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So How Will You Alter Your Build?


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#21 hammerreborn

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Posted 11 July 2013 - 02:35 PM

View PostFupDup, on 11 July 2013 - 02:31 PM, said:


The next patch (16th) will indeed let you bypass the heat using that method, although Garth said that it'll get fixed in a future update (the reason they aren't fixing it now instead of waiting is because reasons).


30th as per Pauls post. Which actually confirms a 3 patch month.

This doesn't effect me in anyway as I don't run that many in any of my typical builds and the only true boat mech I have (my 6 flamer Jenner) is uneffected by this. My J and K only have 3 medium lasers, and my F 5.

#22 Joseph Mallan

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Posted 11 July 2013 - 02:37 PM

View PostDarkDevilDancer, on 11 July 2013 - 12:32 PM, said:

Well they cant start to balance high alpha ppc builds and ignore AC40 builds or you'd see nothing but jager bombs, personally i had no issue with those as they had a limited range and side torso's are easy to blast apart.

And i'd assume perhaps wrongly they'll link er and standard ppc's together at some point as stated above.

I love how 40 damage is a High Alpha. Its not really. Compared to the 97 Point Alpha's I used to have/see back in Closed Beta! On TT My Stone Rhino had a 75 Point Alpha (3 Gauss, 2 ERPPC)

Edited by Joseph Mallan, 11 July 2013 - 02:41 PM.


#23 One Medic Army

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Posted 11 July 2013 - 03:39 PM

View PostLugh, on 11 July 2013 - 11:46 AM, said:

I won't have to adjust any of my builds at all. Muhahahah

Pretty much this.
Out of my 30+ mechs only 2 are affected.
My BL-1X will have to fire it's torso lasers after the arms.
My Stalker 5M will either need to group fire it's 5 larges as 2-2-1 (which I already do sometimes), or possibly swap the CT out for a LPL. Or I could just make a build that isn't boating largelasers...

#24 Fulcrom Kerensky

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Posted 11 July 2013 - 03:53 PM

This will only change one of my builds and by 1 build I mean changing my group fire up.

EDIT: I really don't see that many ppc alpha boats in-game anymore. I still see lots ppc's but certainly not boating.

Edited by Fulcrom Kerensky, 11 July 2013 - 03:54 PM.


#25 Ph30nix

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Posted 11 July 2013 - 04:14 PM

dumbest F'ing Fix ever.

and the messed up thing is the mechs it screws over the most are the mediums.

#26 One Medic Army

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Posted 11 July 2013 - 04:32 PM

View PostPh30nix, on 11 July 2013 - 04:14 PM, said:

dumbest F'ing Fix ever.

and the messed up thing is the mechs it screws over the most are the mediums.

???
What medium mech are you mounting more than 2 PPCs on, there's only 2 that can mount more than 6 mediums.
I own both of them, and my P isn't a laser boat while my 1X already splits them into multiple groups.

#27 Angel of Annihilation

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Posted 11 July 2013 - 07:50 PM

Well I already altered my Heavy Metal build away from the 3 LL set up in the left arm so I am good there. My Stalker will probably drop 2 of its LLs in favor of 4 MLs which honestly will probably be an upgrade. Other than that, I am golden since I have always seen the value of and used mixed builds.

#28 Hyperlynx

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Posted 11 July 2013 - 07:57 PM

No change. The closest mech I would need to change is my CTF-3D, where I use two high mounted PPCs and one arm mounted ERPPC. When it is tactically necessary to alpha strike, I think it will still be tactically necessary to alpha strike.

I find the AC20 change amusing, to be honest. As far as I'm concerned, if you get within 300m of a jager it's your own damn fault what happens next.

#29 BillyM

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Posted 11 July 2013 - 08:02 PM

I'm going to mount extra PPC's, since with PGI's track record, they'll somehow make it to where PPC's are even BETTER!

