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Reality Check - Stop Dreaming About Community Warfare Is Not Going To Happen.


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#21 Kanatta Jing

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Posted 17 July 2013 - 07:00 PM

View PostHexenhammer, on 17 July 2013 - 01:43 PM, said:

The CW map we'll get:
Posted Image


I for one will take it, as it would be 10 times better then what we have. Just fork the blasted thing over and polish it later.

#22 Hexenhammer

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Posted 17 July 2013 - 08:00 PM

View PostKanatta Jing, on 17 July 2013 - 07:00 PM, said:


I for one will take it, as it would be 10 times better then what we have. Just fork the blasted thing over and polish it later.


Too true. Mechanics first then pretty it up. UI 2 anyone?

Edited by Hexenhammer, 17 July 2013 - 08:00 PM.


#23 Theodor Kling

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Posted 18 July 2013 - 04:33 AM

View PostHexenhammer, on 17 July 2013 - 01:43 PM, said:

The kinds of CW galaxy maps we might want. (ignore the source)
Posted Image





The CW map we'll get:
Posted Image

Well even such a map would be better then nothing.

As to the other: I suppose this is post 2400? Would explain the total absence of the Romulan Emprire.
And shouldn't the Ferengi Alliance be on the other side of cardassian space?

#24 Syllogy

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Posted 18 July 2013 - 06:53 AM

Posted Image



#25 Appogee

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Posted 18 July 2013 - 08:57 AM

Procedurally generated random maps. Infinite variety representing an infinite universe.

Yes, no map will be perfect. But cumulatively, the benefit of the infinite variety would far outweigh the downsides.

#26 Team Leader

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Posted 18 July 2013 - 09:15 AM

View PostAppogee, on 18 July 2013 - 08:57 AM, said:

Procedurally generated random maps. Infinite variety representing an infinite universe.

Yes, no map will be perfect. But cumulatively, the benefit of the infinite variety would far outweigh the downsides.

"It's outside our limitations"

#27 Appogee

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Posted 18 July 2013 - 09:31 AM

View PostTeam Leader, on 18 July 2013 - 09:15 AM, said:

"It's outside our limitations"

But their limitations know no bounds! :huh:

#28 Kanatta Jing

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Posted 18 July 2013 - 09:24 PM

Well, we have 2 big maps as is. They can be effectively choped into a bunch of 4 vs 4 maps just by adjusting the boundary size.

With the Lava map we'll have a 3rd.

Also every new map could effectively be a new map pallet that could be assemlbed into different maps of that type in a much easier manner then the original construction.

Faster map production is a possibility in the future. We'll see if PGI winds up with more staff.

#29 empath

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Posted 19 July 2013 - 05:17 AM

...wait, y'all still expect CW to EVER be implemented?

Wow, have I got a bridge for you guys...

#30 Roland

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Posted 19 July 2013 - 05:40 AM

Back in Mechwarrior 4, the planetary leagues like UTS and NBT had a full implementation of the entire Battletech universe, and used the set of MW4 maps to effectively represent fighting on all the different worlds.

We had an economics system, galactic conquest, troop movements, etc.

And it was all done back in 2002, using old school PHP websites.

#31 3rdworld

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Posted 19 July 2013 - 05:48 AM

I did not care for planetside 2.

That being said, seeing 100 people charge an enormous base with turrents, tanks,hot drops, and airplanes raining pain everywhere; just made me realize how disappointing the CW is actually going to be.

It will be just like star conflict. people fighting over a planet, are just going to be playing the game on a map we have played a thousand times, and the winner takes the planet.

#32 Lokust Davion

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Posted 20 July 2013 - 11:08 AM

its gonna be like World of Tanks clan wars.. yes.. we'll do our community warfare on a freakin browser. get ready for it. ;)

#33 80sGlamRockSensation David Bowie

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Posted 20 July 2013 - 11:52 AM

http://www.youtube.c...d&v=V-fRuoMIfpw
Hmmmmm

Nah I'd rather not look with my special eyes.

Edited by mwhighlander, 20 July 2013 - 11:52 AM.


