

So, You Excited For Project Phoenix?
#1
Posted 11 July 2013 - 10:59 AM
This should exploit and/or circumvent all the current and proposed systems nicely. Hurray meta!
-Or... if the limits on this crap heat system are set to be lower, here's a faster and lulzier version
#3
Posted 11 July 2013 - 02:01 PM
Also, Gauss.
#4
Posted 11 July 2013 - 02:03 PM
#5
Posted 11 July 2013 - 02:04 PM
#6
Posted 11 July 2013 - 02:52 PM
3rdworld, on 11 July 2013 - 11:03 AM, said:
Wont be able to alpha all that at once. A quote from the command chair thread : Just to clarify:
PPC and ERPPC will be combined into one weapon bucket on the 30th. The code is done but has not gone through test yet and will not be ready for the 16th. After the 30th, both PPC and ERPPC will share the PPC heat scale. i.e. Firing 2 PPCs and 1 ERPPC will be the same as firing 3PPCs
#7
Posted 11 July 2013 - 02:55 PM
#8
Posted 11 July 2013 - 02:55 PM
The first because 2LLs and 2PPC is the max without penalties, and the second because PPCs and ERPPCs are counted as 4 PPCs for heat penalty purposes.
You're going to have to stagger-fire.
#9
Posted 11 July 2013 - 03:02 PM
stjobe, on 11 July 2013 - 02:55 PM, said:
Well, based on the original idea's half second delay between groups of the same weapon to avoid the heat penalties, that means you get to live an extra half second longer before the incoming PPCs core your mech.
Or with 12v12 you just die even faster since there will be more PPCs now.
Yay?
#10
Posted 11 July 2013 - 03:02 PM
#11
Posted 11 July 2013 - 03:05 PM
Caviel, on 11 July 2013 - 03:02 PM, said:
Well, based on the original idea's half second delay between groups of the same weapon to avoid the heat penalties, that means you get to live an extra half second longer before the incoming PPCs core your mech.
Or with 12v12 you just die even faster since there will be more PPCs now.
Yay?
I certainly hope they had the foresight to see this incredibly obvious fault with their intended plan.
People will cry that 0.5 seconds is not long enough to wait between group shots. Then they will get nerfed hard, needing a 2 or 3 second pause wouldn't surprise me
Edited by krash27, 11 July 2013 - 03:05 PM.
#12
Posted 11 July 2013 - 03:12 PM
EDIT: 5 PPCs and Gauss
Edited by Multitallented, 11 July 2013 - 03:44 PM.
#13
Posted 11 July 2013 - 03:12 PM
JokerVictor, on 11 July 2013 - 10:59 AM, said:
Or... if the limits on this crap heat system are set to be lower, here's a faster and lulzier version
14 points of armour in your rear side torsos with an xl engine?
EIGHT points of armour in your rear CT on your "faster and lulzier" version? It certainly is lulzy. Lulzy for me when I kill you with two alphas in the back with a TDK.

#14
Posted 11 July 2013 - 03:35 PM
#15
Posted 11 July 2013 - 04:31 PM
#16
Posted 11 July 2013 - 04:43 PM
Caviel, on 11 July 2013 - 03:02 PM, said:
Well, based on the original idea's half second delay between groups of the same weapon to avoid the heat penalties, that means you get to live an extra half second longer before the incoming PPCs core your mech.
Or with 12v12 you just die even faster since there will be more PPCs now.
Yay?
.5 seconds if your moving and twisting gives you time to shift shots across your torso with movement.
#17
Posted 11 July 2013 - 08:27 PM
Colonel Pada Vinson, on 11 July 2013 - 04:43 PM, said:
.5 seconds if your moving and twisting gives you time to shift shots across your torso with movement.
Check fire and wait for them to turn back, they aren't shooting if they are twisting to avoid damage. Twisting also doesn't help much when you are getting pummeled by multiple hostiles either.
#18
Posted 11 July 2013 - 08:34 PM
Caviel, on 11 July 2013 - 08:27 PM, said:
Check fire and wait for them to turn back, they aren't shooting if they are twisting to avoid damage. Twisting also doesn't help much when you are getting pummeled by multiple hostiles either.
nothing really helps when your getting pummeled by multiple hostiles.
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