Myself and a friend were discussing MWO, and we hit on the idea of raising the water level on Forest Colony anywhere up to 10 metres.
The map lends itself to the idea, I think. How else did the cargo ship get where it is? Also, the placement of the trees at the top of the hills suggests to me that in the current state, the map is at low tide.
Not only that, raising the water level would add an interesting new battleground: underwater. Canonically, 'Mechs can operate underwater, and I feel that the poor visibility, reduced weapons ranges, and other factors would be incredibly fun to deal with.
Not only would a high tide version add diversity, I believe it would be simple to make. Although, I admit, I am not knowledgeable about such things.
Thank you,
Cheers!
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Forest Colony-High Tide
Started by REDACTED, Feb 19 2013 09:02 AM
9 replies to this topic
#1
Posted 19 February 2013 - 09:02 AM
#2
Posted 19 February 2013 - 09:10 AM
goodi idea love it
#3
Posted 19 February 2013 - 09:12 AM
amazing idea
#4
Posted 19 February 2013 - 09:13 AM
Certainly sounds like an interesting idea, and a map I'd like to take a 'mech for a spin on.
#5
Posted 19 February 2013 - 09:17 AM
I'd love to play a map like this. It would really mess with missile boats given that missiles currently cannot shoot through water.
Plus the idea of an Atlas walking around with the eyes just barely above the water amuses me.
Plus the idea of an Atlas walking around with the eyes just barely above the water amuses me.
#6
Posted 19 February 2013 - 09:21 AM
I'd love to see some underwater combat in this. Actually, that's the one thing I miss from the old MW2 games.. the exotic environments you got to fight in. Like launching torpedoes at submarines, or fighting in space.
#7
Posted 19 February 2013 - 09:26 AM
Great Idea!
#8
Posted 19 February 2013 - 09:26 AM
Changing the level of the ocean is a simple height adjustment in the CryEngine.
Would be interesting, but it might also lead some lights to be completely submerged in various parts of the map. This might be No Bueno.
If the height levels on the floor of the map was fixed to prevent this (also not a huge deal in the CryEngine) I'd be all for it.
Would be interesting, but it might also lead some lights to be completely submerged in various parts of the map. This might be No Bueno.
If the height levels on the floor of the map was fixed to prevent this (also not a huge deal in the CryEngine) I'd be all for it.
Edited by Syllogy, 19 February 2013 - 09:27 AM.
#9
Posted 19 February 2013 - 09:58 AM
This would be pretty entertaining provided certain things didn't function underwater the same way they do above water... i.e. ballistics fragmenting in water. There's also the problem of movement. I think it would be much more feasible as an idea if the water affected movement. You could take the more concealed water route to a location, but it would be significantly slower.
I'd be on board for this.
I'd be on board for this.
#10
Posted 19 February 2013 - 10:31 AM
Syllogy, on 19 February 2013 - 09:26 AM, said:
Would be interesting, but it might also lead some lights to be completely submerged in various parts of the map.
This was part of my intentions, actually. However, it isn't supposed to be lights only, I want all the 'Mechs to be either completely submerged or 90% submerged in certain areas of the map, mostly the lake. Perhaps I mis-calculated the water depth that this would require.
panicbutton, on 19 February 2013 - 09:58 AM, said:
There's also the problem of movement. I think it would be much more feasible as an idea if the water affected movement. You could take the more concealed water route to a location, but it would be significantly slower.
I'd be on board for this.
I'd be on board for this.
Very much a reasonable concern. I had heard that PGI was discussing reducing 'Mech speeds while traveling through water, which is where this idea came from. I also concur with your concerns about weapons and equipment. Don't lasers already take reductions when they go through water?.
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