--billyM

#30 Angel of Annihilation

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Posted 11 July 2013 - 08:09 PM

View PostJoseph Mallan, on 11 July 2013 - 02:37 PM, said:

I love how 40 damage is a High Alpha. Its not really. Compared to the 97 Point Alpha's I used to have/see back in Closed Beta! On TT My Stone Rhino had a 75 Point Alpha (3 Gauss, 2 ERPPC)


Yeah I agree with you. My Dragon Slayer can punch out pin point 35 damage Alphas with its mixed armament of Gauss, ER PPC and MLs. More if you count the 2 Streak Launchers but they are unreliable for pin point damage. 40 damage really isn't all that much.

#31 General Taskeen

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Posted 11 July 2013 - 08:17 PM

So also nerf a future King Crab that is technically already heat neutral firing 2x AC/20 with just single heat sinks? Not to mention AC/2's require doubles just to remain relevant is insane enough. Fix the friggin heat thresholds and heat sinks, along with coming up with better solutions for weapon overhauls (damage over time) and start from there.

These are reactionary balance changes where there are thousand and one ways to fix or enhance the heat threshold/heat dissipation concept used in pretty much all Mech Games and TT, and going from there to expand it, without introducing arbitrary 'heat boat balance' on a weapon by weapon basis.

Edited by General Taskeen, 11 July 2013 - 08:17 PM.


#32 Hyperlynx

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Posted 11 July 2013 - 08:22 PM

I couldn't agree more.

#33 XX Sulla XX

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Posted 11 July 2013 - 09:44 PM

I will go back to having 3 SRM 6s on my Atlas DDC :P

#34 Appogee

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Posted 11 July 2013 - 09:49 PM

View PostBishop Steiner, on 11 July 2013 - 02:26 PM, said:

thing is... heat won't scale if you have 2 ER PPC AND 2 PPC, unless I misread that post.
ERPPC and PPC will be considered the same from late July for heat alpha purposes.

View PostBishop Steiner, on 11 July 2013 - 02:26 PM, said:

Even though I find the fear of GlassCannons somewhat laughable, I must say, I don't mind the penalty, either, even though I often run one.
Who said they were 'scared' of them...? Not me. I just get bored of seeing the same few builds in every game and will be glad to see the twin AC40 crutch disincented.

Edited by Appogee, 11 July 2013 - 09:53 PM.


#35 TehSBGX

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Posted 11 July 2013 - 09:50 PM

All my stuff is staying the same. I've mentioned it bunch of times, lower projectile speed and raise heat would do alot to curb ppc boating but give pgi a few months and they'll toss this out the window.

#36 Johnny Reb

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Posted 11 July 2013 - 10:11 PM

No need for my Atlas but my lrm boats will either down or up to the next level lrm. Die ppc heavy boats.

Edited by Johnny Reb, 11 July 2013 - 10:11 PM.


#37 Johnny Reb

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Posted 11 July 2013 - 10:16 PM

View PostBishop Steiner, on 11 July 2013 - 02:26 PM, said:

thing is... heat won't scale if you have 2 ER PPC AND 2 PPC, unless I misread that post.




Even though I find the fear of GlassCannons somewhat laughable, I must say, I don't mind the penalty, either, even though I often run one.

REAL skill, not the metarape the Twitch crowd considers to be skill, is the ability to adapt and overcome. Most people today cannot handle adversity, though, and sadly, many people on these forums consider a game taking skill to be adversity.

More options to make a "viable" build.

View PostFupDup, on 11 July 2013 - 02:31 PM, said:

The next patch (16th) will indeed let you bypass the heat using that method, although Garth said that it'll get fixed in a future update (the reason they aren't fixing it now instead of waiting is because reasons).

Still only 4 in .5 SEC intervals IS GREAT!

#38 Skinless2

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Posted 11 July 2013 - 10:18 PM

No real changes needed for my mech's, hell even my 3 PPC Awesome I stagger the shot's due to one being in an arm anyway.

#39 Joey Tankblaster

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Posted 11 July 2013 - 10:29 PM

Hgn-733 with 4 srm6. Probably a change to 3 only...

#40 Tekadept

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Posted 11 July 2013 - 10:40 PM

I wont have to change anything, I run balanced builds and still eat poptarts for breakfast. Except the few times I end up in ELO hell, where they are nothing put poptarts





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