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You Don't Need To Be Big To Win! Take A Look


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#21 SmithMPBT

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Posted 18 July 2013 - 10:08 AM

That feeling of "oh sh**" on alpine when your Higherlander with 2 ERPPCs+Gauss comes across a lone spider and you seemingly hit him over and over for 35 points damage and nothing registers, then he finally crits you with his machine guns is the best.

#22 PropagandaWar

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Posted 18 July 2013 - 10:10 AM

View PostPhoenixFire55, on 14 July 2013 - 07:09 AM, said:



Consider this tho... are you gonna try and beat say a Highlander in a 1 on 1 fight in your Hunchback?



Wow Ego machine! Woot to you! Well let me give you my ego. I've killed more assaults in 1 on 1 combat than they have killed me in my hunchback. There really only are a very few good assault pilots.

#23 Appogee

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Posted 18 July 2013 - 10:47 AM

Funnily enough I just unloaded two 40 point Alphas into a shutdown Spider and it didn't die. Very strange.

#24 C E Dwyer

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Posted 18 July 2013 - 10:51 AM

View PostJamie4red, on 12 July 2013 - 09:22 PM, said:

I just played a match as a Hunchback-4p with over 900! points of dmg.
I am just showing how assaults and Heavies are not the only way to go.
Mech load out:
MPL X 6
STD Engine 240
18 DBL Heat sinks
268 of Ferro-Fibrous armour....(I'm from Canada. I spell it like that)


Posted Image


You mean you spell it properly :huh:

#25 Hauser

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Posted 18 July 2013 - 12:49 PM

View PostJamie4red, on 12 July 2013 - 09:22 PM, said:

I just played a match as a Hunchback-4p with over 900! points of dmg.
I am just showing how assaults and Heavies are not the only way to go.
Mech load out:
MPL X 6
STD Engine 240
18 DBL Heat sinks
268 of Ferro-Fibrous armour....(I'm from Canada. I spell it like that)


http://i.imgur.com/G0oNDGk.jpg


Dude well done. Keep in mind that as you'll start winning games you'll run into people that will aggressively aim for your hunch.

To keep up you'll have to work on your aim and your mech anatomy knowledge. You'll start doing less damage but it will be focused on a single spot. When mechs run an XL engine taking their side torso off is usually the fastest way to kill them.

Edited by Hauser, 18 July 2013 - 12:57 PM.


#26 BoPop

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Posted 18 July 2013 - 11:06 PM

I dunno, something is amiss with the game regarding lights, or just 'speed' in general.

last night I was in my spider and we had another spider, commando and jenner, VS 3 spiders and a jenner. we are fighting in like D6 :D and man it got jittery and all rubberbandy and stuff. and it didn't 'feel' like it was my connection it 'felt' like it was the game. as soon as I leaped further out of the fray it calmed down and as we all spread back out to our fatties it was better. it just felt like the game couldn't handle that much action in one grid.

but I can't really say because my computer is on the low end for MWO. kinda just barely cutting it. so I never know what's to blame for strange game phenomenon. I do have a hard time hitting spiders tho, but it's usually easy to work their legs with medium or large lasers, just be persistent and try to get as much duration as ya can but if all you can do is keep grazing them then keep grazing those legs. eventually them leaping around combined with the constant zapping at the legs works them down and once they are legged, BLAM.

#27 PhoenixFire55

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Posted 19 July 2013 - 12:55 AM

View PostPropagandaWar, on 18 July 2013 - 10:10 AM, said:

Wow Ego machine! Woot to you! Well let me give you my ego. I've killed more assaults in 1 on 1 combat than they have killed me in my hunchback. There really only are a very few good assault pilots.


You can think what you want. Facts remain same. If two equally skilled pilots in fresh Hunchback and fresh Highlander fight 1 on 1 - Highlander will always win. If they both perfectly hit where they want, HGL has more sustained DPS and more armor. Hunch can't outturn HGL as well because it doesn't have JJs. There is no way around that.

#28 Julius Septim

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Posted 21 July 2013 - 05:23 AM

View PostPhoenixFire55, on 17 July 2013 - 12:44 AM, said:


Ok, we are waiting for 1 on 1 matches then. I challenge you! :(



Lets wait till they fix the Package losses, and Collision lags, then we talk about a fair 1vs1. I dont fear anyone with fair circumstances.

A good fight is a good fight when the Parameters around are good, no matter if loss or win. Some Highlander Pilots may be good as hell i will deliver them hell on earth with a Hunchback thats for sure.

Edited by The Man of Steel, 21 July 2013 - 05:25 AM.


#29 Zerberus

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Posted 21 July 2013 - 05:29 AM

If size or firepower were a prerequisite to winning, we wouldn`t have nearly as many whinethreads from lumbering "hulk smash robots" players qqing about their own tactical inadequacy causing them to lose to cap as a direct result :(

#30 Julius Septim

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Posted 21 July 2013 - 05:33 AM

View PostZerberus, on 21 July 2013 - 05:29 AM, said:

If size or firepower were a prerequisite to winning, we wouldn`t have nearly as many whinethreads from lumbering "hulk smash robots" players qqing about their own tactical inadequacy causing them to lose to cap as a direct result :(


I never cry about a cap loss, i say a cap win is a smart win cause the enemy was too dumb to defend :lol:

#31 Fuerchtegott

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Posted 21 July 2013 - 05:44 AM

Ping of 19 :(
Must be another game you're playing.
The MWO I play isn't in a state were any comparisons between classes or statements about balance can be made.
Of course 900 dmg in a hunchie are nice and possible.
Lucky ammoexplosions would do the trick for any mech.
Abusive teamplay helps too.

Would love to know, how often you get near that damage with mpl on Alpine. ;-)

#32 King Picollo

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Posted 21 July 2013 - 06:03 AM

I do better with my Hunchback than any other mech i've tried so far. As long as i stick with the big boys and don't make myself the primary target i can do a lot of damage on support.

#33 Qrbaza

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Posted 21 July 2013 - 09:20 AM

I dare to take on 2 highlanders with my hunch... Legging them is peace of cake and avoid their fire is not so easy. Last time i played hunch i hold off highlander and stalker and gave my team time to avoid being flanked. We were loosing so by me taking on two heaviier mechs turned the battle in our favour. I was beaten to hell endup only with two pusle lasers but those two had ruff time shooting at me with one leg... So ye it all depends how you play...

#34 Quaamik

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Posted 19 August 2013 - 09:47 PM

It all depends on the individuals style and skill.

If you want to target the enemy and wade out into them, you are well suited to an Assault or a heavy. Anything lighter and you are going to feel like you get swatted as soon as you engage. If you like to run around at high speed, snipe at things as you wiz past, and be able to break off at will, then a light will suit you well. If you are comfortable as support, hitting when and where you can yet willing to back off if you are overmatched, a medium can be really useful.

Personally, I like running a Blackjack with 2 ERPPCs. I've had games where I delt out 400 points in damage. And others where I delt out less than 30. I've gone toe to toe with an Atlas and watched them fall more than once. I've also had my but handed to me by mechs of all sizes. It depends on a lot more than the mech or build you are running, or even on your skill. A lot of it is luck and being in the right place at the right time.





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