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Limit Of 2 On Lls For Extra Heat? Too Low


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#21 Joseph Mallan

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Posted 11 July 2013 - 06:18 PM

View PostFarpenoodle, on 11 July 2013 - 06:17 PM, said:

I'm sure it's not the only Canon 4 LL mech either. My point was that with a threshold of 3, the penalty for firing 4 likely wouldn't be bad enough to make it unviable. Besides, quite a number of people already fire their LLs in pairs. I wouldn't be unhappy with either number though. 2 is just too low.

To my Memory it was the only Lvl1 Mech which did it.

#22 hammerreborn

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Posted 11 July 2013 - 06:22 PM

It should be at 3 to put it in the 20-30 damage alpha limit per weapon as the rest of them. 2 makes LL the worst weapon to boat with only an 18 damage alpha before extra heat kicks in.

#23 Ralgas

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Posted 11 July 2013 - 06:34 PM

Given the extra info we were given that er/ppc will be "grouped" i would be surprised if it was shifting to a "x damage weapon grouped model" which it would need to stop all the ppc+gauss rabble rabble.

Tbh the fear might even be the rise of 3 Llas + ac/20/gauss? It's a stretch but not out of the realms of possibility as the new meta when ppc's finally become average or less than

Edited by Ralgas, 11 July 2013 - 06:35 PM.


#24 Trauglodyte

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Posted 11 July 2013 - 06:40 PM

View PostTuonela, on 11 July 2013 - 04:16 PM, said:

I don't know anyone who has ever complained about large laser boating. 4 LL assaults are common, and are definitely not an issue, I rather think the weapon is currently well balanced.

This post is really just to ask PGI to reconsider the extremely low limit of 2 for LLs in terms of extra heat damage, that limit should be at the lowest 3, but in my honest opinion 4 is fine as well.


I don't know why people don't get this but the second that they add heat to the PPC, what weapon do you think that the meta will shift to?

#25 GrandLocomon

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Posted 11 July 2013 - 06:47 PM

View PostTrauglodyte, on 11 July 2013 - 06:40 PM, said:


I don't know why people don't get this but the second that they add heat to the PPC, what weapon do you think that the meta will shift to?


Guass rifles. Anything that can carry more than one, or preferably, 2 PPC and at least 1 guass rifle. I'd like it to be 3LL really. I'm not sure why its in the same boat as PPCs anyway.

#26 Ralgas

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Posted 11 July 2013 - 06:50 PM

View PostGrandLocomon, on 11 July 2013 - 06:47 PM, said:


Guass rifles. Anything that can carry more than one, or preferably, 2 PPC and at least 1 guass rifle. I'd like it to be 3LL really. I'm not sure why its in the same boat as PPCs anyway.


you've never been shot at by a 5Llas stalker? :P Shorter range but it's still a heck of a bruiser

#27 GrandLocomon

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Posted 11 July 2013 - 06:57 PM

View PostRalgas, on 11 July 2013 - 06:50 PM, said:


you've never been shot at by a 5Llas stalker? :P Shorter range but it's still a heck of a bruiser


If I have, I certainly don't remember it. Currently they all have PPCs or are LRM boats.

#28 Sarsaparilla Kid

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Posted 11 July 2013 - 07:01 PM

I agree...the math doesn't add up: allow 6 ML's = 30 alpha strike, allow only 2 LL's = 18 alpha strike, plus the ML's cycle faster than LL's for a quicker follow up shot.

#29 Monky

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Posted 11 July 2013 - 07:04 PM

Keep in mind this is for Alphaing with the weapons, just fire one pair, then the other pair.

3 seems much more practical number for large lasers though.

Edited by Monky, 11 July 2013 - 07:05 PM.


#30 Archon Adam Steiner

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Posted 11 July 2013 - 07:13 PM

The point of the nerf is not to just nerf high Alpha, but I imagine the purpose is to also encourage use of alternative weapons; rather than several of a single weapon, incorporate others. If one can't just 'lay the severe hurt' at 500 metres any longer, and one has to grab some SRM racks, or such other short-range weapons, it may change the nature of engagements from the very dull "sit on base and fire LRMs" nonsense that competitive matches are right now.

#31 Sasha Volkova

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Posted 11 July 2013 - 07:22 PM

Only 2 large lasers on a mech before you get heat issues?
Seems someone at PGI is doing their homework...
Well played PGI... Well played indeed...

View Post0okami, on 14 June 2013 - 05:30 PM, said:

PGI tried to fix boating and high alpha pinpoint damage builds...
They failed:
Posted Image

Misery might not be pay to win, but with the new changes it is moving into the category called Pay for advantage.


#32 FupDup

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Posted 11 July 2013 - 07:24 PM

View Post0okami, on 11 July 2013 - 07:22 PM, said:

Only 2 large lasers on a mech before you get heat issues?
Seems someone at PGI is doing their homework...
Well played PGI... Well played indeed...

Posted Image

Highlanders can already do that; the Misery just has a smaller target profile and higher-mounted weapons.

Edited by FupDup, 11 July 2013 - 07:25 PM.


#33 StalaggtIKE

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Posted 11 July 2013 - 07:25 PM

Agreed. Two is far too low. It should be 4, 3 at the very least.

#34 The Strange

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Posted 11 July 2013 - 07:30 PM

2 is just fine actually. It's an 18 point strike at a good range. I mean really, if they allowed 4LL at once, I would want my 2 AC20's back as well. After all, I have to get closer to use them than a LL. And it's only a .5 second delay, so you stagger it a bit, big whoop.

Let's try playing it for a bit before we cry about it.

Edited by The Strange, 11 July 2013 - 07:30 PM.


#35 Egomane

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Posted 12 July 2013 - 12:42 AM

Please use the official feedback thread for the discussion of the upcomming heatscale changes.

http://mwomercs.com/...pdate-feedback/

Thies thread is now closed!





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