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Ssrm Screen Shake Too High


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#1 HansBlix WMD

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Posted 11 July 2013 - 03:34 AM

Cue the rent meme please: the ssrm screen shake is too damn high.

An auto-aiming, rapid fire weapon shouldn't prevent me from aiming lasers at short range.

#2 Boogie Man

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Posted 11 July 2013 - 03:58 AM

http://mwomercs.com/...nd-screen-blur/

Maybe if people keep bumping it PGI will notice it.

Also other people experiencing it please also include what video card you have and what your post processing is set to.

#3 Throat Punch

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Posted 11 July 2013 - 04:36 AM

View PostHansBlix WMD, on 11 July 2013 - 03:34 AM, said:

Cue the rent meme please: the ssrm screen shake is too damn high.

An auto-aiming, rapid fire weapon shouldn't prevent me from aiming lasers at short range.


So multiple munitions slamming into and exploding outside the vehicle you are riding in shouldn't rock the cockpit? You must have never been in the military and/or saw what TOW missiles, AT4's, or RPG's can do to a tank. Rattles the vehicle quite a bit. Think of it like me throwing a dodge ball at you and hitting you and you trying to throw yours at a person 5 foot away with any degree of accuracy at the same time.

#4 FuriousRGD

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Posted 11 July 2013 - 04:41 AM

Why don't we just take out all semblance that we are fighting in giant mechs and just turn this game into Call of Duty?

Seriously. This game needs to feel like weapons have IMPACT.

#5 HansBlix WMD

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Posted 11 July 2013 - 04:48 AM

Both of you guys have said that having missiles hitting your mech should shake it. Well, so should all of the weapons, then. What I'm saying is that the streaks are out of line with other weapons in terms of how much they disrupt your aim.

That coupled with their inability to miss and their high rate of fire means trying to brawl with a streak user as a laser user is very difficult. You don't agree?

View PostBoogie Man, on 11 July 2013 - 03:58 AM, said:

http://mwomercs.com/...nd-screen-blur/

Maybe if people keep bumping it PGI will notice it.

Also other people experiencing it please also include what video card you have and what your post processing is set to.


I don't have a record thing set up, do you? Maybe it's worse for some people than for others? I'm using a 7870XT with all settings up high, maybe that exacerbates the problem?

#6 Nebelfeuer

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Posted 11 July 2013 - 04:54 AM

with a CD of 3.5 secs ssrm can not really be considered fast firing - you probably expierience chainfire that is a lot less effective with SSRMs under most circumstances but can be used to annoy people. same could be said for every launcher that is bigger then the number of missletubes( ever expirienced LRM10 or SRM6 firing through a single tube?)
Though I would agree on limiting the size of launcher to the amount of tubes at a hardpoint I would not want to get rid of the shake altogether. You would have to remove the impact of ACs that are truely fast firing aswell and the game would feel much more boring.

Edited by Nebelfeuer, 11 July 2013 - 04:55 AM.


#7 FuriousRGD

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Posted 11 July 2013 - 04:55 AM

I doubt this is video card related.

Im sure you can troll around youtube in one of the countless MWO vids and find some footage of other mechs getting hit with SSRMs, however, to compare with your experience. If there is video which clearly shows the difference between your experience and someone elses, get video of your own for comparison so we can see it ourselves.

All missile impacts and many laser and ballistic impacts that hit near the console at the very least obscure my vision to varying degrees.

Also, could the shake be related to your mechs tonnage? Then again.... I run a Jenner K as one of my primary mechs and have never thought twice about an SSRM throwing off my aim with lasers.

But IMO there should be screen shake. In fact, as you pointed out, if you get hit with particularly big volleys of weapons there should be more perceptible screen shake in other circumstances as well to convey sense of weight and impact to weapons.

Edited by FuriousRGD, 11 July 2013 - 04:57 AM.


#8 Throat Punch

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Posted 11 July 2013 - 04:56 AM

View PostHansBlix WMD, on 11 July 2013 - 04:48 AM, said:

Both of you guys have said that having missiles hitting your mech should shake it. Well, so should all of the weapons, then. What I'm saying is that the streaks are out of line with other weapons in terms of how much they disrupt your aim.

That coupled with their inability to miss and their high rate of fire means trying to brawl with a streak user as a laser user is very difficult. You don't agree?


Lasers (pure energy) weapons wouldn't jostle a mech as there would be little to no kinetic force behind them. I agree PPC's should cause some effect since they are pseudo ballistic weapons even though classified as energy. All other weapons do cause cockpit rock. I know that for a fact being on the receiving end of AC/2 and (Ultra)AC/5 dakka mechs. Explosive munitions should cause more of an effect though.

#9 HansBlix WMD

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Posted 11 July 2013 - 04:57 AM

Look at it this way. Anyone with 3 or more SSRM launchers can keep a laser-equipped mech essentially permanently disabled. At least on my computer. Not sure if it's worse for me than for other people.

All I can see is a blur.

#10 C E Dwyer

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Posted 11 July 2013 - 04:58 AM

View PostHansBlix WMD, on 11 July 2013 - 03:34 AM, said:

Cue the rent meme please: the ssrm screen shake is too damn high.

An auto-aiming, rapid fire weapon shouldn't prevent me from aiming lasers at short range.


ASSRM rocket in theory carry twice the explosive power of a LRM rocket, being just 2 missiles is a much shorter shake time than the barrage produced by a single lrm20 shot, and far shorter launched from a lrm20 launched from a five barrael missile launcher, its shake is also less frequent than repeated hits from AC2, in fact it produces less shake than all other weapons

Also the que meme coment strongly presents that your being unreasonable, and to pick out ssrm, suggests you mostly pilot Light mechs or fast mediums

#11 Kunae

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Posted 11 July 2013 - 04:59 AM

Just remove SSRMs, and it will fix sooo many issues.

