irishwarrior, on 10 November 2011 - 12:40 PM, said:
I don't know about being able to increase the range of your weapons or run your 'Mech beyond its maximum speed - that seems like a mechanical impossibility (at least without getting out of your cockpit), and maybe the sort of thing we could unlock through 'Mech experience.
Think of it not as pushing over mechanical limits, but pushing over safety limits.
irishwarrior, on 10 November 2011 - 12:40 PM, said:
However, being able to withstand the heat a little better seems like a good idea, along with scavenger, specialization, etc. However, I'm not sure there should be downsides, simply because I'm not sure these abilities should be something we get right off the bat - they seem like something we'd do with our pilot experience, picking abilities as we "level up". After all, these are the sorts of things that would come with experience piloting 'Mechs - you learn how to use a certain weapons system better, you learn how to push the envelope of your 'Mechs heat dispersion, and so on and so forth.
The "negative" quirks, meanwhile, seem like the result of inexperience, and so something that we'd start out with but lose as we gained experience. However, I don't think we should start with those sorts of disadvantages - especially if more experienced pilots have not only lost those disadvantages, but gained the perks that come with their rank.
It's different. It's like...

Hm... A! Have you played Fallout (except 3) you saw Traits. That's it. or at least somewhat similar.