Limit Of 2 On Lls For Extra Heat? Too Low
#1
Posted 11 July 2013 - 04:16 PM
This post is really just to ask PGI to reconsider the extremely low limit of 2 for LLs in terms of extra heat damage, that limit should be at the lowest 3, but in my honest opinion 4 is fine as well.
#2
Posted 11 July 2013 - 04:17 PM
#3
Posted 11 July 2013 - 04:21 PM
Joseph Mallan, on 11 July 2013 - 04:17 PM, said:
glad you're happy.
lasers are different because of how they work. they require more skill to use than ppcs. not sure they should have put limits on lasers.
#4
Posted 11 July 2013 - 04:21 PM
#5
Posted 11 July 2013 - 04:21 PM
#6
Posted 11 July 2013 - 04:25 PM
Stoicblitzer, on 11 July 2013 - 04:21 PM, said:
lasers are different because of how they work. they require more skill to use than ppcs. not sure they should have put limits on lasers.
*Shrug* I haven't had more than 3 PPCs on a Mech either. I have had 4 Large on a Stalker though. I don't have a problem, now some future Clanners might!
#7
Posted 11 July 2013 - 04:27 PM
#8
Posted 11 July 2013 - 04:49 PM
It was fun when my unit would run a lance of facemelters. When all of us focus fired we could drop an atlas in 1 group salvo (20 LLs to the CT hurts a bit)... Oh well, I will adapt.
#9
Posted 11 July 2013 - 05:38 PM
Edited by Sable, 11 July 2013 - 05:40 PM.
#10
Posted 11 July 2013 - 05:40 PM
Tuonela, on 11 July 2013 - 04:16 PM, said:
This post is really just to ask PGI to reconsider the extremely low limit of 2 for LLs in terms of extra heat damage, that limit should be at the lowest 3, but in my honest opinion 4 is fine as well.
I agree. Lasers aren't like PPCs - PPCs are instant damage to the location they hit, lasers you actually have to work to keep on target. I dont' even use Large Lasers and I think that's a bit silly.
#11
Posted 11 July 2013 - 05:42 PM
Tuonela, on 11 July 2013 - 04:16 PM, said:
This post is really just to ask PGI to reconsider the extremely low limit of 2 for LLs in terms of extra heat damage, that limit should be at the lowest 3, but in my honest opinion 4 is fine as well.
hope you realize all your weapons are not suppose to be fired every time.. thats why we have weapon groups and chain fire
#12
Posted 11 July 2013 - 05:46 PM
#13
Posted 11 July 2013 - 05:47 PM
#14
Posted 11 July 2013 - 05:47 PM
#15
Posted 11 July 2013 - 05:50 PM
#16
Posted 11 July 2013 - 05:51 PM
#17
Posted 11 July 2013 - 05:52 PM
Edit: And un-**** the large pluses please. They were a rare sight back before the raised heat already.
Edited by Lost One, 11 July 2013 - 05:53 PM.
#18
Posted 11 July 2013 - 06:10 PM
Honestly I think this is going to be a good thing because it will encourage people to mix up their builds a bit and I think people are going to find that they preconcieved notions of what is a good build and what really is a good build are two different things.
Edited by Viktor Drake, 11 July 2013 - 06:13 PM.
#19
Posted 11 July 2013 - 06:12 PM
Farpenoodle, on 11 July 2013 - 05:46 PM, said:
I distinctly remember a L variant Charger that had...4 Large Lasers. But BTWiki does not have i.
#20
Posted 11 July 2013 - 06:17 PM
Joseph Mallan, on 11 July 2013 - 06:12 PM, said:
I'm sure it's not the only Canon 4 LL mech either. My point was that with a threshold of 3, the penalty for firing 4 likely wouldn't be bad enough to make it unviable. Besides, quite a number of people already fire their LLs in pairs. I wouldn't be unhappy with either number though. 2 is just too low.
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