

Locust And Articulating Turret?
Started by Mad Dog Morgan, Jul 11 2013 06:21 PM
28 replies to this topic
#21
Posted 13 July 2013 - 06:38 PM
Chin pods are great.
PGI, make it happen.
PGI, make it happen.
#22
Posted 13 July 2013 - 10:02 PM
It'd be nice but I think it'd be too much work for them, quite frankly
. I mean, they even went to the trouble of giving their Locust a torso to enable torso twisting...

#23
Posted 13 July 2013 - 10:26 PM
Sephlock, on 13 July 2013 - 10:02 PM, said:
I mean, they even went to the trouble of giving their Locust a torso to enable torso twisting...
Like with Jenner and Cicada beforehand.

It's not the first time they upgraded a mech in that way.
Edited by Adridos, 13 July 2013 - 10:26 PM.
#24
Posted 14 July 2013 - 12:34 AM
I would love for it to happen - BUT...
1. Few mechs have them (Mad Dog, Jenner?, Locust, possibly Archer)
2. Coding for few mechs mechanics are not profitable
3. Most chin turrets and similar are for regular vehicles
That said, having an option to upgrade a (CT) mount to an arm articulated mount for say, a weight increase and cost would be awesome - but would most likely demand work from 3D modellers to actually redesign the mechs with full 3d model modularity - and that will take TIME.
1. Few mechs have them (Mad Dog, Jenner?, Locust, possibly Archer)
2. Coding for few mechs mechanics are not profitable
3. Most chin turrets and similar are for regular vehicles
That said, having an option to upgrade a (CT) mount to an arm articulated mount for say, a weight increase and cost would be awesome - but would most likely demand work from 3D modellers to actually redesign the mechs with full 3d model modularity - and that will take TIME.
#26
Posted 14 July 2013 - 01:27 AM
The chin turret in MW4 is known as the mk. II and is a M$ creation and it is awesome.
If it is going to be articulating then placing it in the arm/moving reticle would be a easy implementation that would be easy to pick up and roll with.
Also, this mech kinda sucks. Just saying... Seems like a less mobile(no JJ) version of the spider with less utility(no ECM).
Of coarse that's just for shock value, but the truth is, as MW:O is -currently- the locust has no niche.(That a spider could not do better)
If it is going to be articulating then placing it in the arm/moving reticle would be a easy implementation that would be easy to pick up and roll with.
Also, this mech kinda sucks. Just saying... Seems like a less mobile(no JJ) version of the spider with less utility(no ECM).
Of coarse that's just for shock value, but the truth is, as MW:O is -currently- the locust has no niche.(That a spider could not do better)
#28
Posted 14 July 2013 - 07:03 AM
I don't see why the chin pods would be a problem for this mech.
They could simply make them 'arm' weapons but have the firing animation come from the chin. There's a difference between the code of what happens and the code of what you see
One thing that really disappointed me about the locust was the lack of jumpjets. Without them, the Locust is merely a commando with a different shape. The jets would've made it unique. As it stands in the model... the commando is a much better mech due to its smaller size, arms and more versatile weapon loadouts.
They could simply make them 'arm' weapons but have the firing animation come from the chin. There's a difference between the code of what happens and the code of what you see

One thing that really disappointed me about the locust was the lack of jumpjets. Without them, the Locust is merely a commando with a different shape. The jets would've made it unique. As it stands in the model... the commando is a much better mech due to its smaller size, arms and more versatile weapon loadouts.
#29
Posted 14 July 2013 - 09:30 AM
Skyfaller, on 14 July 2013 - 07:03 AM, said:
I don't see why the chin pods would be a problem for this mech.
They could simply make them 'arm' weapons but have the firing animation come from the chin. There's a difference between the code of what happens and the code of what you see
They could simply make them 'arm' weapons but have the firing animation come from the chin. There's a difference between the code of what happens and the code of what you see

It's... probably not as easy as that. If you want he turret to move, it'll have to be animated, and it would require a new set of animation bones that just aren't present in any other 'mech.
Skyfaller, on 14 July 2013 - 07:03 AM, said:
One thing that really disappointed me about the locust was the lack of jumpjets. Without them, the Locust is merely a commando with a different shape. The jets would've made it unique. As it stands in the model... the commando is a much better mech due to its smaller size, arms and more versatile weapon loadouts.
Lore-wise, there never was a Locust with jump jets, at least not one that I'm aware of. The Flea, on the other hand, has a jump-jet capable variant, the FLE-14 (and it's probably coming to MWO).
I'd love to have a humanoid 20-ton jump-jet capable 'mech, because then I could make me a Stinger or Wasp, two of the Macross Unseens that are quite unlikely to ever make an appearance in MWO.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users