Jump to content

'aggressive' Weapon Balancing And Srms


18 replies to this topic

#1 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 11 July 2013 - 10:34 PM

The fact that Paul has to actually have a poll to figure out that SRMs need an immediate damage buff tells me what I suspected all along: This game is being made by people who don't play the game.

Even if they don't know the answer already, they can't spend an hour or two playtesting it to find out for sure? The fact that the dev team is unable to test a few values and answer this question on their own makes them look like imbeciles.

Worst case scenario for buffing SRMs right now: In 6 months, when the hitreg bug is finally tracked down, if SRMs suddenly become OP you guys can spend 5 minutes and update the spreadsheet value. Or you can *gasp* playtest it again at that time to find a sane value.

#2 Kazma

    Member

  • PipPipPipPipPipPip
  • 257 posts
  • LocationGermany - Leipzig

Posted 11 July 2013 - 10:36 PM

http://mwomercs.com/...pdate-feedback/

SRMs are 'almost' fine
Hit Detection is not

Edited by Kazma, 11 July 2013 - 10:37 PM.


#3 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 11 July 2013 - 10:39 PM

by 'almost' fine do you mean pointless to use right now?

#4 Andrew Cranston

    Member

  • PipPipPip
  • Cadet
  • Cadet
  • 50 posts

Posted 11 July 2013 - 10:45 PM

They're pointless to use because PPCs are too strong, not because SRMs are too weak. But by all means, lets buff every weapon to be as ******** as PPCs to improve gameplay. Because what could possibly go wrong with that.

He essentially told us that 2.5 dmg per missile broke the game in their tests, and that 2.0 was pretty bad too. But by all means, full steam ahead. The end results should at least be entertaining.

#5 Kazma

    Member

  • PipPipPipPipPipPip
  • 257 posts
  • LocationGermany - Leipzig

Posted 11 July 2013 - 10:47 PM

you don't get it do you? SRMs are fine, I'm still doing 600-900 damage matches with my 3xSRM6 Centurion because I found out how to hit enemys with the current hit detection problem.
facehugging
can't miss anything like that lol
if they'd increase damage do 2.0 and hit detection gets fixed, don't complain abut them being OP while killing you with 3 shots on your CT. 3-5 shots are sufficient to reduce an Assaults armor to 0, in case they all hit

#6 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 11 July 2013 - 10:50 PM

A few questions:

1.) Did they test the 6xSRM6 build with new heat stacking penalties?
2.) Is it necessarily a bad thing that 3 volleys from 6xSRM6 can core an assault? That seems normal to me.
3.) Where did he say that 2.0 damage was 'pretty bad too'???

View PostKazma, on 11 July 2013 - 10:47 PM, said:

if they'd increase damage do 2.0 and hit detection gets fixed, don't complain abut them being OP while killing you with 3 shots on your CT. 3-5 shots are sufficient to reduce an Assaults armor to 0, in case they all hit


Holy ****, here's an idea. Before they release the fix for hit detection, they could test SRMs to see if they become OP and change them again. Crazy idea, right? Obviously, if SRMs become OP when hit detection is fixed then other weapons will need to be reevaluated too.

Edited by xenoglyph, 11 July 2013 - 10:51 PM.


#7 Andrew Cranston

    Member

  • PipPipPip
  • Cadet
  • Cadet
  • 50 posts

Posted 11 July 2013 - 10:50 PM

Exactly. They have a hard time with smaller chassis and with potential hsr issues, but if you get close enough they still do massive dmg. The problem is usually getting close enough, and a dmg increase doesn't help with that issue at all.

#8 Kazma

    Member

  • PipPipPipPipPipPip
  • 257 posts
  • LocationGermany - Leipzig

Posted 11 July 2013 - 10:51 PM

View Postxenoglyph, on 11 July 2013 - 10:50 PM, said:


2.) Is it necessarily a bad thing that 3 volleys from 6xSRM6 can core an assault? That seems normal to me.


they'd be better then two ac20's

#9 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 11 July 2013 - 10:56 PM

I thought poll results didn't mean anything around these parts...

#10 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 11 July 2013 - 10:58 PM

View PostKazma, on 11 July 2013 - 10:47 PM, said:

you don't get it do you? SRMs are fine, I'm still doing 600-900 damage matches with my 3xSRM6 Centurion because I found out how to hit enemys with the current hit detection problem.
facehugging
can't miss anything like that lol
if they'd increase damage do 2.0 and hit detection gets fixed, don't complain abut them being OP while killing you with 3 shots on your CT. 3-5 shots are sufficient to reduce an Assaults armor to 0, in case they all hit


If you're reliably getting 600-900 damage by facehugging with SRMs then you're playing with idiots and your opinion doesn't mean a whole lot.

