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Ppc = Op


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#21 DaZur

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Posted 11 July 2013 - 08:53 AM

ENOUGH WITH THE PPCS ARE PROBLEM CRAP!

IT'S NOT THE PPCs!... It's the concentrated stream of protons or ions it emits. :D

;)

#22 General Taskeen

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Posted 11 July 2013 - 08:57 AM

View PostLightfoot, on 11 July 2013 - 08:52 AM, said:

So although the PPC is good, it is being forced on players by MWO's inner game mechanics. And I would change those unbalancing mechanics first, then see the affect on PPC use.


The PPC turn off ECM introduction also increased the problem.

The issues we are seeing are indeed a cascading affect with multiple in-game mechanics interacting that are causing problems.

A Resonance Cascade Failure, if you will. With Unforseen Consequences.

Posted Image

The half-life alien is a metaphor for MWO balance.

Edited by General Taskeen, 11 July 2013 - 09:09 AM.


#23 Latvanis

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Posted 11 July 2013 - 08:57 AM

@Lightfoot

Dont you feel that the big maps are too "open" ? I fell like every where i go is eather an open ground or a walley no where to hide... Well u can camp some hill with good cover, but everything that around 800 m is plains or stright up everests.

I would be happy with a smaller wrecks or a bomb hole somewhere where i could run in and loose sight...

Edited by D1irte, 11 July 2013 - 09:01 AM.


#24 Stardancer01

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Posted 11 July 2013 - 09:21 AM

1PPC < OP
2PPCs = OP
3+PPCs >OP
Gauss rifle + xPPCs >> OP

Edited by Stardancer01, 11 July 2013 - 09:21 AM.


#25 AlmightyAeng

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Posted 11 July 2013 - 09:24 AM

*rehash old arguments*

*quote dozens of previous threads from the last 2 years*

*point out the problems with heat, convergence, damage*

*proffer multiple solutions that some people have thoroughly think-tanked and tried to playtest*

*realize that no matter what he posts, other people will "come up" with the same idea and post it anyway*

*accept that PGI is aware that people "aren't happy" and that they'll continue with whatever their plan is regardless*

*deletes everything he wrote*

#26 Alex Warden

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Posted 11 July 2013 - 09:25 AM

View PostTodesklinge, on 11 July 2013 - 05:49 AM, said:

PGI do anything about this overpowered weapon!

Every match, every mech, all use only PPC!!!!!

Decrease the Weaponpower 10 -> 5 damage, PPC dont use ammo, so it doenst need so much dmg!

ppc isn´t overpowered... the whole weapon handling in MWO is too easy and accurate... ppc´s are just the best choise to abuse the hardpoint, pinpoint and heatsystem at moment

#27 Tezcatli

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Posted 11 July 2013 - 09:25 AM

So many different reasons that are to blame here.

Convergence.

Hard point boating

Lack of overheat consequences

Low heat on PPCs

I really don't think they'll touch the hard points, simply because that would restrict customization too much.

I hope they add some convergence mechanics. Possibly related to a mech's heat levels. But that would require adding in a new mechanic. And they just released the movement penalties and the overheating damage. They also intend to add those heat penalties they mentioned before.

I honestly think just a nice fat nerf back to the table top heat levels for the PPC would be a simple straight forward fix. But they're content to nerf around the problem. Stubbornly avoiding the real issue that PPCs have become.

Edited by Tezcatli, 11 July 2013 - 09:26 AM.


#28 Augustus Martelus II

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Posted 13 July 2013 - 12:47 AM

MW4 weapon hardpoint system / MW4 weapon hardpoint system / MW4 weapon hardpoint system / MW4 weapon hardpoint system / MW4 weapon hardpoint system / MW4 weapon hardpoint system / MW4 weapon hardpoint system / MW4 weapon hardpoint system / ....

Would help to make each mech and variants more unique. It aint by changing all the weapons but by changing the weapon hardpoints system that MWO have.

#29 Qrbaza

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Posted 13 July 2013 - 01:05 AM

ye i was thinking to hardpoint system like it was in MW4 but i think its to late for that.I personaly think 2x ppc is still okay no problems but 3 or 4 or more are absolutely OP. Same as AC20. 1 AC20 is ok, 2 AC20 is overpovered. So I think that ppc stats should remain intact.

