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Jump Jets


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#1 FriedIV

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Posted 21 July 2013 - 09:04 AM

With the changes to climbing I would really like to see the jump jets have at least a small forward thrust. Climbing is near impossible and jump jets now only jump straight up. Just a little forward motion would open up many opportunities to jump capable mechs. Especially on maps like Alpine. Also, I think the mechs are being penalized too much for the incline climbing. The torque these machines have is next to that of a Yugo in their current state. I do not disagree with giving gravity it's day but then what about when a mech is traveling down hill? There should be an equal bonus there. In either case I think the torque of the mechs is greater than is now being simulated by MWO. Thx

#2 blinkin

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Posted 21 July 2013 - 12:43 PM

i am steadily warming up to the forward thrust idea. although i think the forward thrust should either be minimal or only applied at lift off. i like being able to turn my mech around in the air and maintain momentum. also i don't want this turned into anime style mechs dancing through the air and dancing back and forth, i like armored core, but if i wanted to play armored core i would play it and not MWO.

#3 Strum Wealh

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Posted 21 July 2013 - 03:03 PM

"’Mechs must be standing at the start of the turn in order to jump. When a unit jumps, it can move 1 hex for every available Jumping MP. It may jump in any direction, regardless of its original facing."
(Total Warfare, pg. 53)

"A BattleMech is considered to be facing the way its feet are pointing. A vehicle is considered to be facing in the direction of its front side. Infantry units have no facing."
(Total Warfare, pg. 53)

"A ’Mech can twist its torso one hexside (60 degrees) to the left or right of the direction in which its feet are pointing. This new alignment modifies a ’Mech’s upper body firing arc as described in Firing Arcs, p. 104, but for movement and hit location purposes the ’Mech is still considered to be facing in its pre-twist direction."
(Total Warfare, pg. 99)

Note the last sentence in the first of the above quotation of the BT rules - Jump Jets, at least in BT, are supposed to allow a unit to not only jump straight upward, but "in any direction, regardless of its original facing"... which would include jumping backward, jumping sideways, and jumping forward.

The second and third quotations show that, at least in BT, that the torso direction is independent of the 'Mech's ability to jump in any given direction; "jumping forward/backward/left/right" is always supposed to be relative to the direction the legs are facing.
Though, this would mean that "jumping left" with the torso turned all the way to the right would produce the in-cockpit perspective of "jumping away" from whatever the torso is facing. ^_^

That being said, jumping should be a far more noisy, violent, and heat-intensive process than it is currently.





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