Phobic Wraith, on 12 July 2013 - 10:18 AM, said:
Let's not forget that there are stock mechs that boat massive, high damage weapons: Annihilator, Mauler, Hunchback IIC, etc. Hardpoint limitations means that these mechs will never be in the game. There is no way to balance them with hardpoint sizes.
I personally support Homeless Bill's comprehensive fix that adds a targeting computer to the game. It could work. I think it would work. If you haven't already, I highly recommend that you check it out. I think you guys will like it.
Hardpoint restrictions should be considered as a portion of a game balance mechanic.
Hardpoint limits do not mean that certain mechs will never be included.All this means is hardpoint restrictions alone will not balance these mechs.
Let's take the Mauler out for a spin.
It's a lightly armored average speed 90 ton mech with 2 ER large lasers 2 LRM 15s and 4 AC2s.
So 2 energy hardpoints 2 missile hardpoints and 4 ballistic hardpoints as minimal hardpoints for a mauler.
Current meta and mechanics this means 2 gauss rifles and 2 PPCs. 2 unused missile hardpoints and 2 unused ballistic hardpoints.I am possitive that the vast majority of maulers would have this loadout.
So we have a Devestator Jr. not a Mauler.
Now prevent the Mauler from having any ballistic hardpoints that have 7 criticals and now we have a situation where the mauler can not be a Devestator.
The Hunchback 2C and Annihilators alread ycome off the line with some serious limitations not even taking into account potential use of chassis specific quirks.
Let's take the Annihilator out for a ride...
100 tons paper thin armor for an assault mech massive firepower but the speed of a hobbled penguin.
200 standard engine stock means a 240 rating engine is the Annihilators max engine.So essentially Annihilators will never ever have the capacity to be "fast" or "nimble" even by assault mech standards the Annihilator wallows like a drunk pig.
If you want to retain the heavy ballistic punch you will be mounting heavy ballistics.Let's say gauss rifles in place of the ac 10s.Both weapon systems use 7 crits so even with hardpoint limits the Annihilator can cram in 4 gauss rifles.
So 28 crits in gauss rifles and 8 crits of ammo is 36 criticals used.
36 crits used so no endo steel or ferro fibrous so XL engines are the only weight saving tech available to get the tonnage for gauss rifles.An XL 200 alone does not provide enough weight savings to get you both the quad gauss and armor heavyer than a mailbox so 4 gauss rifles is massive pain dealing potential wraped up in a very slow moving eggshell.
And this does not take into account potential negative chassis quirks an Annihilator may be assigned for additional balancing.
Hardpoint restrictions are an additional tool to be used in conjunction with convergence mechanics,chassis quirks,engine size limits and heat scale improvments.
It is impossible to balance everything with one mechanic just like a carpenter can't do everything with a hammer.