Hunchback 4G Triple Ac/2 Anybody Tried This Config
#1
Posted 10 December 2012 - 06:52 PM
Seems it could work but I may have missed something important I feel....
What are your thoughts on this variant?
Chassis Name: Hunchback
Model Name: HBK-4G
Variant Name: Trip Ace
Engine: 200 Reg Engine
Internal Type: Endo Steel
Armor Type: Std Armor
Heat Sinks: 11 (8) Double Heat Sinks
Tonnage: 50.00
Speed: 64.8 kph
Armor Total: 320
Alpha Strike Damage: 16.00
Alpha Strike Heat: 11.00
Firepower: 14.50 dps
Heat Efficiency: 19.25%
Effective Range of Loadout: 720m
Head: 18/18
Right Torso: 36/48
Right Rear Torso: 12/48
Center Torso: 50/64
Center Rear Torso: 12/64
Left Torso: 36/48
Left Rear Torso: 12/48
Right Arm: 32/32
Left Arm: 32/32
Right Leg: 40/48
Left Leg: 40/48
Right Arm:
Medium Laser
Endo Steel
Left Arm:
Medium Laser
Endo Steel
Right Torso:
AC2
AC2
AC2
Endo Steel
Endo Steel
Endo Steel
Endo Steel
Endo Steel
Endo Steel
Endo Steel
Endo Steel
Endo Steel
Left Torso:
Double Heat Sink
Double Heat Sink
Double Heat Sink
Endo Steel
Endo Steel
Endo Steel
Center Torso:
Head:
Right Leg:
AC2 Ammo
AC2 Ammo
Left Leg:
AC2 Ammo
File created using MWO Mechbay
#2
Posted 10 December 2012 - 06:59 PM
#3
Posted 10 December 2012 - 07:01 PM
#4
Posted 10 December 2012 - 07:03 PM
Even with 4 tons of ammo you only have enough for 50 seconds of sustained fire (not taking heat into account of course). Five or Six tons of ammo might be better.
#5
Posted 10 December 2012 - 07:31 PM
#6
Posted 10 December 2012 - 07:35 PM
#7
Posted 10 December 2012 - 08:31 PM
Ryvucz, on 10 December 2012 - 07:35 PM, said:
It will still do the same amount of damage which is insanely high for a mech of this size. 3 AC/2s almost have the effective DPS (if you can find slow targets) of 4 PPCs. 4 PPCs that always hit will roughly do 13.33 DPS (3.33 each) while 3 AC/2s will do 12 DPS (4 each). Toss in your 3 Medium Lasers (1.25 DPS each) and you can spike up to 15.75 DPS and tear through an Atlas Center Torso armor in 6-7 seconds and probably core him in under 10 seconds (before you overheat).
This will force your enemy to back off or torso twist (throwing off their aim and lowering their own DPS) or die. If you are with your group and are not focused, you can cause a lot of damage to the heavy and assault mechs. I tend to leave the faster ones alone unless all the big ones are dead.
You can shoo off pesky lights with your lasers, but it's best to have others deal with them. It's not quite an all-around build, but it's quite a bit of firepower for a 50 ton mech.
#8
Posted 10 December 2012 - 09:43 PM
Elizander, on 10 December 2012 - 07:31 PM, said:
I concur, this build is very nice, especially if you target more ponderous enemies. One note; if you set all three to chain fire, the first recycles long before the third finishes firing, maybe. For more DPS, set them all to fire at once, you'll get 6 pinpoint damage per salvo also. OR - set 2 to a group, and leave the third on it's lonesome. It makes your mech sound like a poorly serviced volkswagen beetle when you're firing.
#9
Posted 10 December 2012 - 10:57 PM
Kiiyor, on 10 December 2012 - 09:43 PM, said:
I concur, this build is very nice, especially if you target more ponderous enemies. One note; if you set all three to chain fire, the first recycles long before the third finishes firing, maybe. For more DPS, set them all to fire at once, you'll get 6 pinpoint damage per salvo also. OR - set 2 to a group, and leave the third on it's lonesome. It makes your mech sound like a poorly serviced volkswagen beetle when you're firing.
I have 3 set as group fire then 4 and 5 to fire individual AC/2s. Then I quickly tap 5->4 then hold down 3 in less than half a second to get full dps chain fire running
#10
Posted 11 December 2012 - 12:09 AM
Eventually, I somewhat concluded that considering the damage to weight ratio of the AC sizes, when excluding range: there seems to be little point equipping more than one AC of each size. I have not fully explored this theory.
This being stated, on high ping, it is handy being able to spray a bit .
#11
Posted 11 December 2012 - 02:51 AM
I would like to have an AC/1 - 3 tons, 300m 1dmg, double AC/2 firing.
Put in 1AC/2 for Ranged Battle, 2AC/1 with rapid firing for light mechs or tickling Atlases.
Or in other words a useful Machine gun ^^
Firing them should sound like a Trabant (the smaller East Germany car) bababababammbababmmbabamm
Would also make light variants with Cannon hardpoints more usable.
#12
Posted 06 July 2013 - 07:38 PM
LennStar, on 11 December 2012 - 02:51 AM, said:
I would like to have an AC/1 - 3 tons, 300m 1dmg, double AC/2 firing.
Put in 1AC/2 for Ranged Battle, 2AC/1 with rapid firing for light mechs or tickling Atlases.
Or in other words a useful Machine gun ^^
Firing them should sound like a Trabant (the smaller East Germany car) bababababammbababmmbabamm
Would also make light variants with Cannon hardpoints more usable.
Do AC/1's even exist in BT?
#13
Posted 06 July 2013 - 07:47 PM
AC/5 = 5 damage/heat
AC/10(or 20) = 3.33 dmg/ht
AC/2 = 2 dmg/ht
Small Laser = 1.5 dmg/ht
That righ' thare says sumthin' bout AC/2's..
Edited by Prosperity Park, 06 July 2013 - 07:47 PM.
#14
Posted 06 July 2013 - 07:56 PM
Elizander, on 10 December 2012 - 07:31 PM, said:
I've gotten an average of 400 pts of damage/match using the ac20/3xMLas combo. some of my max scores have been 800, 789, and 639 with the HBK-4G(F). I've tried the AC2s before and didn't like the config. Have at it though.
Edited by Gremlich Johns, 06 July 2013 - 07:57 PM.
#15
Posted 18 July 2013 - 08:43 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users