Why There Are No 8-Man Tournaments
#1
Posted 08 July 2013 - 06:28 AM
http://www.reddit.co...magical_twitch/
#2
Posted 08 July 2013 - 12:01 PM
Edited by Chavette, 08 July 2013 - 12:01 PM.
#3
Posted 09 July 2013 - 02:37 AM
#4
Posted 09 July 2013 - 02:44 AM
Leimrey, on 09 July 2013 - 02:37 AM, said:
They actually may be able to enforce that - set up rules (say, RHoD-style drop limitations), observe telemetry and throw out teams didn't submit to them.
Crude, but could work.
Edited by ssm, 09 July 2013 - 02:48 AM.
#5
Posted 10 July 2013 - 09:16 AM
We've had weapon systems and equipment out of whack since closed Beta. ECM implementation is also still whack. They need to examine what did and did not work in other Mech titles more closely, they already took certain weapon implementation idea's from MW:LL. There are not only a vast array of idea's on these forums (not merely complaints, but valid suggestions and discussion) and plenty of idea's that just "worked" in past Mech Warrior titles. If something just "worked" then why deviate from it, instead explore what "worked" and expand on it. Its that simple.
The two greatest examples are the MG and the LB 10-X.
The only iteration of Mech Warrior that had a rightfully, useful MG was MW3, some say it was alright in MW2 as well, and to some extent MW4. But, instead the constant stream MG was copied from MW:LL, but the MG was made for a specific purpose in that game, to kill Battle Armor very quickly. If MW:LL had been a Mech vs. Mech only game, those devs would have obviously made the MG do damage to Mechs, but their game is based on around a clear paper-rock-scissor concept since the whole Battle Tech armada of vehicle types are present.
And the other example, the LB 10-X (and the other caliber types) have been extremely useful in three iterations of Mech games I have played: MW3, MW4, and MW:LL. All of these games stuck with the same concept: pellets doing even more damage, and range being a clear advantage where you can snipe with it to take advantage of the bonus damage at range or up close.
Or, even with ECM, it never blocked out an entire class of weaponry in any Mech Warrior game, because that is illogical.
I am only touching the surface though, it is more than just those things I mentioned where there are clear issues that should be addressed.
Edited by General Taskeen, 10 July 2013 - 09:22 AM.
#6
Posted 10 July 2013 - 09:58 AM
#7
Posted 12 July 2013 - 05:44 AM
PGI is far too new - Give them at least 3 titles (or getting bought out by EA / Activision) before we can all say they suck.
Till then - Let this be a lesson to everyone:
#8
Posted 13 July 2013 - 05:50 AM
#9
Posted 13 July 2013 - 06:48 AM
#10
Posted 13 July 2013 - 09:49 AM
here is your community. Come join in. We're having fun right now.
http://www.reddit.co...8pmbst_3pm_edt/
http://www.reddit.co...ial_no_gaussno/
#11
Posted 13 July 2013 - 07:27 PM
Hauser, on 13 July 2013 - 09:49 AM, said:
here is your community. Come join in. We're having fun right now.
http://www.reddit.co...8pmbst_3pm_edt/
http://www.reddit.co...ial_no_gaussno/
Hauser - those look f**king brilliant - Sadly with the loss of the General forum I hardly ever come on here nowadays so these events totally bypassed me, how is this not more widely publicised?
I'd definitely be up for this and a good few of my unit would be too I'm sure, we love 1v1s & doubles matches, we just so-oo rarely get do do them.
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