#30 Todesklinge

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Posted 13 July 2013 - 01:18 AM

Add PPC ammunition, 9 shots per ton, problem fixed!

Edited by Todesklinge, 13 July 2013 - 01:19 AM.


#31 DeathlyEyes

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Posted 13 July 2013 - 01:36 AM

It isn't OP when it causes tons of heat as it is. It doesnt work within a minimum range. PPC boats loose to LRMs at range. SRMs just need to be fixed to do damage reliably and this whole thing gets fixed. It takes a lot of skill to aim the PPC to hit compared to a laser and LRM and that should be rewarded.

Edited by h4t3r4d3, 13 July 2013 - 01:37 AM.


#32 Monkeystador

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Posted 13 July 2013 - 01:55 AM

View PostLightfoot, on 11 July 2013 - 08:52 AM, said:

I don't think it is so simple as that. PPCs are behaving the same as in previous MechWarrior games.

No they dont. There is no real minimum range issue. Have them do no damage < 90meters. That will go a step towards solving the problem. The other will be the heat penalty for boating.

Edited by Monkeystador, 13 July 2013 - 01:55 AM.


#33 DeathlyEyes

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Posted 13 July 2013 - 01:56 AM

View PostMonkeystador, on 13 July 2013 - 01:55 AM, said:

No they dont. There is no real minimum range issue. Have them do no damage < 90meters. That will go a step towards solving the problem. The other will be the heat penalty for boating.


That isn't the issue. They work exactly how they normally do. In the old mechwarrior games none of the ppcs had minimum range. This is much better than the original games and things work exactly as intended. The problem is the counters don't work properly. srms need to be fixed.

Edited by h4t3r4d3, 13 July 2013 - 01:57 AM.


#34 Monkeystador

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Posted 13 July 2013 - 02:00 AM

View Posth4t3r4d3, on 13 July 2013 - 01:36 AM, said:

It isn't OP when it causes tons of heat as it is. It doesnt work within a minimum range. PPC boats loose to LRMs at range. SRMs just need to be fixed to do damage reliably and this whole thing gets fixed. It takes a lot of skill to aim the PPC to hit compared to a laser and LRM and that should be rewarded.

Actually its quite easier than using lasers. Because lasers need to be keept on the target. Thats harder than just aim and shoot. Especially using only one weapon on a mech allows to focus only on that one single aiming process.

PPC / GAUSS aim > easier than > Laser Aim
one weapon type > easier than > mixed weapon types
PPC / GAUUS aim > easier than > AC types

boating ppcs combines all the advantages.

Edited by Monkeystador, 13 July 2013 - 02:01 AM.


#35 Footupyzz

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Posted 13 July 2013 - 02:07 AM

no they should make 2 game version...this what we now play...they can call arcade modus...were you can build these so called OP builds. And a stock game version (for instance) were the more experiencedplayer/more serious players can play.
Like in the game war thunder

#36 Monkeystador

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Posted 13 July 2013 - 02:08 AM

Stock league!!! Fixed mech setups to bring back the feeling of sticks and stone battles wrapped in big metal robot shapes.

#37 CrashieJ

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Posted 13 July 2013 - 02:35 AM

Quote

INTRODUCING: MWO's BATTLETECH TABLETOP STAT DAY!

that's right fans, you may now be able to see and play with the Tabletop statistics and tried and true number crunching; we'll be able to give you an experience like no other:

All weapons are defaulted to their basic stats such as:

Damage
Range
Tonnage
Rules and Patterns
and even Heat Mechanics

All 'mechs have their armor points to tabletop standards, gone is that multiplier issued way back when. and as an added bonus add the speed-cripple mechanic when a mech gets too hot.

for 1 week only, we'll show you traditional tabletop in a sim format, showing how using the base stats and then balancing them out can truly make an enjoyable experience.


like this crap is ever going to happen.

#38 H Seldon

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Posted 13 July 2013 - 09:45 PM

In my Heavy Metal, I've refused for the longest time to use 2xerppc/gauss. Instead I used 2xAC5/3 LLAS. It was a challenge to play, sometimes I would get 700-800 damage if the game moved slower, but most of the time 200-400. I finally switched to ppc/gauss and damage has gone up a lot (averaging 400-600) and also the number of kills I get has gone up. Definitely a lot easier to play.





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