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Replacements For Base In Assault


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#1 Kylarus

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Posted 20 July 2013 - 07:00 AM

Have multiple types of assault, of which, you'll only have one when you drop. I saw the Dropship one posted by Maverick01 and thought of some ideas for Assault. Post more if you have them.

Type 1: Hot drop ground control.
'The landing zone is contested. Your company is dropping with one of the company commander to help coordinate the fray. Keep him alive, as he's your single point of communication back to us. We believe the enemy also has dropped with one as well, so take theirs out.
Lose your CC Atlas, and you have only 5 minutes to finish the enemy team off. Added penalty of losing the ability to share targets if the CC Atlas is dead. The Atlas would be a stock D-DC that moves in a limited area, uses its LRMs to assist, defends itself when attacked, but otherwise stays back and out of the fight.

Type 2: Recon in force.
We need to clear the area before we set down with the main assault force. Word is the enemy has a mobile HQ with information of use. Isolate it, get the information and get out of there.
One side will be trying to isolate the MHQ and get next to it and get information from it (behave like a standard cap). They would have to get a mech back to the drop zone to extract with the information.

Type 3: OP BLACKOUT
ComStar has so far kept from playing favorites in the war, but we're convinced the local HPG station is run by (insert House) sympathizers. We need to gain control of it and prevent them from aiding the enemy.
Same as our current Assault mode, just replace the two resource structures with an HPG and a control station.





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