what this entails is up in the air. I suspect some simple turreted LRMS and ERPPC/ERLL systems.
Remember the game has pin point convergence so the AI should be able to consistently one shot your head if it wanted. Some form of Inaccuracy generator would need to be used to preserve some sort of game balance.
But its the future they have Battlemechs and jump ships, PPC's all sorts of advanced tech. Thus a sufficiently advanced targeting AI could easily compensate, predict and correct for targeting error, thus a RNG is not reasonable means of game balance. AI defense turrets should be able to make head shots every time. 3 defense turrets each with an erppc... boom goes your head as it crests a hill.
Now the argument could be then why not put that AI in my mech.. well the amount of computer resources would be excessive for a battle mech. lets say for the sake of argument an AI targeting computer would be 100 tones:generators heat sinks, memory and cpu's. its just too big to fit in a mech. its also posable to run a targeting app on my iphone. screen scrapping anyone?
My question for the community is what skill level should the targeting AI be assigned?
Edited by Tombstoner, 12 July 2013 - 11:30 AM.