#12 Throat Punch

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Posted 11 July 2013 - 05:02 AM

View PostKunae, on 11 July 2013 - 04:59 AM, said:

Just remove SSRMs, and it will fix sooo many issues.


Can we remove PPC's too then, and AC/20's would fix so many problems.... ;)

#13 FuriousRGD

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Posted 11 July 2013 - 05:02 AM

View PostHansBlix WMD, on 11 July 2013 - 04:57 AM, said:

Look at it this way. Anyone with 3 or more SSRM launchers can keep a laser-equipped mech essentially permanently disabled. At least on my computer. Not sure if it's worse for me than for other people.

All I can see is a blur.


Like i said, look on youtube for videos. See if things are in line with what you are seeing. We aren't going to do the work for you and PGI shouldn't waste any time on something that may just be an issue with your own personal computer's specs and/or settings.

Isn't there a blur option in the video options for example? Is that on?

I've played probably over a thousand matches now, many hundreds in a Jenner. I've been blinded and disoriented by volleys of weapons before when being focused, but I've never had SSRMs from a single mech EVER cripple my ability to aim and fire back.

#14 Kunae

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Posted 11 July 2013 - 05:06 AM

View PostMorsdraco, on 11 July 2013 - 05:02 AM, said:


Can we remove PPC's too then, and AC/20's would fix so many problems.... ;)

SSRMs were never "balanced", and are not able to be "balanced", in any way. They keep trying different things, all of which make the pendulum swing drastically the other way. These are an auto-hit weapon with no real downside/counter. They have no place in a real-time game and are impossible to "balance".

AC20's have many trade-offs, built in. They are fine, as is... although they could use a little more ammo/ton.

#15 Throat Punch

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Posted 11 July 2013 - 05:14 AM

View PostKunae, on 11 July 2013 - 05:06 AM, said:

SSRMs were never "balanced", and are not able to be "balanced", in any way. They keep trying different things, all of which make the pendulum swing drastically the other way. These are an auto-hit weapon with no real downside/counter. They have no place in a real-time game and are impossible to "balance".

AC20's have many trade-offs, built in. They are fine, as is... although they could use a little more ammo/ton.



Their downsides are ECM can block their lock and the fact that you have to get and maintain a lock in order to even fire them. If you cannot lock on you cant even fire. Sounds like a pretty balanced weapon to me.

#16 I C Wiener

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Posted 11 July 2013 - 05:28 AM

View PostMorsdraco, on 11 July 2013 - 05:14 AM, said:



Their downsides are ECM can block their lock and the fact that you have to get and maintain a lock in order to even fire them. If you cannot lock on you cant even fire. Sounds like a pretty balanced weapon to me.



True. Another downside one might add is the fact that the do almost no damage at all. I changed my Catapult-A1 to a Streak-Cat mainly for old times sake and to annoy spiders (and because I had no better idea about what to do with the chassis atm). It has an 18 Point Alpha with 6 SSRM's now (haven't checked the DPS but it's LOW). I need about 5 Minutes of constant firing to core an Atlas so yeah, not really an OP weapon IMO.

Cockpit shake might be annoying but 2 AC/20 let your cockpit shake quite a bit too plus the fact that they kill you along the way...

#17 Kunae

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Posted 11 July 2013 - 07:54 AM

View PostMorsdraco, on 11 July 2013 - 05:14 AM, said:



Their downsides are ECM can block their lock and the fact that you have to get and maintain a lock in order to even fire them. If you cannot lock on you cant even fire. Sounds like a pretty balanced weapon to me.

How many mechs can mount ECM? 5.
How many mechs can mount BAP? All.

You don't have to maintain nothin, you get a lock and can fire. It's like pie, but easier. And most times it involves window-licking.

#18 Kunae

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Posted 11 July 2013 - 07:59 AM

View PostI C Wiener, on 11 July 2013 - 05:28 AM, said:

True. Another downside one might add is the fact that the do almost no damage at all. I changed my Catapult-A1 to a Streak-Cat mainly for old times sake and to annoy spiders (and because I had no better idea about what to do with the chassis atm). It has an 18 Point Alpha with 6 SSRM's now (haven't checked the DPS but it's LOW). I need about 5 Minutes of constant firing to core an Atlas so yeah, not really an OP weapon IMO. Cockpit shake might be annoying but 2 AC/20 let your cockpit shake quite a bit too plus the fact that they kill you along the way...


Light vs light: Whomever has streaks will win, given roughly equal skill levels.

Larger mech with streaks vs light, given equal skill. Larger mech will win.

Not everything is about boating vs assaults.

#19 Syllogy

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Posted 11 July 2013 - 08:00 AM

Look! SRMs!

Posted Image



#20 FuriousRGD

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Posted 11 July 2013 - 08:00 AM

View PostKunae, on 11 July 2013 - 07:54 AM, said:

How many mechs can mount ECM? 5.
How many mechs can mount BAP? All.

You don't have to maintain nothin, you get a lock and can fire. It's like pie, but easier. And most times it involves window-licking.


All it takes is 1 mech with ECM to create an ECM shield over most or all of your allies if you maintain good unit cohesion.

Also, how many mechs USE BAP. I'm betting the vast majority of players dont even know what BAP even is.

Edited by FuriousRGD, 11 July 2013 - 08:01 AM.






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