#34 GZBLASTERMASTER

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Posted 21 July 2013 - 03:36 PM

I was thinking PGI should release custom map building software and run contests with cash, premium time, or MC rewards. A contest would be modeled after a world described in a Battletech novel or any of the rulebooks/manuals with the map/terrain content. This would give the community what they want faster, provide an established foundation of a map for them to update or tweak as needed, and allow them to reallocate resources in other areas that need it. Also, planetary orbit positions should be included as far as C-bills utilized to push an offensive or reinforce a garrison on the planet in contention, a planet with a 10 human year orbit around it's respective star that needs to be accessed when it's at it's farthest point out from the direction of attack, compared to one such as Terra being assaulted from Mars should not cost the same to mount an offensive on, makes no sense. This forces the brass to pick the optimal time to strike, maybe even 3-4 adversaries would eyeball such territories simultaneously and alliances or the complete eradication of a committed force may happen...the drama seems so intoxicating ^_^ Then again...as long as it's taking to drop CW to the masses, I'd hope these are the nitpicky things they are already working on. Listening to the NGNG podcasts from earlier this year, CW should have been in full swing by now.

Edited by GZBLASTERMASTER, 21 July 2013 - 03:42 PM.


#35 Reiss

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Posted 28 July 2013 - 01:36 PM

View PostRoland, on 19 July 2013 - 05:40 AM, said:

Back in Mechwarrior 4, the planetary leagues like UTS and NBT had a full implementation of the entire Battletech universe, and used the set of MW4 maps to effectively represent fighting on all the different worlds.

We had an economics system, galactic conquest, troop movements, etc.

And it was all done back in 2002, using old school PHP websites.



Here is a community run planetary league where you can try to make your house the one and only in the inner sphere:
http://innerspherewars.eu/

And the current map, scroll around a bit to find some planets...
http://innerspherewa...e/publicMap.php

And here is the forum thread (check the second page for current images of the UI): http://mwomercs.com/...or-mwo-opening/

If you have a clan, just register, add your clan members and start conquering.
Load some mechs into your dropships, take a jumpship to someone's planet and then try to take it.
Troop movement, galactic conquest, economy, everything you ever wanted. :rolleyes:
You can make appointments when to fight and then synch drop with the enemy in 8 vs 8 to fight it out.
Synching usually works without problems, we miss one drop in 20...

We usually fight 2/2/2/2 assault, heavy, medium,light.. but that's for you to decide with your enemies,
we've had evenings where we fought only in trial mechs, stock layouts, 3025 loadout or other crazy stuff.
(for example 8vs8 trial jenners, fighting on caustic only in the caldera, outside was only for cooling down...)

It's a lot of fun and it's you who can decide what to do.

Grayson who manages all this is on vacation, but if you have any questions he'll be more than glad to answer them when he's back.

Edited by Reiss, 28 July 2013 - 01:51 PM.


#36 Riordan Lionheart

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Posted 28 July 2013 - 11:32 PM

If any of you guys remember ChromeHounds they should do it like that

#37 Lyoto Machida

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Posted 28 July 2013 - 11:54 PM

View PostGeneral Taskeen, on 13 July 2013 - 09:56 AM, said:

Well, let's say they go ahead and surprise us laying the ground-work for the type of all out warfare that was in the concept for MPBT 3025. I wouldn't expect CW to be anything special at first.

Posted Image


CW is gonna be an unbalanced game of Chinese Checkers???

#38 Tarl Cabot

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Posted 29 July 2013 - 08:22 PM

View PostLyoto Machida, on 28 July 2013 - 11:54 PM, said:

CW is gonna be an unbalanced game of Chinese Checkers???

B)

That was the basic planetary map. The objective was the center tile. Everything starts off either neutral or enemy territory. Specific tiles were set as bases for defender. Supply lines were involved. The enemy would start from the edge and move in, defending their supply line as well as moving in. And if similar to EGA, there would be a limit on how many units can be on each planet, both defenders and attackers.

Supply line helped determine of House mechs were fully repaired and reloaded after each battle, or if mechs were available or not. It was also setup to control the weight class and mission types that were available.

Hey, MPBT EGA lasted for 5-6 years before things switched over to MPBT Solaris (originally coined MPBT SVGA). :D I still have the poster for that one.

That was in the simplest form, basic setup. Break up a planetary map into quadrants and have the same idea.

Edited by Tarl Cabot, 29 July 2013 - 08:25 PM.






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