#11 Andrew Cranston

    Member

  • PipPipPip
  • Cadet
  • Cadet
  • 50 posts

Posted 11 July 2013 - 10:58 PM

View Postxenoglyph, on 11 July 2013 - 10:50 PM, said:

A few questions:

1.) Did they test the 6xSRM6 build with new heat stacking penalties?
2.) Is it necessarily a bad thing that 3 volleys from 6xSRM6 can core an assault? That seems normal to me.
3.) Where did he say that 2.0 damage was 'pretty bad too'???



Holy ****, here's an idea. Before they release the fix for hit detection, they could test SRMs to see if they become OP and change them again. Crazy idea, right? Obviously, if SRMs become OP when hit detection is fixed then other weapons will need to be reevaluated too.


You do realize that the whole point of this heat scale change is to reduce the ******** boat builds right? 36 SRM cats would be one of those builds. Half the community doesn't want easy mode CoD two click gaming. The last round of silly balance prior to PPCs was the short range death train. Everyone just brought SRMs and AC20's closed to 100m and let fly. Essentially it came down to who could get their broadside off fastest. I don't want to return to that if they manage to fix PPCs. We need to let them put in the 16th patch and see what it does first before buffing weapons.

#12 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 11 July 2013 - 11:11 PM

View PostAndrew Cranston, on 11 July 2013 - 10:58 PM, said:

You do realize that the whole point of this heat scale change is to reduce the ******** boat builds right? 36 SRM cats would be one of those builds. Half the community doesn't want easy mode CoD two click gaming. The last round of silly balance prior to PPCs was the short range death train. Everyone just brought SRMs and AC20's closed to 100m and let fly. Essentially it came down to who could get their broadside off fastest. I don't want to return to that if they manage to fix PPCs. We need to let them put in the 16th patch and see what it does first before buffing weapons.


I'm all for bringing sanity back to the game. We all want it. All I know is this: SRMs suck. They've sucked for a long time. If they're not buffed it will still make more sense to always go for Streaks or LRMs.

Part of my problem with Paul's poll is this: He's asking us to envision game balance with the heat changes and decide if buffed SRMs will be balanced. It's his job to know the answer to that question. If anyone here can answer that question it should be him. He should be telling us it's balanced, or close to balanced, not asking us to make wild guesses about a game state we know far less about than he does (or should).

#13 Ordate

    Member

  • PipPipPip
  • The 1 Percent
  • 71 posts

Posted 11 July 2013 - 11:19 PM

View Postxenoglyph, on 11 July 2013 - 10:50 PM, said:

A few questions:

1.) Did they test the 6xSRM6 build with new heat stacking penalties?
2.) Is it necessarily a bad thing that 3 volleys from 6xSRM6 can core an assault? That seems normal to me.
3.) Where did he say that 2.0 damage was 'pretty bad too'???


Quote

"You can vote to bump SRM damage up to 2.0, not this patch but next, or leave damage as is until hit detection is fixed. Keep in mind, this bump in damage is going to be a fairly big world of hurt for larger Mechs."

Edited by Ordate, 11 July 2013 - 11:20 PM.


#14 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 11 July 2013 - 11:34 PM

View Postxenoglyph, on 11 July 2013 - 10:39 PM, said:

by 'almost' fine do you mean pointless to use right now?



They're only in the shadows because of the PPC boating alpha problem. They are in fact usable even with the low damage, except they do just that, low damage. Upping it to 2.0 and getting hit-reg working will be really nice in and of itself.

#15 Kazma

    Member

  • PipPipPipPipPipPip
  • 257 posts
  • LocationGermany - Leipzig

Posted 11 July 2013 - 11:47 PM

I'm not sure if its a good idea to increase SRM damage until hit registration is fixed.
Don't wanna get flamed at because they get killed too fast by a medium

Edited by Kazma, 11 July 2013 - 11:52 PM.


#16 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 11 July 2013 - 11:50 PM

View PostKazma, on 11 July 2013 - 11:47 PM, said:

I'm not sure if increasing SRM damage until hit registration is fixed.
Don't wanna get flamed at because they get killed too fast by a medium


Still won't be as bad as when they were bugged.

#17 Kazma

    Member

  • PipPipPipPipPipPip
  • 257 posts
  • LocationGermany - Leipzig

Posted 11 July 2013 - 11:53 PM

View Postjakucha, on 11 July 2013 - 11:50 PM, said:


Still won't be as bad as when they were bugged.

haha yeah, I didn't play at that time so I can only imagine ^^

#18 Takony

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 265 posts
  • LocationHungary

Posted 12 July 2013 - 12:22 AM

View PostKazma, on 11 July 2013 - 11:53 PM, said:

haha yeah, I didn't play at that time so I can only imagine ^^

Hmm, back then brawling actually existed. Coincidence? Imagine a meta where taking a SRM+Mls medium actually made perfect sense.

#19 xenoglyph

    Member

  • PipPipPipPipPipPipPipPip
  • 1,480 posts
  • LocationSan Diego

Posted 12 July 2013 - 12:40 AM

Here come the forum police to scrub any dissent.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users