39 Huntsman

    Member

  • PipPipPipPipPipPipPip
  • 646 posts

Posted 29 November 2011 - 05:37 AM

View PostDurahl, on 09 November 2011 - 12:15 PM, said:

My Question: What the hell happened to the proposed Art Style when the Teaser went into production?


AWESOME happened. :)

#40 Reod

    Member

  • PipPipPip
  • The Widow Maker
  • The Widow Maker
  • 57 posts
  • LocationPoland

Posted 29 November 2011 - 03:02 PM

View PostHuntsman, on 29 November 2011 - 05:37 AM, said:


AWESOME happened. ;)

This remind me AWESOME button from bioware , didnt end well for DA2 ... ;p





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users